imgui-mirror/backends/imgui_impl_xlib.cpp

1043 lines
39 KiB
C++

// dear imgui: Platform Backend for Xlib
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support.
// [X] Platform: Keyboard support.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// Issues:
// [ ] Platform: Missing touchscreen support.
// [ ] Platform: Missing gamepad support.
// [ ] Platform: Missing IME support.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_xlib.h"
#include "stdio.h"
// Xlib
#include <X11/X.h>
#include <X11/Xatom.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#include <X11/extensions/Xrandr.h>
#include <X11/keysym.h>
#include <X11/XF86keysym.h>
#include <X11/cursorfont.h>
#include <time.h> // clock_gettime()
#include <limits.h>
#include <stdlib.h>
#ifdef X_HAVE_UTF8_STRING
#include <locale.h>
#endif
// Xlib Data
//struct ImGui_ImplXlib_Data
//{
// Display* Dpy;
// Window Win;
// int Xi2Opcode;
// XIM IM;
// XIC IC;
// timespec Time;
// int MouseButtonsDown;
// Cursor MouseCursors[ImGuiMouseCursor_COUNT];
// Cursor LastMouseCursor;
// char* ClipboardTextData;
// bool SelectionWaiting;
// bool WantUpdateMonitors;
// Atom XA_CLIPBOARD;
// Atom XA_SELECTION;
// Atom XA_TARGETS;
// Atom XA_INCR;
// Atom* XA_MIME;
// void* RendererCtx;
// unsigned int MimeCount;
//
// ImGui_ImplXlib_Data() { memset((void*)this, 0, sizeof(*this)); }
//};
struct ImGui_ImplXlib_ViewportData {
Window Handle;
Window ParentHandle;
bool Owned;
ImGui_ImplXlib_ViewportData() {memset(this, 0, sizeof(ImGui_ImplXlib_ViewportData));};
};
static const char *text_mime_types[] = {
"text/plain;charset=utf-8",
"text/plain",
"TEXT",
"UTF8_STRING",
"STRING"
};
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
ImGui_ImplXlib_Data* ImGui_ImplXlib_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplXlib_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
}
// Functions
static Window ImGui_ImplXlib_GetHandleFromViewport(ImGuiViewport* viewport)
{
return viewport ? (Window)viewport->PlatformHandle : 0;
}
static const char* ImGui_ImplXlib_GetClipboardText(void*)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
// Get the window that holds the selection
Window owner = XGetSelectionOwner(bd->Dpy, bd->XA_CLIPBOARD);
if (owner == None)
{
if (bd->ClipboardTextData)
{
free (bd->ClipboardTextData);
bd->ClipboardTextData = nullptr;
}
}
else if (owner == bd->Win)
{
// The copied text is from us, nothing to do
}
else
{
if (bd->ClipboardTextData)
{
free (bd->ClipboardTextData);
bd->ClipboardTextData = nullptr;
}
/* Request that the selection owner copy the data to our window */
owner = bd->Win;
XConvertSelection(bd->Dpy, bd->XA_CLIPBOARD, bd->XA_MIME[1], bd->XA_SELECTION, owner, CurrentTime);
XSync(bd->Dpy, 0);
bd->SelectionWaiting = true;
XEvent event;
// TODO: Add a timeout
while (bd->SelectionWaiting) {
XNextEvent(bd->Dpy, &event);
ImGui_ImplXlib_ProcessEvent(&event);
}
Atom seln_type;
int seln_format;
unsigned long count;
unsigned long overflow;
unsigned char *src = nullptr;
if (XGetWindowProperty(bd->Dpy, owner, bd->XA_SELECTION, 0, INT_MAX / 4, False,
bd->XA_MIME[1], &seln_type, &seln_format, &count, &overflow, &src) == Success) {
if (seln_type == bd->XA_MIME[1]) {
bd->ClipboardTextData = strndup((char *)src, count);
} else if (seln_type == bd->XA_INCR) {
/* FIXME: Need to implement the X11 INCR protocol */
}
XFree(src);
}
}
return bd->ClipboardTextData;
}
static void ImGui_ImplXlib_SetClipboardText(void*, const char* text)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
IM_ASSERT(bd->XA_CLIPBOARD != None && "Couldn't access X clipboard!");
if (bd->ClipboardTextData)
free(bd->ClipboardTextData);
bd->ClipboardTextData = strdup(text);
XSetSelectionOwner(bd->Dpy, bd->XA_CLIPBOARD, bd->Win, CurrentTime);
}
static ImGuiKey ImGui_ImplXlib_KeySymToImGuiKey(KeySym keysym)
{
switch (keysym)
{
case XK_Tab: return ImGuiKey_Tab;
case XK_Left: return ImGuiKey_LeftArrow;
case XK_Right: return ImGuiKey_RightArrow;
case XK_Up: return ImGuiKey_UpArrow;
case XK_Down: return ImGuiKey_DownArrow;
case XK_Prior: return ImGuiKey_PageUp;
case XK_Next: return ImGuiKey_PageDown;
case XK_Home: return ImGuiKey_Home;
case XK_End: return ImGuiKey_End;
case XK_Insert: return ImGuiKey_Insert;
case XK_Delete: return ImGuiKey_Delete;
case XK_BackSpace: return ImGuiKey_Backspace;
case XK_space: return ImGuiKey_Space;
case XK_Return: return ImGuiKey_Enter;
case XK_Escape: return ImGuiKey_Escape;
case XK_quoteright: return ImGuiKey_Apostrophe;
case XK_comma: return ImGuiKey_Comma;
case XK_minus: return ImGuiKey_Minus;
case XK_period: return ImGuiKey_Period;
case XK_slash: return ImGuiKey_Slash;
case XK_semicolon: return ImGuiKey_Semicolon;
case XK_equal: return ImGuiKey_Equal;
case XK_bracketleft: return ImGuiKey_LeftBracket;
case XK_backslash: return ImGuiKey_Backslash;
case XK_bracketright: return ImGuiKey_RightBracket;
case XK_quoteleft: return ImGuiKey_GraveAccent;
case XK_Caps_Lock: return ImGuiKey_CapsLock;
case XK_Scroll_Lock: return ImGuiKey_ScrollLock;
case XK_Num_Lock: return ImGuiKey_NumLock;
case XK_Print: return ImGuiKey_PrintScreen;
case XK_Pause: return ImGuiKey_Pause;
case XK_KP_0: return ImGuiKey_Keypad0;
case XK_KP_1: return ImGuiKey_Keypad1;
case XK_KP_2: return ImGuiKey_Keypad2;
case XK_KP_3: return ImGuiKey_Keypad3;
case XK_KP_4: return ImGuiKey_Keypad4;
case XK_KP_5: return ImGuiKey_Keypad5;
case XK_KP_6: return ImGuiKey_Keypad6;
case XK_KP_7: return ImGuiKey_Keypad7;
case XK_KP_8: return ImGuiKey_Keypad8;
case XK_KP_9: return ImGuiKey_Keypad9;
case XK_KP_Decimal: return ImGuiKey_KeypadDecimal;
case XK_KP_Divide: return ImGuiKey_KeypadDivide;
case XK_KP_Multiply: return ImGuiKey_KeypadMultiply;
case XK_KP_Subtract: return ImGuiKey_KeypadSubtract;
case XK_KP_Add: return ImGuiKey_KeypadAdd;
case XK_KP_Enter: return ImGuiKey_KeypadEnter;
case XK_KP_Equal: return ImGuiKey_KeypadEqual;
case XK_Control_L: return ImGuiKey_LeftCtrl;
case XK_Shift_L: return ImGuiKey_LeftShift;
case XK_Alt_L: return ImGuiKey_LeftAlt;
case XK_Super_L: return ImGuiKey_LeftSuper;
case XK_Control_R: return ImGuiKey_RightCtrl;
case XK_Shift_R: return ImGuiKey_RightShift;
case XK_Alt_R: return ImGuiKey_RightAlt;
case XK_Super_R: return ImGuiKey_RightSuper;
case XK_Menu: return ImGuiKey_Menu;
case XK_0: return ImGuiKey_0;
case XK_1: return ImGuiKey_1;
case XK_2: return ImGuiKey_2;
case XK_3: return ImGuiKey_3;
case XK_4: return ImGuiKey_4;
case XK_5: return ImGuiKey_5;
case XK_6: return ImGuiKey_6;
case XK_7: return ImGuiKey_7;
case XK_8: return ImGuiKey_8;
case XK_9: return ImGuiKey_9;
case XK_a: return ImGuiKey_A;
case XK_b: return ImGuiKey_B;
case XK_c: return ImGuiKey_C;
case XK_d: return ImGuiKey_D;
case XK_e: return ImGuiKey_E;
case XK_f: return ImGuiKey_F;
case XK_g: return ImGuiKey_G;
case XK_h: return ImGuiKey_H;
case XK_i: return ImGuiKey_I;
case XK_j: return ImGuiKey_J;
case XK_k: return ImGuiKey_K;
case XK_l: return ImGuiKey_L;
case XK_m: return ImGuiKey_M;
case XK_n: return ImGuiKey_N;
case XK_o: return ImGuiKey_O;
case XK_p: return ImGuiKey_P;
case XK_q: return ImGuiKey_Q;
case XK_r: return ImGuiKey_R;
case XK_s: return ImGuiKey_S;
case XK_t: return ImGuiKey_T;
case XK_u: return ImGuiKey_U;
case XK_v: return ImGuiKey_V;
case XK_w: return ImGuiKey_W;
case XK_x: return ImGuiKey_X;
case XK_y: return ImGuiKey_Y;
case XK_z: return ImGuiKey_Z;
case XK_F1: return ImGuiKey_F1;
case XK_F2: return ImGuiKey_F2;
case XK_F3: return ImGuiKey_F3;
case XK_F4: return ImGuiKey_F4;
case XK_F5: return ImGuiKey_F5;
case XK_F6: return ImGuiKey_F6;
case XK_F7: return ImGuiKey_F7;
case XK_F8: return ImGuiKey_F8;
case XK_F9: return ImGuiKey_F9;
case XK_F10: return ImGuiKey_F10;
case XK_F11: return ImGuiKey_F11;
case XK_F12: return ImGuiKey_F12;
case XK_F13: return ImGuiKey_F13;
case XK_F14: return ImGuiKey_F14;
case XK_F15: return ImGuiKey_F15;
case XK_F16: return ImGuiKey_F16;
case XK_F17: return ImGuiKey_F17;
case XK_F18: return ImGuiKey_F18;
case XK_F19: return ImGuiKey_F19;
case XK_F20: return ImGuiKey_F20;
case XK_F21: return ImGuiKey_F21;
case XK_F22: return ImGuiKey_F22;
case XK_F23: return ImGuiKey_F23;
case XK_F24: return ImGuiKey_F24;
case XF86XK_Back: return ImGuiKey_AppBack;
case XF86XK_Forward: return ImGuiKey_AppForward;
}
return ImGuiKey_None;
}
static bool ImGui_ImplXlib_UpdateKeyModifiers(ImGuiKey ks, bool down)
{
ImGuiIO& io = ImGui::GetIO();
switch (ks)
{
case ImGuiKey_LeftCtrl:
case ImGuiKey_RightCtrl:
{
io.AddKeyEvent(ImGuiMod_Ctrl, down);
return 1;
}
case ImGuiKey_LeftAlt:
case ImGuiKey_RightAlt:
{
io.AddKeyEvent(ImGuiMod_Alt, down);
return 1;
}
case ImGuiKey_LeftShift:
case ImGuiKey_RightShift:
{
io.AddKeyEvent(ImGuiMod_Shift, down);
return 1;
}
case ImGuiKey_LeftSuper:
case ImGuiKey_RightSuper:
{
io.AddKeyEvent(ImGuiMod_Super, down);
return 1;
}
default:
return 0;
}
}
static ImGuiViewport* ImGui_ImplXlib_FindViewportByPlatformHandle(void* win)
{
ImGuiPlatformIO& io = ImGui::GetPlatformIO();
for (ImGuiViewport* vp : io.Viewports) {
if (vp->PlatformHandle == win)
return vp;
}
return 0;
}
static void Imgui_ImplXlib_ShowWindow(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XMapWindow(bd->Dpy, (Window)viewport->PlatformHandleRaw);
}
static void ImGui_ImplXlib_DestroyWindow(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGui_ImplXlib_ViewportData* vd = (ImGui_ImplXlib_ViewportData*)viewport->PlatformUserData;
if (!vd) return;
//TODO::There is Release Capture in win32 backend, look that up
XDestroyWindow(bd->Dpy, (Window)viewport->PlatformHandleRaw);
IM_DELETE(vd);
viewport->PlatformUserData = 0;
viewport->PlatformHandle = 0;
}
static void ImGui_ImplXlib_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XMoveWindow(bd->Dpy, (Window)viewport->PlatformHandle, pos.x, pos.y);
XFlush(bd->Dpy);
}
static ImVec2 ImGui_ImplXlib_GetWindowPos(ImGuiViewport* viewport) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XWindowAttributes attribs;
XGetWindowAttributes(bd->Dpy, (Window)viewport->PlatformHandle, &attribs);
return {(float)attribs.x, (float)(attribs.y)};
}
static void ImGui_ImplXlib_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XResizeWindow(bd->Dpy, (Window)viewport->PlatformHandle, size.x, size.y);
XFlush(bd->Dpy);
}
static ImVec2 ImGui_ImplXlib_GetWindowSize(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XWindowAttributes attribs;
XGetWindowAttributes(bd->Dpy, (Window)viewport->PlatformHandle, &attribs);
return {(float)attribs.width, (float)attribs.height};
}
//https://stackoverflow.com/questions/2858263/how-do-i-bring-a-processes-window-to-the-foreground-on-x-windows-c
static void ImGui_ImplXlib_BringToTop(Window window)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XEvent event = { 0 };
event.xclient.type = ClientMessage;
event.xclient.serial = 0;
event.xclient.send_event = True;
event.xclient.message_type = XInternAtom(bd->Dpy, "_NET_ACTIVE_WINDOW", False);
event.xclient.window = window;
event.xclient.format = 32;
XSendEvent(bd->Dpy, DefaultRootWindow(bd->Dpy), False, SubstructureRedirectMask | SubstructureNotifyMask, &event );
XMapRaised(bd->Dpy, window);
}
static void ImGui_ImplXlib_SetWindowFocus(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGui_ImplXlib_BringToTop((Window)viewport->PlatformHandle);
XSetInputFocus(bd->Dpy, (Window)viewport->PlatformHandle, RevertToNone, CurrentTime);
XFlush(bd->Dpy);
}
static bool ImGui_ImplXlib_GetWindowFocus(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
int rev;
Window win;
XGetInputFocus(bd->Dpy, &win, &rev);
return win == (Window)viewport->PlatformHandle;
}
static bool ImGui_ImplXlib_GetWindowMinimized(ImGuiViewport* viewport)
{
ImVec2 size = ImGui_ImplXlib_GetWindowSize(viewport);
return size.x == 0 && size.y == 0;
}
static void ImGui_ImplXlib_SetWindowTitle(ImGuiViewport* viewport, const char* title)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
XStoreName(bd->Dpy, (Window)viewport->PlatformHandle, title);
}
static void ImGui_ImplXlib_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
{
return;
}
static void ImGui_ImplXlib_UpdateWindow(ImGuiViewport* viewport)
{
ImGui_ImplXlib_ViewportData* vd = (ImGui_ImplXlib_ViewportData*)viewport->PlatformUserData;
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
Window new_parent = ImGui_ImplXlib_GetHandleFromViewport(viewport->ParentViewport);
if (new_parent != vd->ParentHandle) {
vd->ParentHandle = new_parent;
XSetTransientForHint(bd->Dpy, (Window)vd->Handle, new_parent);
}
}
static float ImGui_ImplXlib_GetWindowDpiScale(ImGuiViewport* viewport)
{
return 1.0;
}
static void ImGui_ImplXlib_OnChangedViewport(ImGuiViewport* viewport)
{
return;
}
static void ImGui_ImplXlib_UpdateMonitors()
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
int count = 0;
XRRMonitorInfo* monitors = XRRGetMonitors(bd->Dpy, DefaultRootWindow(bd->Dpy), 0, &count);
platform_io.Monitors.resize(count);
ImVec2 p = {0.0f,0.0f};
for (int i = 0; i < count; ++i)
{
platform_io.Monitors[i].DpiScale = 1.0f;
platform_io.Monitors[i].PlatformHandle = (void*)monitors[i].name;
platform_io.Monitors[i].MainPos = p;
platform_io.Monitors[i].MainSize= ImVec2(monitors[i].width, monitors[i].height);
platform_io.Monitors[i].WorkPos = p;
platform_io.Monitors[i].WorkSize = ImVec2(monitors[i].width, monitors[i].height);
p.x += monitors[i].width;
}
XRRFreeMonitors(monitors);
bd->WantUpdateMonitors = 0;
}
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
// If you have multiple events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field.
bool ImGui_ImplXlib_ProcessEvent(XEvent* event)
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
// Needed for Xim events
if (XFilterEvent(event, None) == True)
return true;
switch (event->type)
{
case ButtonPress:
case ButtonRelease:
{
unsigned int btn = event->xbutton.button;
if (btn >= Button1 && btn <= Button3)
{
int mouse_button = -1;
if (btn == Button1) { mouse_button = 0; }
if (btn == Button2) { mouse_button = 1; }
if (btn == Button3) { mouse_button = 2; }
io.AddMouseSourceEvent(ImGuiMouseSource_Mouse);
io.AddMouseButtonEvent(mouse_button, (event->type == ButtonPress));
bd->MouseButtonsDown = (event->type == ButtonPress) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button));
return true;
}
else if ((btn == Button4 || btn == Button5) && event->type == ButtonPress)
{
float wheel_y = (event->xbutton.button == Button4) ? 1.0f : -1.0f;
io.AddMouseSourceEvent(ImGuiMouseSource_Mouse);
io.AddMouseWheelEvent(0, wheel_y);
return true;
}
}
case KeyPress:
case KeyRelease:
{
KeySym ks = XLookupKeysym(&event->xkey, 0);
ImGuiKey key = ImGui_ImplXlib_KeySymToImGuiKey(ks);
ImGui_ImplXlib_UpdateKeyModifiers(key, event->type == KeyPress);
io.AddKeyEvent(key, (event->type == KeyPress));
char text[64];
Status status = 0;
#ifdef X_HAVE_UTF8_STRING
if (bd->IC && event->type == KeyPress) {
int size = Xutf8LookupString(bd->IC, &event->xkey, text, sizeof(text), NULL, &status);
// Don't post text for unprintable characters
unsigned char c = text[0];
if ((size > 0) && (c >= '\x20') && (c != '\x7f'))
io.AddInputCharactersUTF8(text);
}
else
#endif
{
// The following function must be called even for key release events */
int size = XLookupString(&event->xkey, text, sizeof(text), NULL, NULL);
if (event->type == KeyPress && text[0]) {
// Don't post text for unprintable characters
unsigned char c = text[0];
if ((size > 0) && (c >= '\x20') && (c != '\x7f'))
io.AddInputCharacter(c);
}
}
return true;
}
case ConfigureNotify:
{
ImGuiViewport* vp = ImGui_ImplXlib_FindViewportByPlatformHandle((void*)event->xconfigure.window);
if (!vp)
return false;
vp->PlatformRequestResize = 1;
vp->PlatformRequestMove = 1;
return true;
}
case FocusIn:
case FocusOut:
{
io.AddFocusEvent(event->type == FocusIn);
#ifdef X_HAVE_UTF8_STRING
if (bd->IC) {
if (event->type == FocusIn)
XSetICFocus(bd->IC);
else
XUnsetICFocus(bd->IC);
}
#endif
return true;
}
case SelectionNotify:
{
bd->SelectionWaiting = false;
return true;
}
case SelectionRequest:
{
const XSelectionRequestEvent *req = &event->xselectionrequest;
XEvent sevent;
sevent.xany.type = SelectionNotify;
sevent.xselection.selection = req->selection;
sevent.xselection.target = None;
sevent.xselection.property = None;
sevent.xselection.requestor = req->requestor;
sevent.xselection.time = req->time;
if (req->target == bd->XA_TARGETS)
{
XChangeProperty(bd->Dpy, req->requestor, req->property,
4 /* XA_ATOM */, 32, PropModeReplace,
(unsigned char*)bd->XA_MIME, 6);
sevent.xselection.property = req->property;
sevent.xselection.target = bd->XA_TARGETS;
}
else if (bd->ClipboardTextData)
{
for (unsigned int i = 0; i < sizeof(text_mime_types)/sizeof(text_mime_types[0]); i++)
{
if (req->target != bd->XA_MIME[i])
continue;
XChangeProperty(bd->Dpy, req->requestor, req->property,
req->target, 8, PropModeReplace,
(unsigned char*)bd->ClipboardTextData, strlen(bd->ClipboardTextData));
sevent.xselection.property = req->property;
sevent.xselection.target = req->target;
break;
}
}
XSendEvent(bd->Dpy, req->requestor, 0, 0, &sevent);
XSync(bd->Dpy, False);
return true;
}
case SelectionClear:
{
return true;
}
}
return false;
}
static int fbAttribs[] = {
GLX_X_RENDERABLE,
True,
GLX_DRAWABLE_TYPE,
GLX_WINDOW_BIT,
GLX_RENDER_TYPE,
GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE,
GLX_TRUE_COLOR,
GLX_RED_SIZE,
8,
GLX_GREEN_SIZE,
8,
GLX_BLUE_SIZE,
8,
GLX_ALPHA_SIZE,
8,
GLX_DEPTH_SIZE,
24,
GLX_STENCIL_SIZE,
8,
GLX_DOUBLEBUFFER,
True,
None
};
static void ImGui_ImplXlib_CreateWindow(ImGuiViewport* viewport)
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGui_ImplXlib_ViewportData* vd = IM_NEW(ImGui_ImplXlib_ViewportData);
Window root = DefaultRootWindow(bd->Dpy);
vd->ParentHandle = ImGui_ImplXlib_GetHandleFromViewport(viewport->ParentViewport);
viewport->PlatformUserData = vd;
XSetWindowAttributes winAttribs;
winAttribs.colormap = CopyFromParent;
winAttribs.event_mask = KeyPressMask | KeyReleaseMask | FocusChangeMask | ButtonPressMask | ButtonReleaseMask | StructureNotifyMask;
winAttribs.event_mask |= PointerMotionMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
// winAttribs.event_mask = ExposureMask | KeyPressMask | StructureNotifyMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask;
//--------------------------
int count = 0;
GLXFBConfig* fbConfings = glXChooseFBConfig(bd->Dpy, DefaultScreen(bd->Dpy), fbAttribs, &count);
GLXFBConfig fb_conf = fbConfings[0];
XFree(fbConfings);
XVisualInfo* vi = glXGetVisualFromFBConfig(bd->Dpy, fb_conf);
Colormap cmap = XCreateColormap(bd->Dpy, root, vi->visual, AllocNone);
winAttribs.colormap = cmap;
//--------------------------
vd->Handle = XCreateWindow(bd->Dpy, root, viewport->Pos.x, viewport->Pos.y,
viewport->Size.x, viewport->Size.y, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWEventMask,
&winAttribs);
if (viewport->ParentViewport)
XSetTransientForHint(bd->Dpy, (Window)vd->Handle, (Window)viewport->ParentViewport->PlatformHandle);
XSetWindowBackground(bd->Dpy, (Window)vd->Handle, 0x0);
Atom state = XInternAtom(bd->Dpy, "_NET_WM_STATE", False);
Atom type = XInternAtom(bd->Dpy, "_NET_WM_WINDOW_TYPE", False);
Atom taskbarBehaviour = XInternAtom(bd->Dpy, "_NET_WM_STATE_SKIP_TASKBAR", False);
Atom dock = XInternAtom(bd->Dpy, "_NET_WM_WINDOW_TYPE_DOCK", False);
XChangeProperty(bd->Dpy, (Window)vd->Handle, type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&dock, 1);
XChangeProperty(bd->Dpy, (Window)vd->Handle, state, XA_ATOM, 32, PropModeReplace, (unsigned char*)&taskbarBehaviour, 1);
vd->Owned = 1;
viewport->PlatformHandle = (void*)vd->Handle;
viewport->PlatformHandleRaw = (void*)vd->Handle;
viewport->PlatformRequestResize = 0;
}
void ImGui_ImplXlib_OpenGLRendererCreate(ImGuiViewport* viewport) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
int count = 0;
GLXFBConfig* fbConfings = glXChooseFBConfig(bd->Dpy, DefaultScreen(bd->Dpy), fbAttribs, &count);
GLXFBConfig fb_conf = fbConfings[0];
XFree(fbConfings);
GLXWindow* win = IM_NEW(GLXWindow);
*win = glXCreateWindow(bd->Dpy, fb_conf, (Window)viewport->PlatformHandle, 0);
viewport->RendererUserData = win;
}
static void ImGui_ImplXlib_OpenGLRendererDestroy(ImGuiViewport* viewport) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
if (!viewport->RendererUserData)
return;
GLXWindow* win = (GLXWindow*)viewport->RendererUserData;
glXDestroyWindow(bd->Dpy, *win);
viewport->RendererUserData = 0;
IM_DELETE(win);
}
static void ImGui_ImplXlib_OpenGLRendererSwapBuffers(ImGuiViewport* viewport, void* render_arg) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
GLXWindow* win = (GLXWindow*)viewport->RendererUserData;
if (!win)
return;
// glViewport(0, 0, (int)200, 200);
// glClearColor(1.0,1.0,0.0,1.0);
// glClear(GL_COLOR_BUFFER_BIT);
glXSwapBuffers(bd->Dpy, *win);
}
void ImGui_ImplXlib_SetRendererCtx(GLXContext ctx) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
bd->RendererCtx = ctx;
}
static void ImGui_ImplXlib_OpenGLRendererRender(ImGuiViewport* viewport, void*) {
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
GLXWindow* win = (GLXWindow*)viewport->RendererUserData;
glXMakeCurrent(bd->Dpy, *win, (GLXContext)bd->RendererCtx);
}
void ImGui_ImplXlib_InitOpenGLRenderer() {
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Renderer_CreateWindow = ImGui_ImplXlib_OpenGLRendererCreate;
platform_io.Renderer_DestroyWindow = ImGui_ImplXlib_OpenGLRendererDestroy;
platform_io.Renderer_SwapBuffers = ImGui_ImplXlib_OpenGLRendererSwapBuffers;
platform_io.Platform_RenderWindow = ImGui_ImplXlib_OpenGLRendererRender;
}
void ImGui_ImplXlib_InitMultiViewportSupport() {
ImGui_ImplXlib_UpdateMonitors();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
platform_io.Platform_CreateWindow = ImGui_ImplXlib_CreateWindow;
platform_io.Platform_DestroyWindow = ImGui_ImplXlib_DestroyWindow;
platform_io.Platform_ShowWindow = Imgui_ImplXlib_ShowWindow;
platform_io.Platform_SetWindowPos = ImGui_ImplXlib_SetWindowPos;
platform_io.Platform_GetWindowPos = ImGui_ImplXlib_GetWindowPos;
platform_io.Platform_SetWindowSize = ImGui_ImplXlib_SetWindowSize;
platform_io.Platform_GetWindowSize = ImGui_ImplXlib_GetWindowSize;
platform_io.Platform_SetWindowFocus = ImGui_ImplXlib_SetWindowFocus;
platform_io.Platform_GetWindowFocus = ImGui_ImplXlib_GetWindowFocus;
platform_io.Platform_GetWindowMinimized = ImGui_ImplXlib_GetWindowMinimized;
platform_io.Platform_SetWindowTitle = ImGui_ImplXlib_SetWindowTitle;
platform_io.Platform_SetWindowAlpha = ImGui_ImplXlib_SetWindowAlpha;
platform_io.Platform_UpdateWindow = ImGui_ImplXlib_UpdateWindow;
platform_io.Platform_GetWindowDpiScale = ImGui_ImplXlib_GetWindowDpiScale; // FIXME-DPI
platform_io.Platform_OnChangedViewport = ImGui_ImplXlib_OnChangedViewport; // FIXME-DPI
ImGui_ImplXlib_ViewportData* vd = IM_NEW(ImGui_ImplXlib_ViewportData);
vd->Handle = bd->Win;
vd->ParentHandle = 0;
vd->Owned = 0;
main_viewport->PlatformUserData = vd;
ImGui_ImplXlib_InitOpenGLRenderer();
}
bool ImGui_ImplXlib_Init(Display* display, Window window)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
// Setup backend capabilities flags
ImGui_ImplXlib_Data* bd = IM_NEW(ImGui_ImplXlib_Data)();
io.BackendPlatformUserData = (void*)bd;
io.BackendPlatformName = "imgui_impl_xlib";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
io.BackendFlags |= ImGuiBackendFlags_HasParentViewport; // We can honor viewport->ParentViewportId by applying the corresponding parent/child relationship at platform levle (optional)
bd->Dpy = display;
bd->Win = window;
io.SetClipboardTextFn = ImGui_ImplXlib_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplXlib_GetClipboardText;
io.ClipboardUserData = nullptr;
// Store all used atoms
bd->XA_SELECTION = XInternAtom(bd->Dpy, "IMGUI_SELECTION", 0);
bd->XA_TARGETS = XInternAtom(bd->Dpy, "TARGETS", 0);
bd->XA_INCR = XInternAtom(bd->Dpy, "INCR", 0);
bd->XA_CLIPBOARD = XInternAtom(bd->Dpy, "CLIPBOARD", 0);
bd->MimeCount = sizeof(text_mime_types)/sizeof(text_mime_types[0]) + 1;
bd->XA_MIME = (Atom*)malloc(bd->MimeCount * sizeof(Atom));
bd->XA_MIME[0] = bd->XA_TARGETS;
for (unsigned int i = 1; i < bd->MimeCount; i++) {
bd->XA_MIME[i] = XInternAtom(bd->Dpy, text_mime_types[i-1], 0);
}
// Select keyboard/focus events
long mask = KeyPressMask | KeyReleaseMask | FocusChangeMask | ButtonPressMask | ButtonReleaseMask | StructureNotifyMask;
mask |= PointerMotionMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
XSelectInput(display, window, mask);
// Setup XIM
#ifdef X_HAVE_UTF8_STRING
XSetLocaleModifiers("");
bd->IM = XOpenIM(display, NULL, NULL, NULL);
bd->IC = XCreateIC(bd->IM, XNClientWindow, window, XNFocusWindow, window, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, NULL);
#endif
// Load mouse cursors
bd->MouseCursors[ImGuiMouseCursor_Arrow] = XCreateFontCursor(display, XC_left_ptr);
bd->MouseCursors[ImGuiMouseCursor_TextInput] = XCreateFontCursor(display, XC_xterm);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = XCreateFontCursor(display, XC_fleur);
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = XCreateFontCursor(display, XC_sb_v_double_arrow);
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = XCreateFontCursor(display, XC_sb_h_double_arrow);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = XCreateFontCursor(display, XC_fleur);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = XCreateFontCursor(display, XC_fleur);
bd->MouseCursors[ImGuiMouseCursor_Hand] = XCreateFontCursor(display, XC_hand2);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = XCreateFontCursor(display, XC_pirate);
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)bd->Win;
main_viewport->PlatformHandleRaw = (void*)bd->Win;
ImGui_ImplXlib_InitMultiViewportSupport();
return true;
}
static void ImGui_ImplWin32_ShutdownMultiViewportSupport()
{
ImGui::DestroyPlatformWindows();
}
void ImGui_ImplXlib_Shutdown()
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
if (bd->IC)
XDestroyIC(bd->IC);
if (bd->ClipboardTextData)
free(bd->ClipboardTextData);
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
XFreeCursor(bd->Dpy, bd->MouseCursors[cursor_n]);
bd->LastMouseCursor = 0;
ImGui_ImplWin32_ShutdownMultiViewportSupport();
io.BackendPlatformName = nullptr;
io.BackendPlatformUserData = nullptr;
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos);
IM_DELETE(bd);
}
static Window ImGui_ImplXlib_FindTopMostHovered(int x, int y)
{
Window root;
Window parent;
Window* tree;
Window ret;
XWindowAttributes attribs;
int diffx;
int diffy;
unsigned int count;
int i;
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
if (!XQueryTree(bd->Dpy, DefaultRootWindow(bd->Dpy), &root, &parent, &tree, &count) || !count)
return 0;
ret = 0;
for (i = count-1; i >= 0; --i)
{
XGetWindowAttributes(bd->Dpy, tree[i], &attribs);
diffx = x - attribs.x;
diffy = y - attribs.y;
if (attribs.map_state == IsViewable && diffx > 0 && diffx < attribs.width && diffy > 0 && diffy < attribs.height)
{
ret = tree[i];
break;
}
}
XFree(tree);
return ret;
}
static Window ImGui_ImplXlib_FindFocusedWindow()
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGuiPlatformIO& pio = ImGui::GetPlatformIO();
Window focused;
int revert;
XGetInputFocus(bd->Dpy, &focused, &revert);
for (ImGuiViewport* vp : pio.Viewports) {
if ((Window)vp->PlatformHandle == focused)
return focused;
}
return 0;
}
static void ImGui_ImplXlib_UpdateMouseData()
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
int i;
Window focused;
int revert;
XGetInputFocus(bd->Dpy, &focused, &revert);
bool is_app_focused = 0;
for (i = 0; i < platform_io.Viewports.size(); ++i) {
if (focused != (Window)platform_io.Viewports[i]->PlatformHandle)
continue;
is_app_focused = 1;
break;
}
int window_x, window_y, mouse_x_global, mouse_y_global;
Window root, child, hovered;
ImGuiViewport* vp;
unsigned int mask;
XQueryPointer(bd->Dpy, is_app_focused ? focused : DefaultRootWindow(bd->Dpy), &root, &child, &mouse_x_global, &mouse_y_global, &window_x, &window_y, &mask);
if (is_app_focused)
{
XQueryPointer(bd->Dpy, focused, &root, &child, &mouse_x_global, &mouse_y_global, &window_x, &window_y, &mask);
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
if (io.WantSetMousePos)
XWarpPointer(bd->Dpy, None, focused, 0, 0, 0, 0, (int)io.MousePos.x, (int)io.MousePos.y);
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
io.AddMousePosEvent(mouse_x_global, mouse_y_global);
else
io.AddMousePosEvent(window_x, window_y);
}
hovered = ImGui_ImplXlib_FindTopMostHovered(mouse_x_global, mouse_y_global);
if (hovered)
{
vp = ImGui_ImplXlib_FindViewportByPlatformHandle((void*)hovered);
if (vp)
io.AddMouseViewportEvent(vp->ID);
}
}
static void ImGui_ImplXlib_UpdateMouseCursor()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
Window focused = io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable ? ImGui_ImplXlib_FindFocusedWindow() : bd->Win;
if (!focused)
return;
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return;
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
{
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
XUndefineCursor(bd->Dpy, focused);
}
else
{
// Show OS mouse cursor
Cursor expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow];
if (bd->LastMouseCursor != expected_cursor)
{
XDefineCursor(bd->Dpy, focused, expected_cursor);
bd->LastMouseCursor = expected_cursor;
}
}
}
void ImGui_ImplXlib_NewFrame()
{
ImGui_ImplXlib_Data* bd = ImGui_ImplXlib_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplXlib_Init()?");
ImGuiIO& io = ImGui::GetIO();
// Setup display size (every frame to accommodate for window resizing)
int x, y;
unsigned int w = 0, h = 0, border_width, depth;
Window root;
XGetGeometry(bd->Dpy, bd->Win, &root, &x, &y, &w, &h, &border_width, &depth);
if (bd->WantUpdateMonitors) {
ImGui_ImplXlib_UpdateMonitors();
}
io.DisplaySize = ImVec2((float)w, (float)h);
// Setup time step
timespec current_time;
clock_gettime(CLOCK_MONOTONIC, &current_time);
if ((current_time.tv_sec < bd->Time.tv_sec) ||
((current_time.tv_sec == bd->Time.tv_sec) && (current_time.tv_nsec < bd->Time.tv_nsec)))
{
current_time.tv_sec = bd->Time.tv_sec;
current_time.tv_nsec = bd->Time.tv_nsec + 1;
}
if (bd->Time.tv_sec > 0 || bd->Time.tv_nsec > 0)
io.DeltaTime = (float)(current_time.tv_sec - bd->Time.tv_sec) + (float)((double)(current_time.tv_nsec - bd->Time.tv_nsec) / 1000000000.0f);
else
io.DeltaTime = (float)(1.0f / 60.0f);
bd->Time = current_time;
ImGui_ImplXlib_UpdateMouseData();
ImGui_ImplXlib_UpdateMouseCursor();
}
//-----------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE