Sharadh Rajaraman a92dba93d9 misc/cxx_module: add CMake build and tests for the C++20 modules
Module support is easy to break from the header side, e.g. by a new
system include, a forward-declared platform type, or an export block
that misses a declaration. This adds a CMake project that builds every
module whose platform library is found, alongside the header build of
the same code.

Linking alone doesn't show that the module behaves like the headers,
so the main check is differential. 'DIFF' tests are compiled once with
'import imgui;' and once with '#include "imgui.h"'. Both builds run
the same scripted frames and must print the same hash of the draw data
and texture uploads (test_diff.h, compare_output.cmake). Backends that
need a GPU or a display are only linked, and wgpu is only compiled.

The core module and the null backend are also built for each
compile-time configuration that CI builds example_null with, because
IMGUI_DISABLE_* and friends change what gets exported. Presets use
Clang, Ninja and 'import std'. Toolchains for cross builds belong in
CMakeUserPresets.json, which is ignored along with build/.
2026-09-28 16:11:53 +00:00
..
2026-02-12 20:06:33 +01:00

misc/cpp/
  InputText() wrappers for C++ standard library (STL) type: std::string.
  This is also an example of how you may wrap your own similar types.

misc/debuggers/
  Helper files for popular debuggers (Visual Studio, GDB, LLDB).
  e.g. With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.

misc/fonts/
  Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
  Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
  Suggested fonts and links.

misc/freetype/
  Font atlas builder/rasterizer using FreeType instead of stb_truetype.
  Benefit from better FreeType rasterization, in particular for small fonts.

misc/single_file/
  Single-file header stub.
  We use this to validate compiling all *.cpp files in a same compilation unit.
  Users of that technique (also called "Unity builds") can generally provide this themselves,
  so we don't really recommend you use this in your projects.