mirror of
https://github.com/ocornut/imgui.git
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141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
#include <pthread.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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// 存储触摸数据
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struct {
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float x, y;
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bool down;
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} g_Touch = {0, 0, false};
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// --- 原函数指针 ---
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typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getPointerId old_getPointerId = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 【GitHub 常用方案】直接从 PointerId 入手 ---
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int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
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if (g_ShowMenu && event != nullptr) {
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int type = AInputEvent_getType(event);
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if (type == AINPUT_EVENT_TYPE_MOTION) {
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int action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 获取手指 0 的位置
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float rawX = AMotionEvent_getX(event, 0);
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float rawY = AMotionEvent_getY(event, 0);
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// 只有当坐标有效时才更新,防止跳动
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if (rawX >= 0 && rawY >= 0) {
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g_Touch.x = rawX;
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g_Touch.y = rawY;
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_Touch.down = false;
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}
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}
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// 如果菜单显示,且触摸在菜单范围内,你可以选择性拦截 (此处暂不拦截以保证游戏操作)
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}
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}
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return old_getPointerId(event, index);
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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// 样式适配
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ImGui::StyleColorsDark();
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Context Ready. Resolution: %.fx%.f", g_Width, g_Height);
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Width, g_Height);
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// 【核心】将 Hook 到的坐标精准同步给 ImGui
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Stable", &g_ShowMenu)) {
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ImGui::Text("Github Strategy: PointerId Monitoring");
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ImGui::Separator();
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ImGui::Text("MousePos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::Text("IsDown: %s", io.MouseDown[0] ? "True" : "False");
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ImGui::Separator();
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static float menu_alpha = 0.8f;
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ImGui::SliderFloat("Menu Alpha", &menu_alpha, 0.1f, 1.0f);
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if (ImGui::Button("Close Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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LOGI("Applying Stable Input Hooks...");
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// 渲染
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// 输入: 参考 GitHub 方案,锁定 libandroid.so 中的 AMotionEvent_getPointerId
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
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if (getPointerId) {
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DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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LOGI("Input Monitoring Active via PointerId");
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}
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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