mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 06:25:54 +01:00
764 lines
33 KiB
C++
764 lines
33 KiB
C++
#include <pthread.h>
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#include <unistd.h>
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <dlfcn.h>
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#include <android/input.h>
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#include <stdio.h>
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#include <algorithm>
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#include <atomic>
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#include <vector>
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#include <mutex>
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#include <thread>
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#include <chrono>
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#include <fcntl.h>
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#include <dirent.h>
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#include <iomanip>
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#include <sstream>
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#include <link.h>
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#include <sys/mman.h>
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#include <setjmp.h>
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#include <signal.h>
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#include "dobby.h"
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#define TAG "IL2CPP_Drive"
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#define GAME_MODULE "libil2cpp.so"
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// --- 实时日志系统 ---
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std::atomic<int> g_InitCallCount{0};
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std::vector<std::string> g_AppLogs;
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std::mutex g_LogMutex;
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void AddLog(const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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__android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf);
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std::lock_guard<std::mutex> lock(g_LogMutex);
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if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin());
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g_AppLogs.push_back(buf);
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}
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#undef LOGI
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#undef LOGE
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#define LOGI(...) AddLog(__VA_ARGS__)
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#define LOGE(...) AddLog("[ERROR] " __VA_ARGS__)
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static bool g_Initialized = false;
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static bool g_FontLoaded = false;
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static bool g_IsHookInstalled = false;
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static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)";
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struct {
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float x = 0.0f;
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float y = 0.0f;
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std::atomic<bool> down{false};
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float renderW = 0.0f;
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float renderH = 0.0f;
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float physW = 3392.0f;
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float physH = 2400.0f;
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bool isSizeAutoDetected = false;
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float offsetX = 0.0f;
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float offsetY = 0.0f;
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} g_Touch;
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static float g_DynamicScale = 1.0f;
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static float g_BaseWindowHeight = 0.0f;
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static float g_UserUIScale = 1.0f;
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static uintptr_t g_GameBase = 0;
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static uintptr_t g_HookAddr_InitActor = 0;
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static std::atomic<uintptr_t> g_CapturedX0{0};
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static std::atomic<uintptr_t> g_CapturedX1{0};
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static std::atomic<uintptr_t> g_CapturedX2{0};
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// 交互式探测器状态变量
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static std::vector<uintptr_t> g_ExploreHistory;
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static uintptr_t g_CurrentExploreAddr = 0;
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static uintptr_t g_LastRootBase = 0;
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static bool g_ForceDirectRead = false;
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struct DynamicOffsets {
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uint32_t x0_to_addr1 = 0x20;
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uint32_t addr1_to_addr2 = 0x10;
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uint32_t item_to_addr3 = 0x18;
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uint32_t addr3_to_addr4 = 0x30;
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uint32_t addr3_to_addr5 = 0x100;
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uint32_t addr3_to_addr6 = 0x70;
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uint32_t prop_gold = 0x20;
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uint32_t prop_hp = 0x30;
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uint32_t prop_maxhp = 0x32;
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uint32_t prop_level = 0x50;
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uint32_t prop_mana = 0x28;
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};
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DynamicOffsets g_Offsets;
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std::mutex g_OffsetMutex;
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// ==========================================
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// 终极内部读取:信号捕获 + 指针暴力解引用
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// ==========================================
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static __thread sigjmp_buf g_JmpBuf;
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static void sigsegv_handler(int sig) {
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siglongjmp(g_JmpBuf, 1);
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}
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template <typename T>
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T SafeRead(uintptr_t address) {
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T value{};
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if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value;
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struct sigaction new_sa, old_sa;
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new_sa.sa_handler = sigsegv_handler;
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sigemptyset(&new_sa.sa_mask);
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new_sa.sa_flags = 0;
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sigaction(SIGSEGV, &new_sa, &old_sa);
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if (sigsetjmp(g_JmpBuf, 1) == 0) {
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value = *(volatile T*)address;
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} else {
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value = {};
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}
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sigaction(SIGSEGV, &old_sa, nullptr);
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return value;
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}
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struct PlayerData {
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int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0;
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float worldX = 0, worldY = 0, worldZ = 0;
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float mapX = 0, mapY = 0;
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};
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struct DebugChain {
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uintptr_t baseX0 = 0;
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uintptr_t addr1 = 0;
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uintptr_t addr2 = 0;
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struct Item {
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uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0;
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} items[15];
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};
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struct GameSnapshot {
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bool inMatch = false;
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DynamicOffsets offsets;
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DebugChain debug;
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std::vector<PlayerData> players;
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};
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std::mutex g_SnapshotMutex;
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GameSnapshot g_CurrentSnapshot;
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std::atomic<uintptr_t> g_ActorManager{0};
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void DataWorkerThread() {
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while (true) {
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GameSnapshot newSnap;
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DynamicOffsets currOff;
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{
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std::lock_guard<std::mutex> lock(g_OffsetMutex);
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currOff = g_Offsets;
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}
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newSnap.offsets = currOff;
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uintptr_t baseX0 = g_ActorManager.load();
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if (baseX0 != 0) {
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newSnap.inMatch = true;
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newSnap.debug.baseX0 = baseX0;
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uintptr_t addr1 = SafeRead<uintptr_t>(baseX0 + currOff.x0_to_addr1);
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newSnap.debug.addr1 = addr1;
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if (addr1) {
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uintptr_t addr2 = SafeRead<uintptr_t>(addr1 + currOff.addr1_to_addr2);
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newSnap.debug.addr2 = addr2;
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if (addr2) {
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for (int i = 0; i < 15; ++i) {
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uintptr_t item = SafeRead<uintptr_t>(addr2 + 0x20 + (i * 0x8));
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newSnap.debug.items[i].base = item;
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if (!item) continue;
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uintptr_t addr3 = SafeRead<uintptr_t>(item + currOff.item_to_addr3);
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newSnap.debug.items[i].addr3 = addr3;
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if (!addr3) continue;
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PlayerData p;
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uintptr_t addr4 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr4);
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newSnap.debug.items[i].addr4 = addr4;
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if (addr4) {
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p.gold = SafeRead<int32_t>(addr4 + currOff.prop_gold);
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p.hp = SafeRead<int32_t>(addr4 + currOff.prop_hp);
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p.maxHp = SafeRead<int16_t>(addr4 + currOff.prop_maxhp);
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p.level = SafeRead<int32_t>(addr4 + currOff.prop_level);
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}
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uintptr_t addr5 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr5);
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newSnap.debug.items[i].addr5 = addr5;
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if (addr5) {
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p.worldX = SafeRead<float>(addr5 + 0x0);
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p.worldZ = SafeRead<float>(addr5 + 0x4);
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p.worldY = SafeRead<float>(addr5 + 0x8);
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p.mana = SafeRead<int32_t>(addr5 + currOff.prop_mana);
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}
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uintptr_t addr6 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr6);
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newSnap.debug.items[i].addr6 = addr6;
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if (addr6) {
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p.mapX = SafeRead<float>(addr6 + 0x50);
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p.mapY = SafeRead<float>(addr6 + 0x54);
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}
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if (p.maxHp > 0 && p.maxHp < 50000)
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newSnap.players.push_back(p);
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}
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}
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}
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}
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{
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std::lock_guard<std::mutex> lock(g_SnapshotMutex);
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g_CurrentSnapshot = newSnap;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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}
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}
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struct ModuleInfo {
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const char* name;
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uintptr_t base;
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};
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static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) {
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ModuleInfo* modInfo = (ModuleInfo*)data;
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if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) {
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modInfo->base = info->dlpi_addr;
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return 1;
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}
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return 0;
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}
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uintptr_t GetRealModuleBase(const char* module_name) {
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ModuleInfo info = {module_name, 0};
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dl_iterate_phdr(dl_iterate_callback, &info);
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if (info.base == 0) {
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FILE* f = fopen("/proc/self/maps", "r");
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if (f) {
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char line[512];
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while (fgets(line, sizeof(line), f)) {
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if (strstr(line, module_name)) {
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uintptr_t start;
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if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; }
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}
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}
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fclose(f);
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}
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}
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return info.base;
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}
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typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7);
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t_InitActorParams old_InitActorParams = nullptr;
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void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) {
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g_InitCallCount++;
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if (x0 != nullptr) g_CapturedX0.store((uintptr_t)x0);
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if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1);
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if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2);
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if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) {
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g_ActorManager.store((uintptr_t)x0);
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if (g_InitCallCount.load() % 5 == 1) {
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LOGI("[+] 拦截到实体生成! 捕获基址 x0: 0x%lx", (uintptr_t)x0);
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}
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}
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if (old_InitActorParams) {
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old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7);
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}
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}
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void InstallCoreHook() {
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if (g_IsHookInstalled) return;
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uintptr_t base = GetRealModuleBase(GAME_MODULE);
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if (!base) {
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g_HookStatusMsg = "未找到 libil2cpp.so,游戏可能未加载完全!";
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LOGE("[-] %s", g_HookStatusMsg.c_str());
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return;
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}
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g_GameBase = base;
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g_HookAddr_InitActor = base + 0x73507bc;
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LOGI("[*] 准备硬核挂钩! 真实基址: 0x%lx, 目标: 0x%lx", base, g_HookAddr_InitActor);
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void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF);
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mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC);
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int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams);
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__builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16));
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if (ret == 0) {
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g_IsHookInstalled = true;
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g_HookStatusMsg = "✅ 核心态链路挂载成功!";
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LOGI("[+] 手动安装 Hook 成功!");
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} else {
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g_HookStatusMsg = "❌ 挂载拒绝, 错误码: " + std::to_string(ret);
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LOGE("[-] %s", g_HookStatusMsg.c_str());
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}
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}
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// ----------------------------------------------------
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// UI 科技风调色板应用函数
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// ----------------------------------------------------
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void ApplyTechStyle(ImGuiStyle& style) {
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ImVec4* colors = style.Colors;
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colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.50f, 0.60f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.25f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.12f, 0.98f);
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colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f); // 亮青色边框
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.05f, 0.05f, 0.08f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.04f, 0.50f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.15f, 0.35f, 0.60f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.20f, 0.45f, 0.75f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.55f, 0.90f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.18f, 0.35f, 0.60f, 1.00f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f);
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style.WindowPadding = ImVec2(12.0f, 12.0f);
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style.FramePadding = ImVec2(10.0f, 6.0f);
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style.CellPadding = ImVec2(8.0f, 6.0f);
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style.ItemSpacing = ImVec2(10.0f, 8.0f);
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style.ItemInnerSpacing = ImVec2(8.0f, 6.0f);
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// 硬核工业风:去除圆角
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style.WindowBorderSize = 1.0f;
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style.ChildBorderSize = 1.0f;
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style.FrameBorderSize = 1.0f;
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style.WindowRounding = 0.0f;
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style.ChildRounding = 0.0f;
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style.FrameRounding = 0.0f;
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style.PopupRounding = 0.0f;
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style.ScrollbarRounding = 0.0f;
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style.GrabRounding = 0.0f;
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style.TabRounding = 0.0f;
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}
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void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) {
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(w * 0.65f, h * 0.85f), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("MEMORY_PROBE // 内存深度探针探查器")) {
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if (ImGui::CollapsingHeader("ADVANCED_DBG // 异常脱离保护", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f));
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ImGui::Checkbox("⚠️ 开启暴力裸读 (无视系统拦截)", &g_ForceDirectRead);
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ImGui::PopStyleColor();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1.0f),
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"说明: 勾选此项强制使用指针解引用。\n"
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"底层已挂载 SIGSEGV 异常接管保护,不会引发闪退。");
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}
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ImGui::Separator();
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if (ImGui::CollapsingHeader("INTERACTIVE_MEM // 内存嗅探器 (0x1000扫描深度)", ImGuiTreeNodeFlags_DefaultOpen)) {
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uintptr_t rootBase = g_ActorManager.load();
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if (rootBase != 0 && rootBase != g_LastRootBase) {
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g_LastRootBase = rootBase;
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g_CurrentExploreAddr = rootBase;
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g_ExploreHistory.clear();
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}
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if (g_CurrentExploreAddr != 0) {
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ImGui::TextColored(ImVec4(0, 1, 0.8f, 1), "CURRENT_ADDR // 当前探查基址: 0x%lx", g_CurrentExploreAddr);
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if (g_ExploreHistory.size() > 0) {
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if (ImGui::Button("⬅️ 返回上级节点")) {
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g_CurrentExploreAddr = g_ExploreHistory.back();
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g_ExploreHistory.pop_back();
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}
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ImGui::SameLine();
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}
|
||
if (ImGui::Button("🏠 重置到起点 (x0)")) {
|
||
g_ExploreHistory.clear();
|
||
g_CurrentExploreAddr = rootBase;
|
||
}
|
||
ImGui::SameLine();
|
||
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), " | 层级深度: %zu", g_ExploreHistory.size());
|
||
|
||
ImGui::BeginChild("MemDump", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||
|
||
for (uint32_t offset = 0; offset <= 0x1000; offset += 8) {
|
||
uintptr_t val = SafeRead<uintptr_t>(g_CurrentExploreAddr + offset);
|
||
|
||
if (val > 0x10000000 && val < 0x00007FFFFFFFFFFF) {
|
||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 1, 0, 1));
|
||
ImGui::Text("+0x%03X : 0x%lx", offset, val);
|
||
ImGui::PopStyleColor();
|
||
|
||
ImGui::SameLine(350.0f);
|
||
ImGui::PushID(offset);
|
||
if (ImGui::Button("👉 下潜探查", ImVec2(100, 0))) {
|
||
g_ExploreHistory.push_back(g_CurrentExploreAddr);
|
||
g_CurrentExploreAddr = val;
|
||
}
|
||
ImGui::PopID();
|
||
|
||
} else if (val != 0) {
|
||
float fval = 0.0f;
|
||
memcpy(&fval, &val, sizeof(float));
|
||
|
||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "+0x%03X : 0x%lx", offset, val);
|
||
ImGui::SameLine(300.0f);
|
||
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1), "(整数:%lu, 浮点:%.2f)", val & 0xFFFFFFFF, fval);
|
||
} else {
|
||
ImGui::TextColored(ImVec4(0.4f, 0.4f, 0.4f, 1), "+0x%03X : 0x0", offset);
|
||
}
|
||
ImGui::Separator();
|
||
}
|
||
ImGui::EndChild();
|
||
} else {
|
||
ImGui::Text("WAITING_FOR_DATA // 等待有效基址捕获...");
|
||
}
|
||
}
|
||
ImGui::Separator();
|
||
|
||
if (ImGui::CollapsingHeader("OFFSET_MATRIX // 动态偏移修改矩阵", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||
std::lock_guard<std::mutex> lock(g_OffsetMutex);
|
||
auto drawOffsetBtn = [](const char* label, uint32_t& val) {
|
||
ImGui::PushID(&val);
|
||
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "[ %s ] -> 当前: %d (0x%X)", label, val, val);
|
||
if (ImGui::Button(" - 8 ")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine();
|
||
if (ImGui::Button(" - 4 ")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine();
|
||
if (ImGui::Button(" - 1 ")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine();
|
||
if (ImGui::Button(" + 1 ")) val += 1; ImGui::SameLine();
|
||
if (ImGui::Button(" + 4 ")) val += 4; ImGui::SameLine();
|
||
if (ImGui::Button(" + 8 ")) val += 8;
|
||
ImGui::Separator();
|
||
ImGui::PopID();
|
||
};
|
||
ImGui::TextColored(ImVec4(1, 0, 1, 1), "※ 注意: 英雄数组底层已自动跳过 0x20 对象头!");
|
||
drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1);
|
||
drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2);
|
||
drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3);
|
||
drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4);
|
||
drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5);
|
||
drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6);
|
||
ImGui::Separator();
|
||
drawOffsetBtn("金币偏移", g_Offsets.prop_gold);
|
||
drawOffsetBtn("血量偏移", g_Offsets.prop_hp);
|
||
drawOffsetBtn("最大血量偏移", g_Offsets.prop_maxhp);
|
||
drawOffsetBtn("等级偏移", g_Offsets.prop_level);
|
||
drawOffsetBtn("蓝量偏移", g_Offsets.prop_mana);
|
||
}
|
||
ImGui::Separator();
|
||
|
||
const auto& d = snap.debug;
|
||
const auto& off = snap.offsets;
|
||
ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] 捕获到的 x0: 0x%lx", d.baseX0);
|
||
ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 地址 1: 0x%lx", off.x0_to_addr1, d.addr1);
|
||
ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 英雄数组: 0x%lx", off.addr1_to_addr2, d.addr2);
|
||
if (d.addr2 != 0) {
|
||
for (int i = 0; i < 15; i++) {
|
||
if (d.items[i].base == 0) continue;
|
||
char nodeName[64];
|
||
snprintf(nodeName, sizeof(nodeName), "数组序号 [%d] - 0x%lx", i, d.items[i].base);
|
||
if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) {
|
||
ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数据: 0x%lx", off.item_to_addr3, d.items[i].addr3);
|
||
if (d.items[i].addr3) {
|
||
ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4);
|
||
ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5);
|
||
ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 小地图: 0x%lx", off.addr3_to_addr6, d.items[i].addr6);
|
||
}
|
||
ImGui::TreePop();
|
||
}
|
||
}
|
||
}
|
||
ImGui::Separator();
|
||
if (ImGui::CollapsingHeader("SYS_LOG // 终端执行回执", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||
ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 0, 1),
|
||
"> 当前成功拦截次数: %d", g_InitCallCount.load());
|
||
ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||
std::lock_guard<std::mutex> lock(g_LogMutex);
|
||
for (const auto& log : g_AppLogs) { ImGui::TextUnformatted(log.c_str()); }
|
||
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f);
|
||
ImGui::EndChild();
|
||
}
|
||
}
|
||
ImGui::End();
|
||
}
|
||
|
||
void handle_android_event(AInputEvent* event) {
|
||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
|
||
float autoScaleX = g_Touch.renderW / g_Touch.physW;
|
||
float autoScaleY = g_Touch.renderH / g_Touch.physH;
|
||
g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX;
|
||
g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY;
|
||
if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true);
|
||
else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false);
|
||
}
|
||
}
|
||
|
||
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
|
||
static p_InputConsumer_consume old_consume = nullptr;
|
||
|
||
int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) {
|
||
int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent);
|
||
if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent));
|
||
return res;
|
||
}
|
||
|
||
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
|
||
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
|
||
|
||
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
|
||
EGLint w, h;
|
||
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
|
||
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
|
||
if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface);
|
||
g_Touch.renderW = (float)w;
|
||
g_Touch.renderH = (float)h;
|
||
|
||
GameSnapshot snapshot;
|
||
{
|
||
std::lock_guard<std::mutex> lock(g_SnapshotMutex);
|
||
snapshot = g_CurrentSnapshot;
|
||
}
|
||
|
||
if (!g_Initialized) {
|
||
ImGui::CreateContext();
|
||
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||
ImGuiIO& io = ImGui::GetIO();
|
||
|
||
// 1. 初始化科技风配色
|
||
ApplyTechStyle(ImGui::GetStyle());
|
||
|
||
// 2. [安全修复] 加入字体加载双重保障机制,防止找不到字体直接不渲染
|
||
bool font_success = false;
|
||
const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" };
|
||
for (int i = 0; i < 4; i++) {
|
||
if (access(systemFonts[i], R_OK) == 0) {
|
||
io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||
font_success = true; break;
|
||
}
|
||
}
|
||
if (!font_success) {
|
||
io.Fonts->AddFontDefault(); // 兜底:如果安卓内没有目标中文字体,加载引擎自带默认英文,保证菜单依然能弹出来
|
||
}
|
||
|
||
g_Initialized = true;
|
||
}
|
||
|
||
ImGuiIO& io = ImGui::GetIO();
|
||
io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH);
|
||
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
|
||
io.MouseDown[0] = g_Touch.down.load();
|
||
|
||
float deviceScale = (float)h / 1000.0f;
|
||
if (deviceScale < 1.0f) deviceScale = 1.0f;
|
||
float finalScale = deviceScale * g_DynamicScale * g_UserUIScale;
|
||
|
||
static ImGuiStyle default_style = ImGui::GetStyle();
|
||
ImGuiStyle& style = ImGui::GetStyle();
|
||
style = default_style;
|
||
style.ScaleAllSizes(1.2f * finalScale);
|
||
io.FontGlobalScale = 1.2f * finalScale;
|
||
|
||
ImGui_ImplOpenGL3_NewFrame();
|
||
ImGui::NewFrame();
|
||
|
||
// 触控波纹效果
|
||
if (g_Touch.down.load()) {
|
||
ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 255, 170, 150));
|
||
ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 255, 170, 200), 0, 2.0f);
|
||
}
|
||
|
||
if (g_BaseWindowHeight == 0.0f) g_BaseWindowHeight = h * 0.45f;
|
||
ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver);
|
||
// 强制设置主菜单大小以保证布局不崩溃
|
||
ImGui::SetNextWindowSize(ImVec2(w * 0.65f, g_BaseWindowHeight), ImGuiCond_FirstUseEver);
|
||
|
||
static bool show_pointer_debugger = true;
|
||
static bool show_radar = true;
|
||
|
||
if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_NoCollapse)) {
|
||
|
||
// ==========================================
|
||
// [安全修复] 顶置全局缩放滑块
|
||
// 移至最上方,防止底部被遮挡或布局崩溃
|
||
// ==========================================
|
||
ImGui::AlignTextToFramePadding();
|
||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.8f, 1.0f), "[ SYS_OPT: STABLE ]");
|
||
|
||
float sliderWidth = ImGui::GetWindowWidth() * 0.40f;
|
||
if (sliderWidth > 300.0f) sliderWidth = 300.0f;
|
||
ImGui::SameLine(ImGui::GetWindowWidth() - sliderWidth - ImGui::GetStyle().WindowPadding.x);
|
||
ImGui::SetNextItemWidth(sliderWidth);
|
||
|
||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.4f, 0.6f, 0.4f));
|
||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.0f, 0.9f, 1.0f, 1.0f));
|
||
ImGui::SliderFloat("##UIScale", &g_UserUIScale, 0.5f, 2.5f, "UI ZOOM: %.2fx");
|
||
ImGui::PopStyleColor(2);
|
||
|
||
ImGui::Separator();
|
||
|
||
// 挂载控制台
|
||
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.04f, 0.04f, 0.06f, 1.0f));
|
||
ImGui::BeginChild("HookController", ImVec2(0, 85), true);
|
||
ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "SYS_STATUS //");
|
||
if (!g_IsHookInstalled) {
|
||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f));
|
||
if (ImGui::Button("[ ⚠ ] 建立核心态挂载注入", ImVec2(-1, 35))) {
|
||
InstallCoreHook();
|
||
}
|
||
ImGui::PopStyleColor();
|
||
} else {
|
||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.4f, 1.0f), "[ ONLINE ] 核心链路稳定连接中...");
|
||
}
|
||
ImGui::Text("日志: %s", g_HookStatusMsg.c_str());
|
||
ImGui::EndChild();
|
||
ImGui::PopStyleColor();
|
||
|
||
// 配置项
|
||
if (ImGui::CollapsingHeader("TACTICAL_CONFIG // 触控与偏置校准")) {
|
||
ImGui::Text("坐标域偏移量 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY);
|
||
if (ImGui::Button(" -10 ##x")) g_Touch.offsetX -= 10; ImGui::SameLine();
|
||
if (ImGui::Button(" +10 ##x")) g_Touch.offsetX += 10; ImGui::SameLine();
|
||
if (ImGui::Button(" -10 ##y")) g_Touch.offsetY -= 10; ImGui::SameLine();
|
||
if (ImGui::Button(" +10 ##y")) g_Touch.offsetY += 10;
|
||
}
|
||
ImGui::Separator();
|
||
|
||
ImGui::Checkbox("启用全息雷达 (HUD Radar)", &show_radar); ImGui::SameLine();
|
||
ImGui::Checkbox("开启内存探针排错", &show_pointer_debugger);
|
||
ImGui::Separator();
|
||
|
||
// 数据流渲染区 (将其放入独立安全的 Child 中)
|
||
ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实战数据流");
|
||
ImGui::SameLine(ImGui::GetWindowWidth() - 150);
|
||
ImGui::TextColored(snapshot.inMatch ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0.5f, 0, 1),
|
||
snapshot.inMatch ? "[ LIVE_SYNC_ON ]" : "[ SYNC_WAITING ]");
|
||
|
||
// 0代表自动填充剩余的全部空间,这种写法最稳定,绝对不会引发 ImGui 布局越界断言崩溃
|
||
ImGui::BeginChild("TableRegion", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||
if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
|
||
ImGui::TableSetupColumn("等级(LVL)"); ImGui::TableSetupColumn("装甲(HP)");
|
||
ImGui::TableSetupColumn("能量(MP)"); ImGui::TableSetupColumn("晶体(GOLD)");
|
||
ImGui::TableSetupColumn("坐标系(X,Y)"); ImGui::TableHeadersRow();
|
||
for (const auto& p : snapshot.players) {
|
||
ImGui::TableNextRow();
|
||
ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(1, 0.8f, 0, 1), "Lv.%d", p.level);
|
||
ImGui::TableNextColumn(); ImGui::Text("%d / %d", p.hp, p.maxHp);
|
||
ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0, 0.8f, 1, 1), "%d", p.mana);
|
||
ImGui::TableNextColumn(); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "%d", p.gold);
|
||
ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY);
|
||
}
|
||
ImGui::EndTable();
|
||
}
|
||
ImGui::EndChild();
|
||
}
|
||
ImGui::End();
|
||
|
||
if (show_pointer_debugger) DrawPointerDebugger(snapshot, w, h);
|
||
|
||
// ==========================================
|
||
// 科技风十字全息雷达渲染
|
||
// ==========================================
|
||
if (show_radar && snapshot.inMatch) {
|
||
ImGui::SetNextWindowPos(ImVec2(w - 380, 50), ImGuiCond_FirstUseEver);
|
||
ImGui::SetNextWindowSize(ImVec2(320, 320), ImGuiCond_FirstUseEver);
|
||
|
||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f));
|
||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.0f, 0.8f, 1.0f, 0.6f));
|
||
|
||
if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) {
|
||
ImVec2 p0 = ImGui::GetCursorScreenPos();
|
||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||
ImDrawList* dl = ImGui::GetWindowDrawList();
|
||
ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f);
|
||
|
||
dl->AddRectFilled(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(10, 15, 25, 200));
|
||
dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f);
|
||
|
||
dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80));
|
||
dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80));
|
||
|
||
dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f);
|
||
dl->AddCircle(center, size.x * 0.45f, IM_COL32(0, 200, 255, 60), 32, 1.0f);
|
||
|
||
for (const auto& p : snapshot.players) {
|
||
float nX = p.mapX / 10000.0f;
|
||
float nY = p.mapY / 10000.0f;
|
||
float rX = p0.x + (nX * size.x);
|
||
float rY = p0.y + size.y - (nY * size.y);
|
||
|
||
if (nX > 0 && nX < 1 && nY > 0 && nY < 1) {
|
||
ImVec2 point(rX, rY);
|
||
dl->AddCircleFilled(point, 8.0f * finalScale, IM_COL32(255, 50, 50, 80));
|
||
dl->AddCircleFilled(point, 4.0f * finalScale, IM_COL32(255, 80, 80, 255));
|
||
dl->AddLine(center, point, IM_COL32(255, 50, 50, 40), 1.0f);
|
||
}
|
||
}
|
||
}
|
||
ImGui::End();
|
||
ImGui::PopStyleColor(2);
|
||
}
|
||
|
||
ImGui::Render();
|
||
GLint v[4]; glGetIntegerv(GL_VIEWPORT, v);
|
||
GLint d; glGetIntegerv(GL_DEPTH_TEST, &d);
|
||
glDisable(GL_DEPTH_TEST);
|
||
glViewport(0, 0, w, h);
|
||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||
glViewport(v[0], v[1], v[2], v[3]);
|
||
if (d) glEnable(GL_DEPTH_TEST);
|
||
|
||
return old_eglSwapBuffers(dpy, surface);
|
||
}
|
||
|
||
void* DelayedHookThread(void*) {
|
||
void* egl = nullptr;
|
||
while (!egl) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) sleep(1); }
|
||
DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
|
||
|
||
void* ins = nullptr;
|
||
while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); }
|
||
DobbyHook(ins, (void*)hook_consume, (void**)&old_consume);
|
||
|
||
std::thread(DataWorkerThread).detach();
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
__attribute__((constructor)) void init_plugin() {
|
||
pthread_t t;
|
||
pthread_create(&t, nullptr, DelayedHookThread, nullptr);
|
||
}
|