mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
174 lines
5.9 KiB
C++
174 lines
5.9 KiB
C++
#include <jni.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <android/log.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include "dobby.h"
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// ImGui 核心与 OpenGL3 后端
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#include "imgui.h"
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#include "backends/imgui_impl_opengl3.h"
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#define TAG "JKMenu_TRACE"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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// --- 全局变量 ---
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bool g_Initialized = false;
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bool g_ShowMenu = true;
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int g_FrameCount = 0;
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EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr;
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// 获取模块基址
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uintptr_t get_module_base(const char* name) {
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FILE* fp = fopen("/proc/self/maps", "r");
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char line[1024];
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uintptr_t base = 0;
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while (fp && fgets(line, sizeof(line), fp)) {
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if (strstr(line, name)) {
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base = (uintptr_t)strtoull(line, NULL, 16);
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break;
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}
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}
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if (fp) fclose(fp);
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return base;
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}
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// --- 渲染保护与 UI 绘制 ---
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void DrawImGui(int width, int height) {
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if (!g_ShowMenu) return;
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// 1. 保存当前所有可能被 ImGui 改变的 GL 状态 (全量保存)
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GLint last_program, last_texture, last_array_buffer, last_vao;
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vao);
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GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
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GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
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GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
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GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
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GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
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GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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// 2. ImGui 渲染帧启动
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowSize(ImVec2(400, 250), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("JKMenu Render Test", &g_ShowMenu)) {
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ImGui::Text("Render Status: Active");
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ImGui::Text("GL Version: %s", glGetString(GL_VERSION));
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ImGui::Separator();
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static float f = 0.5f;
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ImGui::SliderFloat("Alpha Test", &f, 0.0f, 1.0f);
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if (ImGui::Button("Close Menu")) {
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g_ShowMenu = false;
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}
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}
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ImGui::End();
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// 3. 提交绘制
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// 4. 恢复原始状态
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glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindVertexArray(last_vao);
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
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if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
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if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
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}
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// --- EGL SwapBuffers Hook ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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static bool is_rendering = false;
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if (is_rendering) return old_eglSwapBuffers(dpy, surface);
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is_rendering = true;
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g_FrameCount++;
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// 初始化逻辑
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if (!g_Initialized) {
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EGLContext ctx = eglGetCurrentContext();
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// 降低门槛:只要有 Context 且 帧数 > 10 就可以尝试初始化
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if (ctx != EGL_NO_CONTEXT && g_FrameCount > 60) {
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LOGI("[TRACE] Step 3: Attempting ImGui Init with Context: %p", ctx);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = nullptr;
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io.FontGlobalScale = 2.0f; // 适配移动端高分屏
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// 优先尝试 300 es,如果失败尝试 nullptr 让后端自动检测
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if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
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g_Initialized = true;
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LOGI("[TRACE] Step 4: Render Init SUCCESS on Frame %d", g_FrameCount);
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} else {
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LOGE("[TRACE] ERROR: ImGui_ImplOpenGL3_Init Failed! GL Error: %d", glGetError());
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// 如果 300 失败,清理掉 Context 准备下一帧重试或报错
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ImGui::DestroyContext();
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}
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}
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}
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if (g_Initialized && g_ShowMenu) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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ImGui::GetIO().DisplaySize = ImVec2((float)w, (float)h);
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DrawImGui(w, h);
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}
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is_rendering = false;
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return old_eglSwapBuffers(dpy, surface);
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}
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// --- 初始化线程 ---
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void* init_thread(void*) {
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LOGI("[TRACE] Step 1: Plugin Thread Started");
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// 等待核心图形库加载
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while (!get_module_base("libEGL.so") || !get_module_base("libGLESv3.so")) {
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usleep(100000);
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}
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// 使用 RTLD_DEFAULT 确保拿到的是进程内正在运行的 eglSwapBuffers
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void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (sym_egl) {
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DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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LOGI("[TRACE] Step 2: eglSwapBuffers Hooked (Render Only)");
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} else {
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LOGE("[TRACE] FATAL: Could not find eglSwapBuffers symbol!");
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}
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return nullptr;
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}
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__attribute__((constructor)) void _init() {
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pthread_t tid;
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pthread_create(&tid, nullptr, init_thread, nullptr);
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pthread_detach(tid);
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}
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JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) {
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return JNI_VERSION_1_6;
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}
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