imgui-mirror/main.cpp
2026-04-04 21:57:57 +08:00

126 lines
3.6 KiB
C++

#include <jni.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <android/log.h>
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
// 核心库包含
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#define LOG_TAG "JKMenu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// 原始函数指针存储
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// 全局状态
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
// 菜单渲染逻辑
void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - SGame Final Debug", &g_ShowMenu);
ImGui::Text("Device: OnePlus Pad Pro 2");
ImGui::Text("Status: Rendering...");
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
ImGui::Separator();
static float f = 0.0f;
ImGui::SliderFloat("测试滑块", &f, 0.0f, 1.0f);
if (ImGui::Button("隐藏菜单")) {
g_ShowMenu = false;
}
ImGui::End();
}
// 统一渲染入口
void PerformRender(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
LOGI("Hooked Swap triggered! Initializing ImGui...");
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
if (g_Width <= 0 || g_Height <= 0) return;
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Renderer Initialized: %dx%d", g_Width, g_Height);
}
}
if (g_Initialized) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
DrawImGuiMenu();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
// Hook 后的 eglSwapBuffers
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
PerformRender(dpy, surface);
return orig_eglSwapBuffers(dpy, surface);
}
// 尝试 Hook 王者荣耀内部可能使用的其它渲染函数名
void* hack_thread(void*) {
LOGI("SO Loaded! Searching for render symbols...");
// 等待更久一点,确保 libGLESv2/libEGL 加载完全
sleep(10);
// 尝试多个可能的 Hook 点
const char* symbols[] = {"eglSwapBuffers", "nw_main_swap_buffers"};
void* target = nullptr;
for (int i = 0; i < 2; i++) {
target = DobbySymbolResolver("libEGL.so", symbols[i]);
if (!target) target = DobbySymbolResolver("libGLESv2.so", symbols[i]);
if (!target) target = dlsym(RTLD_DEFAULT, symbols[i]);
if (target) {
LOGI("Found target %s at: %p", symbols[i], target);
DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
if (orig_eglSwapBuffers) {
LOGI("Hooked %s Successfully!", symbols[i]);
// 如果 Hook 成功一个点,可以根据需要决定是否继续搜
}
}
}
if (!orig_eglSwapBuffers) {
LOGE("Failed to hook any render function. Checking if Vulkan is used...");
}
return nullptr;
}
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, hack_thread, nullptr);
}