imgui-mirror/main.cpp
2026-04-06 22:11:32 +08:00

195 lines
6.6 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <android/input.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "Gemma4_Drive"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
// --- Gemma 4.0 核心自适应结构 ---
struct {
float x, y;
bool down;
// 渲染表面的实际物理像素尺寸 (由 eglQuerySurface 实时获取)
float renderW = 0.0f;
float renderH = 0.0f;
// 自动对齐监控:物理全屏 vs 窗口内
float autoOffsetX = 0.0f;
float autoOffsetY = 0.0f;
} g_Touch = {0, 0, false};
// 修复:必须在此声明原始函数指针,防止编译报错
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
static p_InputConsumer_consume old_consume = nullptr;
// 动态获取安卓底层函数,用于跨设备对齐
typedef float (*p_AMotionEvent_getRawX)(const AInputEvent* motion_event, size_t pointer_index);
typedef float (*p_AMotionEvent_getRawY)(const AInputEvent* motion_event, size_t pointer_index);
static p_AMotionEvent_getRawX g_getRawX = nullptr;
static p_AMotionEvent_getRawY g_getRawY = nullptr;
/**
* Gemma 4.0 自动对齐算法:
* 1. 放弃所有写死的 2400 或 3392 等数值。
* 2. 信任 InputConsumer 分发的 winX/winY (窗口内坐标)。
* 3. 强制 ImGui 的 DisplaySize 与游戏的渲染 Surface 对齐。
*/
void handle_android_event(AInputEvent* event) {
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// 获取窗口内相对坐标 (分屏模式下系统会自动处理大部分偏移)
float winX = AMotionEvent_getX(event, 0);
float winY = AMotionEvent_getY(event, 0);
// 计算与物理全屏的偏移量 (用于显示调试信息)
if (g_getRawX && g_getRawY) {
g_Touch.autoOffsetX = g_getRawX(event, 0) - winX;
g_Touch.autoOffsetY = g_getRawY(event, 0) - winY;
}
// 将坐标同步给 ImGui 变量
g_Touch.x = winX;
g_Touch.y = winY;
if (action == AMOTION_EVENT_ACTION_DOWN) {
g_Touch.down = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
g_Touch.down = false;
}
}
}
// Hook 输入层
int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
int res = old_consume(a, b, c, d, e, f);
if (res == 0 && f && *f) {
handle_android_event((AInputEvent*)*f);
}
return res;
}
// Hook 渲染层
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
// 渲染尺寸有效性保护
if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface);
g_Touch.renderW = (float)w;
g_Touch.renderH = (float)h;
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
// 根据高度动态适配 UI 大小,解决不同设备 DPI 差异
float uiScale = (float)h / 1080.0f;
if (uiScale < 1.0f) uiScale = 1.0f;
ImGuiStyle& style = ImGui::GetStyle();
style.ScaleAllSizes(3.0f * uiScale);
ImGui::GetIO().FontGlobalScale = 3.0f * uiScale;
style.WindowRounding = 10.0f;
g_Initialized = true;
}
ImGuiIO& io = ImGui::GetIO();
// 强制同步渲染区域,这是全对齐的核心逻辑
io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH);
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
io.MouseDown[0] = g_Touch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// 在指尖绘制绿色探测圈 (如果绿圈准了,菜单就一定准)
if (g_Touch.down) {
ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 30.0f, IM_COL32(0, 255, 0, 255), 12, 4.0f);
}
ImGui::SetNextWindowPos(ImVec2(w * 0.1f, h * 0.1f), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Gemma 4.0 Alignment", nullptr, ImGuiWindowFlags_NoCollapse)) {
ImGui::Text("Current Surface: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH);
ImGui::Text("Window Offset: X:%.1f Y:%.1f", g_Touch.autoOffsetX, g_Touch.autoOffsetY);
ImGui::Separator();
ImGui::TextColored(ImVec4(0, 1, 0, 1), "Gemma 4.0 Driver Active");
ImGui::Text("This mode auto-detects split-screen & sidebar.");
if (ImGui::Button("Reset Menu Position", ImVec2(-1, 100))) {
ImGui::SetWindowPos(ImVec2(50, 50));
}
static bool feature_test = true;
ImGui::Checkbox("Enable Visual Test", &feature_test);
ImGui::End();
}
ImGui::Render();
// 渲染前关闭深度测试,防止 UI 被游戏物体遮挡
GLint last_program;
glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// 恢复渲染程序,防止干扰游戏
glUseProgram(last_program);
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
// 延迟注入,等待游戏 Surface 初始化完毕
sleep(6);
// 加载底层坐标获取函数
void* libandroid = dlopen("libandroid.so", RTLD_NOW);
if (libandroid) {
g_getRawX = (p_AMotionEvent_getRawX)dlsym(libandroid, "AMotionEvent_getRawX");
g_getRawY = (p_AMotionEvent_getRawY)dlsym(libandroid, "AMotionEvent_getRawY");
}
// Hook 渲染 (eglSwapBuffers)
void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (sym_egl) {
DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
}
// Hook 输入 (InputConsumer)
void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE");
if (consume_addr) {
DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume);
}
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}