mirror of
https://github.com/ocornut/imgui.git
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- Moved Gradle build files, wrapper, and project settings into a new 'android' subdirectory. - Relocated main.cpp and CMakeLists.txt to the example root directory. - Simplified AndroidManifest.xml and removed redundant resource files (colors, themes, mipmaps). - Updated CMake configuration to reflect the new file locations. - Relocated JNI validation layers.
740 lines
32 KiB
C++
740 lines
32 KiB
C++
// dear imgui: standalone example application for Android + Vulkan
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include "imgui_impl_android.h"
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#include <jni.h>
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#include <cstdlib>
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#include <string>
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#include <vulkan/vulkan.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define CALL_VK(func) \
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if (VK_SUCCESS != (func)) { \
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__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", \
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"Vulkan error. File[%s], line[%d]", __FILE__, \
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__LINE__); \
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assert(false); \
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}
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// Forward declarations of helper functions
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static void Init(struct android_app *app);
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static void Shutdown();
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static int ShowSoftKeyboardInput();
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static int PollUnicodeChars();
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static int GetAssetData(const char *filename, void **out_data);
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// Data
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static struct android_app *g_App = nullptr;
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static VkAllocationCallbacks *g_Allocator = nullptr;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t) -1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_Window g_MainWindowData;
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static uint32_t g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static bool g_Initialized = false;
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static std::string g_IniFilename;
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static void check_vk_result(VkResult err) {
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if (err == VK_SUCCESS)
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return;
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__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", "Error: VkResult = %d\n", err);
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if (err < 0)
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abort();
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}
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#ifndef NDEBUG
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static VkDebugUtilsMessengerEXT g_DebugMessenger = VK_NULL_HANDLE;
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageTypes,
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const VkDebugUtilsMessengerCallbackDataEXT *callbackData,
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void *userData) {
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const char validation[] = "Validation";
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const char performance[] = "Performance";
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const char error[] = "ERROR";
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const char warning[] = "WARNING";
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const char unknownType[] = "UNKNOWN_TYPE";
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const char unknownSeverity[] = "UNKNOWN_SEVERITY";
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const char *typeString = unknownType;
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const char *severityString = unknownSeverity;
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const char *messageIdName = callbackData->pMessageIdName;
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int32_t messageIdNumber = callbackData->messageIdNumber;
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const char *message = callbackData->pMessage;
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android_LogPriority priority = ANDROID_LOG_UNKNOWN;
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if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
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severityString = error;
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priority = ANDROID_LOG_ERROR;
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} else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
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severityString = warning;
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priority = ANDROID_LOG_WARN;
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}
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if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) {
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typeString = validation;
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} else if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT) {
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typeString = performance;
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}
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__android_log_print(priority,
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"ImGuiVulkan",
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"%s %s: [%s] Code %i : %s",
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typeString,
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severityString,
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messageIdName,
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messageIdNumber,
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message);
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return VK_FALSE;
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}
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#endif // NDEBUG
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static bool IsExtensionAvailable(const ImVector<VkExtensionProperties> &properties, const char *extension) {
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for (const VkExtensionProperties &p: properties)
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if (strcmp(p.extensionName, extension) == 0)
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return true;
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return false;
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}
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static void SetupVulkan(ImVector<const char *> instance_extensions) {
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VkResult err;
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// Create Vulkan Instance
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{
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VkInstanceCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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// Enumerate available extensions
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uint32_t properties_count;
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ImVector<VkExtensionProperties> properties;
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vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
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properties.resize(properties_count);
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CALL_VK(vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data));
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// Enable required extensions
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if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
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instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
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if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
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instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
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createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
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}
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#endif
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// Enabling validation layers
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#ifndef NDEBUG
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const char *layers[] = {"VK_LAYER_KHRONOS_validation"};
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createInfo.enabledLayerCount = 1;
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createInfo.ppEnabledLayerNames = layers;
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instance_extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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#endif
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// Create Vulkan Instance
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createInfo.enabledExtensionCount = instance_extensions.Size;
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createInfo.ppEnabledExtensionNames = instance_extensions.Data;
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CALL_VK(vkCreateInstance(&createInfo, g_Allocator, &g_Instance));
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// Setup the debug report callback
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#ifndef NDEBUG
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auto vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkCreateDebugUtilsMessengerEXT");
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IM_ASSERT(vkCreateDebugUtilsMessengerEXT != nullptr);
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VkDebugUtilsMessengerCreateInfoEXT debugUtilsCi{};
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debugUtilsCi.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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debugUtilsCi.messageSeverity =
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VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
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| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
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| VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT;
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debugUtilsCi.messageType =
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VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
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| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
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| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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debugUtilsCi.pfnUserCallback = debugCallback;
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debugUtilsCi.pUserData = nullptr;
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CALL_VK(vkCreateDebugUtilsMessengerEXT(g_Instance, &debugUtilsCi, g_Allocator, &g_DebugMessenger));
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#endif
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}
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// Select Physical Device (GPU)
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g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
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IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
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// Select graphics queue family
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g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
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IM_ASSERT(g_QueueFamily != (uint32_t) -1);
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// Create Logical Device (with 1 queue)
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{
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ImVector<const char *> device_extensions;
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device_extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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// Enumerate physical device extension
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uint32_t properties_count;
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ImVector<VkExtensionProperties> properties;
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vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
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properties.resize(properties_count);
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CALL_VK(vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data));
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#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
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if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
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device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
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#endif
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const float queue_priority[] = {1.0f};
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VkDeviceQueueCreateInfo queue_info[1] = {};
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info[0].queueFamilyIndex = g_QueueFamily;
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queue_info[0].queueCount = 1;
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queue_info[0].pQueuePriorities = queue_priority;
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VkDeviceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
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create_info.pQueueCreateInfos = queue_info;
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create_info.enabledExtensionCount = (uint32_t) device_extensions.Size;
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create_info.ppEnabledExtensionNames = device_extensions.Data;
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CALL_VK(vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device));
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vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
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}
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// Create Descriptor Pool
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// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE},
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{VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE},
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = 0;
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for (VkDescriptorPoolSize &pool_size: pool_sizes)
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pool_info.maxSets += pool_size.descriptorCount;
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pool_info.poolSizeCount = (uint32_t) IM_COUNTOF(pool_sizes);
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pool_info.pPoolSizes = pool_sizes;
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CALL_VK(vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool));
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}
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}
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// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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// Your real engine/app may not use them.
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window *wd, VkSurfaceKHR surface, int width, int height) {
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// Check for WSI support
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, surface, &res);
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if (res != VK_TRUE) {
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__android_log_print(
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ANDROID_LOG_ERROR,
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"Vulkan",
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"No WSI support on physical device"
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);
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abort();
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}
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// Select Surface Format
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const VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
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const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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wd->Surface = surface;
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wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t) IM_COUNTOF(requestSurfaceImageFormat), requestSurfaceColorSpace);
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// Select Present Mode
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#ifdef APP_USE_UNLIMITED_FRAME_RATE
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VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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#else
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VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_FIFO_KHR};
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#endif
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wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_COUNTOF(present_modes));
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//__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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IM_ASSERT(g_MinImageCount >= 2);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount, 0);
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}
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static void CleanupVulkan() {
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vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
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#ifndef NDEBUG
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// Remove the debug utils callback
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auto vkDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugUtilsMessengerEXT");
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vkDestroyDebugUtilsMessengerEXT(g_Instance, g_DebugMessenger, g_Allocator);
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#endif
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vkDestroyDevice(g_Device, g_Allocator);
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vkDestroyInstance(g_Instance, g_Allocator);
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}
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static void CleanupVulkanWindow(ImGui_ImplVulkanH_Window *wd) {
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window *wd, ImDrawData *draw_data) {
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VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
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g_SwapChainRebuild = true;
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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return;
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if (err != VK_SUBOPTIMAL_KHR)
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check_vk_result(err);
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ImGui_ImplVulkanH_Frame *fd = &wd->Frames[wd->FrameIndex];
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{
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CALL_VK(vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX)); // wait indefinitely instead of periodically checking
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CALL_VK(vkResetFences(g_Device, 1, &fd->Fence));
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}
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{
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CALL_VK(vkResetCommandPool(g_Device, fd->CommandPool, 0));
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VkCommandBufferBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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CALL_VK(vkBeginCommandBuffer(fd->CommandBuffer, &info));
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}
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{
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = fd->Framebuffer;
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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info.pClearValues = &wd->ClearValue;
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record dear imgui primitives into command buffer
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ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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{
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &image_acquired_semaphore;
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info.pWaitDstStageMask = &wait_stage;
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &render_complete_semaphore;
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CALL_VK(vkEndCommandBuffer(fd->CommandBuffer));
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CALL_VK(vkQueueSubmit(g_Queue, 1, &info, fd->Fence));
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_Window *wd) {
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if (g_SwapChainRebuild)
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return;
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &render_complete_semaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
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g_SwapChainRebuild = true;
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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return;
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if (err != VK_SUBOPTIMAL_KHR)
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check_vk_result(err);
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
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}
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extern "C" {
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static void Init(struct android_app *app) {
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if (g_Initialized) return;
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g_App = app;
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ANativeWindow_acquire(app->window);
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ImVector<const char *> extensions;
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extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
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extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
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SetupVulkan(extensions);
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// Create Window Surface
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VkSurfaceKHR surface;
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VkAndroidSurfaceCreateInfoKHR createInfo{
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.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
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.pNext = nullptr,
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.flags = 0,
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.window = app->window,
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};
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CALL_VK(vkCreateAndroidSurfaceKHR(g_Instance, &createInfo, g_Allocator, &surface));
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|
|
|
// Create Framebuffers
|
|
int w = ANativeWindow_getWidth(app->window);
|
|
int h = ANativeWindow_getHeight(app->window);
|
|
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
|
|
SetupVulkanWindow(wd, surface, w, h);
|
|
|
|
// Setup Dear ImGui context
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
// Redirect loading/saving of .ini file to our location.
|
|
// Make sure 'g_IniFilename' persists while we use Dear ImGui.
|
|
g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
|
|
io.IniFilename = g_IniFilename.c_str();
|
|
|
|
// Setup Dear ImGui style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsLight();
|
|
|
|
// Setup scaling
|
|
float main_scale = AConfiguration_getDensity(app->config) / 160.0f;
|
|
ImGuiStyle &style = ImGui::GetStyle();
|
|
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
|
style.FontScaleDpi = main_scale; // Set initial font scale. (in docking branch: using io.ConfigDpiScaleFonts=true automatically overrides this for every window depending on the current monitor)
|
|
|
|
// Setup Platform/Renderer backends
|
|
ImGui_ImplAndroid_Init(app->window);
|
|
ImGui_ImplVulkan_InitInfo init_info = {};
|
|
//init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
|
|
init_info.Instance = g_Instance;
|
|
init_info.PhysicalDevice = g_PhysicalDevice;
|
|
init_info.Device = g_Device;
|
|
init_info.QueueFamily = g_QueueFamily;
|
|
init_info.Queue = g_Queue;
|
|
init_info.PipelineCache = g_PipelineCache;
|
|
init_info.DescriptorPool = g_DescriptorPool;
|
|
init_info.MinImageCount = g_MinImageCount;
|
|
init_info.ImageCount = wd->ImageCount;
|
|
init_info.Allocator = g_Allocator;
|
|
init_info.PipelineInfoMain.RenderPass = wd->RenderPass;
|
|
init_info.PipelineInfoMain.Subpass = 0;
|
|
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
|
init_info.CheckVkResultFn = check_vk_result;
|
|
ImGui_ImplVulkan_Init(&init_info);
|
|
|
|
// Load Fonts
|
|
// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
|
|
// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
|
|
// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
|
// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
|
|
// - Read 'docs/FONTS.md' for more instructions and details.
|
|
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
|
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
|
// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
|
|
//style.FontSizeBase = 20.0f;
|
|
//io.Fonts->AddFontDefaultVector();
|
|
//io.Fonts->AddFontDefaultBitmap();
|
|
|
|
// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
|
|
//void* font_data;
|
|
//int font_data_size;
|
|
//ImFont* font;
|
|
//font_data_size = GetAssetData("segoeui.ttf", &font_data);
|
|
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
|
//IM_ASSERT(font != nullptr);
|
|
//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
|
|
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
|
//IM_ASSERT(font != nullptr);
|
|
//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
|
|
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
|
//IM_ASSERT(font != nullptr);
|
|
//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
|
|
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
|
//IM_ASSERT(font != nullptr);
|
|
//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
|
|
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
|
|
//IM_ASSERT(font != nullptr);
|
|
|
|
g_Initialized = true;
|
|
}
|
|
|
|
static void Shutdown() {
|
|
if (!g_Initialized)
|
|
return;
|
|
|
|
CALL_VK(vkDeviceWaitIdle(g_Device));
|
|
ImGui_ImplVulkan_Shutdown();
|
|
ImGui_ImplAndroid_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
CleanupVulkanWindow(&g_MainWindowData);
|
|
CleanupVulkan();
|
|
|
|
ANativeWindow_release(g_App->window);
|
|
g_Initialized = false;
|
|
}
|
|
|
|
static void handleAppCmd(struct android_app *app, int32_t appCmd) {
|
|
switch (appCmd) {
|
|
case APP_CMD_SAVE_STATE:
|
|
break;
|
|
case APP_CMD_INIT_WINDOW:
|
|
Init(app);
|
|
break;
|
|
case APP_CMD_TERM_WINDOW:
|
|
Shutdown();
|
|
break;
|
|
case APP_CMD_GAINED_FOCUS:
|
|
case APP_CMD_LOST_FOCUS:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int32_t handleInputEvent(struct android_app *app, AInputEvent *inputEvent) {
|
|
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
|
|
}
|
|
|
|
/*!
|
|
* This the main entry point for a native activity
|
|
*/
|
|
void android_main(struct android_app *pApp) {
|
|
pApp->onAppCmd = handleAppCmd;
|
|
pApp->onInputEvent = handleInputEvent;
|
|
|
|
// This sets up a typical game/event loop. It will run until the app is destroyed.
|
|
do {
|
|
// Process all pending events before running game logic.
|
|
bool done = false;
|
|
while (!done) {
|
|
// 0 is non-blocking.
|
|
int timeout = g_Initialized ? 0 : -1;
|
|
int events;
|
|
android_poll_source *pSource;
|
|
int result = ALooper_pollOnce(timeout, nullptr, &events, reinterpret_cast<void **>(&pSource));
|
|
switch (result) {
|
|
case ALOOPER_POLL_TIMEOUT:
|
|
[[clang::fallthrough]];
|
|
case ALOOPER_POLL_WAKE:
|
|
// No events occurred before the timeout or explicit wake. Stop checking for events.
|
|
done = true;
|
|
break;
|
|
case ALOOPER_EVENT_ERROR:
|
|
__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "ALooper_pollOnce returned an error");
|
|
break;
|
|
case ALOOPER_POLL_CALLBACK:
|
|
break;
|
|
default:
|
|
if (pSource) {
|
|
pSource->process(pApp, pSource);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_Initialized) {
|
|
// Our state
|
|
// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
|
|
static bool show_demo_window = true;
|
|
static bool show_another_window = false;
|
|
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
// Poll and handle events (inputs, window resize, etc.)
|
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
// Process game input
|
|
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
// Poll Unicode characters via JNI
|
|
// FIXME: do not call this every frame because of JNI overhead
|
|
PollUnicodeChars();
|
|
|
|
// Open on-screen (soft) input if requested by Dear ImGui
|
|
static bool WantTextInputLast = false;
|
|
if (io.WantTextInput && !WantTextInputLast)
|
|
ShowSoftKeyboardInput();
|
|
WantTextInputLast = io.WantTextInput;
|
|
|
|
// Resize swap chain?
|
|
int fb_width = ANativeWindow_getWidth(pApp->window), fb_height = ANativeWindow_getHeight(pApp->window);
|
|
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height)) {
|
|
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
|
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, 0);
|
|
g_MainWindowData.FrameIndex = 0;
|
|
g_SwapChainRebuild = false;
|
|
}
|
|
|
|
// Start the Dear ImGui frame
|
|
ImGui_ImplVulkan_NewFrame();
|
|
ImGui_ImplAndroid_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
|
if (show_demo_window)
|
|
ImGui::ShowDemoWindow(&show_demo_window);
|
|
|
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
|
{
|
|
static float f = 0.0f;
|
|
static int counter = 0;
|
|
|
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
|
|
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
|
ImGui::Checkbox("Another Window", &show_another_window);
|
|
|
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
|
ImGui::ColorEdit3("clear color", (float *) &clear_color); // Edit 3 floats representing a color
|
|
|
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
|
counter++;
|
|
ImGui::SameLine();
|
|
ImGui::Text("counter = %d", counter);
|
|
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
|
ImGui::End();
|
|
}
|
|
|
|
// 3. Show another simple window.
|
|
if (show_another_window) {
|
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
|
ImGui::Text("Hello from another window!");
|
|
if (ImGui::Button("Close Me"))
|
|
show_another_window = false;
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::Render();
|
|
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
|
|
ImDrawData *draw_data = ImGui::GetDrawData();
|
|
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
|
if (!is_minimized) {
|
|
wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
|
|
wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
|
|
wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
|
|
wd->ClearValue.color.float32[3] = clear_color.w;
|
|
FrameRender(wd, draw_data);
|
|
FramePresent(wd);
|
|
}
|
|
}
|
|
} while (!pApp->destroyRequested);
|
|
|
|
// shutdown() should have been called already while processing the
|
|
// app command APP_CMD_TERM_WINDOW. But we play save here
|
|
if (g_Initialized)
|
|
Shutdown();
|
|
}
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
// Unfortunately, there is no way to show the on-screen input from native code.
|
|
// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
|
|
static int ShowSoftKeyboardInput() {
|
|
JavaVM *java_vm = g_App->activity->vm;
|
|
JNIEnv *java_env = nullptr;
|
|
|
|
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
|
|
if (jni_return == JNI_ERR)
|
|
return -1;
|
|
|
|
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
|
if (jni_return != JNI_OK)
|
|
return -2;
|
|
|
|
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
|
if (native_activity_clazz == nullptr)
|
|
return -3;
|
|
|
|
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
|
|
if (method_id == nullptr)
|
|
return -4;
|
|
|
|
java_env->CallVoidMethod(g_App->activity->clazz, method_id);
|
|
|
|
jni_return = java_vm->DetachCurrentThread();
|
|
if (jni_return != JNI_OK)
|
|
return -5;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
|
|
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
|
|
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
|
|
static int PollUnicodeChars() {
|
|
JavaVM *java_vm = g_App->activity->vm;
|
|
JNIEnv *java_env = nullptr;
|
|
|
|
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
|
|
if (jni_return == JNI_ERR)
|
|
return -1;
|
|
|
|
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
|
if (jni_return != JNI_OK)
|
|
return -2;
|
|
|
|
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
|
if (native_activity_clazz == nullptr)
|
|
return -3;
|
|
|
|
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
|
|
if (method_id == nullptr)
|
|
return -4;
|
|
|
|
// Send the actual characters to Dear ImGui
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
jint unicode_character;
|
|
while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
|
|
io.AddInputCharacter(unicode_character);
|
|
|
|
jni_return = java_vm->DetachCurrentThread();
|
|
if (jni_return != JNI_OK)
|
|
return -5;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
|
|
static int GetAssetData(const char *filename, void **outData) {
|
|
int num_bytes = 0;
|
|
AAsset *asset_descriptor = AAssetManager_open(g_App->activity->assetManager, filename, AASSET_MODE_BUFFER);
|
|
if (asset_descriptor) {
|
|
num_bytes = AAsset_getLength(asset_descriptor);
|
|
*outData = IM_ALLOC(num_bytes);
|
|
int64_t num_bytes_read = AAsset_read(asset_descriptor, *outData, num_bytes);
|
|
AAsset_close(asset_descriptor);
|
|
IM_ASSERT(num_bytes_read == num_bytes);
|
|
}
|
|
return num_bytes;
|
|
}
|