mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 22:45:48 +01:00
215 lines
7.2 KiB
C++
215 lines
7.2 KiB
C++
#include <jni.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <android/log.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <android/input.h>
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#include "dobby.h"
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// ImGui 包含
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#include "imgui.h"
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#include "backends/imgui_impl_opengl3.h"
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#define TAG "JKMenu_SGame"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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// --- 全局变量 ---
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bool g_Initialized = false;
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bool g_ShowMenu = true;
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pthread_mutex_t g_CtxMutex = PTHREAD_MUTEX_INITIALIZER;
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EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr;
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struct TouchData {
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float x, y;
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bool down;
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} g_Touch;
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uintptr_t get_module_base(const char* name) {
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FILE* fp = fopen("/proc/self/maps", "r");
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char line[1024];
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uintptr_t base = 0;
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while (fp && fgets(line, sizeof(line), fp)) {
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if (strstr(line, name)) {
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base = (uintptr_t)strtoull(line, NULL, 16);
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break;
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}
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}
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if (fp) fclose(fp);
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return base;
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}
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// --- 终极 GL 状态保护 (针对重度 3D 游戏闪退修复) ---
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struct GLStateBackup {
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GLint last_program;
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GLint last_texture;
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GLint last_active_texture;
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GLint last_array_buffer;
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GLint last_element_array_buffer;
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GLint last_vertex_array;
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GLint last_viewport[4];
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GLint last_scissor_box[4];
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GLboolean last_enable_blend;
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GLboolean last_enable_cull_face;
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GLboolean last_enable_depth_test;
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GLboolean last_enable_scissor_test;
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void Backup() {
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGetIntegerv(GL_ACTIVE_TEXTURE, &last_active_texture);
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
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glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
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glGetIntegerv(GL_VIEWPORT, last_viewport);
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glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
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last_enable_blend = glIsEnabled(GL_BLEND);
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last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
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last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
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last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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}
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void Restore() {
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glUseProgram(last_program);
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glActiveTexture(last_active_texture);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindVertexArray(last_vertex_array);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
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if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
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if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
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glViewport(last_viewport[0], last_viewport[1], last_viewport[2], last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], last_scissor_box[2], last_scissor_box[3]);
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}
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};
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void DrawImGui(int width, int height) {
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if (!g_ShowMenu) return;
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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GLStateBackup gl_state;
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gl_state.Backup();
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// 核心:强制重置顶点属性,防止 ImGui 的绘制指令受到游戏原有 VAO 的干扰
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for (int i = 0; i < 8; i++) glDisableVertexAttribArray(i);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(width * 0.1f, height * 0.1f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(500, 350), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("JKMenu v4.4 - Ultra Stability", &g_ShowMenu)) {
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Safe Mode: Enabled");
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ImGui::Text("FPS: %.1f", io.Framerate);
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ImGui::Separator();
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static bool esp = false;
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ImGui::Checkbox("Enemy ESP", &esp);
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if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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gl_state.Restore();
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}
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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// 互斥锁防止重入,Android 15 高刷屏幕必备
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if (pthread_mutex_trylock(&g_CtxMutex) != 0) {
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return old_eglSwapBuffers(dpy, surface);
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}
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EGLint width, height;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
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if (!g_Initialized && width > 0 && height > 0) {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = nullptr;
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io.DisplaySize = ImVec2((float)width, (float)height);
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// 初始化 Backend 时不指定版本,让 ImGui 自动检测
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if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
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g_Initialized = true;
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LOGI("Safe ImGui Init Success at %dx%d", width, height);
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}
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}
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if (g_Initialized && width > 10 && height > 10) {
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ImGui::GetIO().DisplaySize = ImVec2((float)width, (float)height);
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DrawImGui(width, height);
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}
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pthread_mutex_unlock(&g_CtxMutex);
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return old_eglSwapBuffers(dpy, surface);
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}
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int (*old_AInputEvent_getType)(const AInputEvent* event) = nullptr;
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int hook_AInputEvent_getType(const AInputEvent* event) {
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if (!event) return old_AInputEvent_getType(event);
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int type = old_AInputEvent_getType(event);
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if (type == AINPUT_EVENT_TYPE_MOTION) {
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g_Touch.x = AMotionEvent_getRawX(event, 0);
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g_Touch.y = AMotionEvent_getRawY(event, 0);
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int action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true;
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if (action == AMOTION_EVENT_ACTION_UP) g_Touch.down = false;
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}
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return type;
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}
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void* init_thread(void*) {
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LOGI("Monitoring started...");
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while (!get_module_base("libEGL.so")) usleep(100000);
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void* egl_handle = dlopen("libEGL.so", RTLD_LAZY);
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if (egl_handle) {
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void* sym_egl = dlsym(egl_handle, "eglSwapBuffers");
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if (sym_egl) {
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int ret = DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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LOGI("eglSwapBuffers Hook applied (Result: %d)", ret);
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}
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dlclose(egl_handle);
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}
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void* sym_input = dlsym(RTLD_DEFAULT, "AInputEvent_getType");
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if (sym_input) {
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DobbyHook(sym_input, (void*)hook_AInputEvent_getType, (void**)&old_AInputEvent_getType);
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LOGI("AInputEvent_getType Hook applied (Result: 0)");
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}
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return nullptr;
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}
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__attribute__((constructor))
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void _init() {
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pthread_t tid;
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pthread_create(&tid, nullptr, init_thread, nullptr);
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pthread_detach(tid);
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}
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JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) { return JNI_VERSION_1_6; }
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