Vivek 5bf0f792cd
Reorganized Android Vulkan example project structure
- Moved Gradle build files, wrapper, and project settings into a new 'android' subdirectory.
- Relocated main.cpp and CMakeLists.txt to the example root directory.
- Simplified AndroidManifest.xml and removed redundant resource files (colors, themes, mipmaps).
- Updated CMake configuration to reflect the new file locations.
- Relocated JNI validation layers.
2026-05-16 14:35:17 +05:30

740 lines
32 KiB
C++

// dear imgui: standalone example application for Android + Vulkan
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h"
#include "imgui_impl_vulkan.h"
#include "imgui_impl_android.h"
#include <jni.h>
#include <cstdlib>
#include <string>
#include <vulkan/vulkan.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#define CALL_VK(func) \
if (VK_SUCCESS != (func)) { \
__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", \
"Vulkan error. File[%s], line[%d]", __FILE__, \
__LINE__); \
assert(false); \
}
// Forward declarations of helper functions
static void Init(struct android_app *app);
static void Shutdown();
static int ShowSoftKeyboardInput();
static int PollUnicodeChars();
static int GetAssetData(const char *filename, void **out_data);
// Data
static struct android_app *g_App = nullptr;
static VkAllocationCallbacks *g_Allocator = nullptr;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t) -1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_MainWindowData;
static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static bool g_Initialized = false;
static std::string g_IniFilename;
static void check_vk_result(VkResult err) {
if (err == VK_SUCCESS)
return;
__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", "Error: VkResult = %d\n", err);
if (err < 0)
abort();
}
#ifndef NDEBUG
static VkDebugUtilsMessengerEXT g_DebugMessenger = VK_NULL_HANDLE;
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT *callbackData,
void *userData) {
const char validation[] = "Validation";
const char performance[] = "Performance";
const char error[] = "ERROR";
const char warning[] = "WARNING";
const char unknownType[] = "UNKNOWN_TYPE";
const char unknownSeverity[] = "UNKNOWN_SEVERITY";
const char *typeString = unknownType;
const char *severityString = unknownSeverity;
const char *messageIdName = callbackData->pMessageIdName;
int32_t messageIdNumber = callbackData->messageIdNumber;
const char *message = callbackData->pMessage;
android_LogPriority priority = ANDROID_LOG_UNKNOWN;
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
severityString = error;
priority = ANDROID_LOG_ERROR;
} else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
severityString = warning;
priority = ANDROID_LOG_WARN;
}
if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) {
typeString = validation;
} else if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT) {
typeString = performance;
}
__android_log_print(priority,
"ImGuiVulkan",
"%s %s: [%s] Code %i : %s",
typeString,
severityString,
messageIdName,
messageIdNumber,
message);
return VK_FALSE;
}
#endif // NDEBUG
static bool IsExtensionAvailable(const ImVector<VkExtensionProperties> &properties, const char *extension) {
for (const VkExtensionProperties &p: properties)
if (strcmp(p.extensionName, extension) == 0)
return true;
return false;
}
static void SetupVulkan(ImVector<const char *> instance_extensions) {
VkResult err;
// Create Vulkan Instance
{
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
// Enumerate available extensions
uint32_t properties_count;
ImVector<VkExtensionProperties> properties;
vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
properties.resize(properties_count);
CALL_VK(vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data));
// Enable required extensions
if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
}
#endif
// Enabling validation layers
#ifndef NDEBUG
const char *layers[] = {"VK_LAYER_KHRONOS_validation"};
createInfo.enabledLayerCount = 1;
createInfo.ppEnabledLayerNames = layers;
instance_extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
#endif
// Create Vulkan Instance
createInfo.enabledExtensionCount = instance_extensions.Size;
createInfo.ppEnabledExtensionNames = instance_extensions.Data;
CALL_VK(vkCreateInstance(&createInfo, g_Allocator, &g_Instance));
// Setup the debug report callback
#ifndef NDEBUG
auto vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkCreateDebugUtilsMessengerEXT");
IM_ASSERT(vkCreateDebugUtilsMessengerEXT != nullptr);
VkDebugUtilsMessengerCreateInfoEXT debugUtilsCi{};
debugUtilsCi.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugUtilsCi.messageSeverity =
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT;
debugUtilsCi.messageType =
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugUtilsCi.pfnUserCallback = debugCallback;
debugUtilsCi.pUserData = nullptr;
CALL_VK(vkCreateDebugUtilsMessengerEXT(g_Instance, &debugUtilsCi, g_Allocator, &g_DebugMessenger));
#endif
}
// Select Physical Device (GPU)
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
// Select graphics queue family
g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
IM_ASSERT(g_QueueFamily != (uint32_t) -1);
// Create Logical Device (with 1 queue)
{
ImVector<const char *> device_extensions;
device_extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
// Enumerate physical device extension
uint32_t properties_count;
ImVector<VkExtensionProperties> properties;
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
properties.resize(properties_count);
CALL_VK(vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data));
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
#endif
const float queue_priority[] = {1.0f};
VkDeviceQueueCreateInfo queue_info[1] = {};
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info[0].queueFamilyIndex = g_QueueFamily;
queue_info[0].queueCount = 1;
queue_info[0].pQueuePriorities = queue_priority;
VkDeviceCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
create_info.pQueueCreateInfos = queue_info;
create_info.enabledExtensionCount = (uint32_t) device_extensions.Size;
create_info.ppEnabledExtensionNames = device_extensions.Data;
CALL_VK(vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device));
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
}
// Create Descriptor Pool
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
{
VkDescriptorPoolSize pool_sizes[] =
{
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE},
{VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE},
};
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
pool_info.maxSets = 0;
for (VkDescriptorPoolSize &pool_size: pool_sizes)
pool_info.maxSets += pool_size.descriptorCount;
pool_info.poolSizeCount = (uint32_t) IM_COUNTOF(pool_sizes);
pool_info.pPoolSizes = pool_sizes;
CALL_VK(vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool));
}
}
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window *wd, VkSurfaceKHR surface, int width, int height) {
// Check for WSI support
VkBool32 res;
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, surface, &res);
if (res != VK_TRUE) {
__android_log_print(
ANDROID_LOG_ERROR,
"Vulkan",
"No WSI support on physical device"
);
abort();
}
// Select Surface Format
const VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
wd->Surface = surface;
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t) IM_COUNTOF(requestSurfaceImageFormat), requestSurfaceColorSpace);
// Select Present Mode
#ifdef APP_USE_UNLIMITED_FRAME_RATE
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
#else
VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_FIFO_KHR};
#endif
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_COUNTOF(present_modes));
//__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount, 0);
}
static void CleanupVulkan() {
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
#ifndef NDEBUG
// Remove the debug utils callback
auto vkDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugUtilsMessengerEXT");
vkDestroyDebugUtilsMessengerEXT(g_Instance, g_DebugMessenger, g_Allocator);
#endif
vkDestroyDevice(g_Device, g_Allocator);
vkDestroyInstance(g_Instance, g_Allocator);
}
static void CleanupVulkanWindow(ImGui_ImplVulkanH_Window *wd) {
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_Window *wd, ImDrawData *draw_data) {
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result(err);
ImGui_ImplVulkanH_Frame *fd = &wd->Frames[wd->FrameIndex];
{
CALL_VK(vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX)); // wait indefinitely instead of periodically checking
CALL_VK(vkResetFences(g_Device, 1, &fd->Fence));
}
{
CALL_VK(vkResetCommandPool(g_Device, fd->CommandPool, 0));
VkCommandBufferBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
CALL_VK(vkBeginCommandBuffer(fd->CommandBuffer, &info));
}
{
VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass;
info.framebuffer = fd->Framebuffer;
info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height;
info.clearValueCount = 1;
info.pClearValues = &wd->ClearValue;
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
}
// Record dear imgui primitives into command buffer
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &image_acquired_semaphore;
info.pWaitDstStageMask = &wait_stage;
info.commandBufferCount = 1;
info.pCommandBuffers = &fd->CommandBuffer;
info.signalSemaphoreCount = 1;
info.pSignalSemaphores = &render_complete_semaphore;
CALL_VK(vkEndCommandBuffer(fd->CommandBuffer));
CALL_VK(vkQueueSubmit(g_Queue, 1, &info, fd->Fence));
}
}
static void FramePresent(ImGui_ImplVulkanH_Window *wd) {
if (g_SwapChainRebuild)
return;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &render_complete_semaphore;
info.swapchainCount = 1;
info.pSwapchains = &wd->Swapchain;
info.pImageIndices = &wd->FrameIndex;
VkResult err = vkQueuePresentKHR(g_Queue, &info);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result(err);
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
}
extern "C" {
static void Init(struct android_app *app) {
if (g_Initialized) return;
g_App = app;
ANativeWindow_acquire(app->window);
ImVector<const char *> extensions;
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
SetupVulkan(extensions);
// Create Window Surface
VkSurfaceKHR surface;
VkAndroidSurfaceCreateInfoKHR createInfo{
.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.window = app->window,
};
CALL_VK(vkCreateAndroidSurfaceKHR(g_Instance, &createInfo, g_Allocator, &surface));
// Create Framebuffers
int w = ANativeWindow_getWidth(app->window);
int h = ANativeWindow_getHeight(app->window);
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
// Redirect loading/saving of .ini file to our location.
// Make sure 'g_IniFilename' persists while we use Dear ImGui.
g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
io.IniFilename = g_IniFilename.c_str();
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup scaling
float main_scale = AConfiguration_getDensity(app->config) / 160.0f;
ImGuiStyle &style = ImGui::GetStyle();
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
style.FontScaleDpi = main_scale; // Set initial font scale. (in docking branch: using io.ConfigDpiScaleFonts=true automatically overrides this for every window depending on the current monitor)
// Setup Platform/Renderer backends
ImGui_ImplAndroid_Init(app->window);
ImGui_ImplVulkan_InitInfo init_info = {};
//init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
init_info.Instance = g_Instance;
init_info.PhysicalDevice = g_PhysicalDevice;
init_info.Device = g_Device;
init_info.QueueFamily = g_QueueFamily;
init_info.Queue = g_Queue;
init_info.PipelineCache = g_PipelineCache;
init_info.DescriptorPool = g_DescriptorPool;
init_info.MinImageCount = g_MinImageCount;
init_info.ImageCount = wd->ImageCount;
init_info.Allocator = g_Allocator;
init_info.PipelineInfoMain.RenderPass = wd->RenderPass;
init_info.PipelineInfoMain.Subpass = 0;
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info);
// Load Fonts
// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
// - Read 'docs/FONTS.md' for more instructions and details.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
//style.FontSizeBase = 20.0f;
//io.Fonts->AddFontDefaultVector();
//io.Fonts->AddFontDefaultBitmap();
// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
//void* font_data;
//int font_data_size;
//ImFont* font;
//font_data_size = GetAssetData("segoeui.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
g_Initialized = true;
}
static void Shutdown() {
if (!g_Initialized)
return;
CALL_VK(vkDeviceWaitIdle(g_Device));
ImGui_ImplVulkan_Shutdown();
ImGui_ImplAndroid_Shutdown();
ImGui::DestroyContext();
CleanupVulkanWindow(&g_MainWindowData);
CleanupVulkan();
ANativeWindow_release(g_App->window);
g_Initialized = false;
}
static void handleAppCmd(struct android_app *app, int32_t appCmd) {
switch (appCmd) {
case APP_CMD_SAVE_STATE:
break;
case APP_CMD_INIT_WINDOW:
Init(app);
break;
case APP_CMD_TERM_WINDOW:
Shutdown();
break;
case APP_CMD_GAINED_FOCUS:
case APP_CMD_LOST_FOCUS:
break;
}
}
static int32_t handleInputEvent(struct android_app *app, AInputEvent *inputEvent) {
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
}
/*!
* This the main entry point for a native activity
*/
void android_main(struct android_app *pApp) {
pApp->onAppCmd = handleAppCmd;
pApp->onInputEvent = handleInputEvent;
// This sets up a typical game/event loop. It will run until the app is destroyed.
do {
// Process all pending events before running game logic.
bool done = false;
while (!done) {
// 0 is non-blocking.
int timeout = g_Initialized ? 0 : -1;
int events;
android_poll_source *pSource;
int result = ALooper_pollOnce(timeout, nullptr, &events, reinterpret_cast<void **>(&pSource));
switch (result) {
case ALOOPER_POLL_TIMEOUT:
[[clang::fallthrough]];
case ALOOPER_POLL_WAKE:
// No events occurred before the timeout or explicit wake. Stop checking for events.
done = true;
break;
case ALOOPER_EVENT_ERROR:
__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "ALooper_pollOnce returned an error");
break;
case ALOOPER_POLL_CALLBACK:
break;
default:
if (pSource) {
pSource->process(pApp, pSource);
}
}
}
if (g_Initialized) {
// Our state
// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
static bool show_demo_window = true;
static bool show_another_window = false;
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
// Process game input
ImGuiIO &io = ImGui::GetIO();
// Poll Unicode characters via JNI
// FIXME: do not call this every frame because of JNI overhead
PollUnicodeChars();
// Open on-screen (soft) input if requested by Dear ImGui
static bool WantTextInputLast = false;
if (io.WantTextInput && !WantTextInputLast)
ShowSoftKeyboardInput();
WantTextInputLast = io.WantTextInput;
// Resize swap chain?
int fb_width = ANativeWindow_getWidth(pApp->window), fb_height = ANativeWindow_getHeight(pApp->window);
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height)) {
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, 0);
g_MainWindowData.FrameIndex = 0;
g_SwapChainRebuild = false;
}
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
{
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
ImGui::Checkbox("Another Window", &show_another_window);
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color", (float *) &clear_color); // Edit 3 floats representing a color
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
// 3. Show another simple window.
if (show_another_window) {
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me"))
show_another_window = false;
ImGui::End();
}
// Rendering
ImGui::Render();
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
ImDrawData *draw_data = ImGui::GetDrawData();
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
if (!is_minimized) {
wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
wd->ClearValue.color.float32[3] = clear_color.w;
FrameRender(wd, draw_data);
FramePresent(wd);
}
}
} while (!pApp->destroyRequested);
// shutdown() should have been called already while processing the
// app command APP_CMD_TERM_WINDOW. But we play save here
if (g_Initialized)
Shutdown();
}
}
// Helper functions
// Unfortunately, there is no way to show the on-screen input from native code.
// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
static int ShowSoftKeyboardInput() {
JavaVM *java_vm = g_App->activity->vm;
JNIEnv *java_env = nullptr;
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
if (native_activity_clazz == nullptr)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
if (method_id == nullptr)
return -4;
java_env->CallVoidMethod(g_App->activity->clazz, method_id);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
static int PollUnicodeChars() {
JavaVM *java_vm = g_App->activity->vm;
JNIEnv *java_env = nullptr;
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
if (native_activity_clazz == nullptr)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
if (method_id == nullptr)
return -4;
// Send the actual characters to Dear ImGui
ImGuiIO &io = ImGui::GetIO();
jint unicode_character;
while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
io.AddInputCharacter(unicode_character);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
static int GetAssetData(const char *filename, void **outData) {
int num_bytes = 0;
AAsset *asset_descriptor = AAssetManager_open(g_App->activity->assetManager, filename, AASSET_MODE_BUFFER);
if (asset_descriptor) {
num_bytes = AAsset_getLength(asset_descriptor);
*outData = IM_ALLOC(num_bytes);
int64_t num_bytes_read = AAsset_read(asset_descriptor, *outData, num_bytes);
AAsset_close(asset_descriptor);
IM_ASSERT(num_bytes_read == num_bytes);
}
return num_bytes;
}