mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
#include <list>
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#include <vector>
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#include <string.h>
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#include <pthread.h>
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#include <thread>
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#include <chrono>
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#include <unistd.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 状态与坐标 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_ScreenWidth = 0.0f;
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static float g_ScreenHeight = 0.0f;
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// 记录触摸状态
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struct {
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float x;
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float y;
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bool down;
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} g_TouchState = {0.0f, 0.0f, false};
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// --- 原函数指针 ---
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typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
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static p_AInputQueue_getEvent old_getEvent = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 【核心】底层输入拦截器 ---
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int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
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int res = old_getEvent(queue, out_event);
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if (res >= 0 && out_event != nullptr && *out_event != nullptr) {
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AInputEvent* event = *out_event;
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int type = AInputEvent_getType(event);
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if (type == AINPUT_EVENT_TYPE_MOTION) {
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int action = AMotionEvent_getAction(event);
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int action_code = action & AMOTION_EVENT_ACTION_MASK;
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// 记录第一个手指的坐标
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g_TouchState.x = AMotionEvent_getX(event, 0);
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g_TouchState.y = AMotionEvent_getY(event, 0);
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if (action_code == AMOTION_EVENT_ACTION_DOWN || action_code == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_TouchState.down = true;
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} else if (action_code == AMOTION_EVENT_ACTION_UP || action_code == AMOTION_EVENT_ACTION_POINTER_UP || action_code == AMOTION_EVENT_ACTION_CANCEL) {
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g_TouchState.down = false;
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}
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}
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}
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return res;
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_ScreenWidth <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_ScreenWidth = (float)w;
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g_ScreenHeight = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Init: %.fx%.f", g_ScreenWidth, g_ScreenHeight);
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_ScreenWidth, g_ScreenHeight);
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// 强制注入从 AInputQueue 拦截到的坐标
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io.MousePos = ImVec2(g_TouchState.x, g_TouchState.y);
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io.MouseDown[0] = g_TouchState.down;
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ImGui::SetNextWindowSize(ImVec2(500, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Ultimate", &g_ShowMenu)) {
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Input: AInputQueue Hooked");
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ImGui::Separator();
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ImGui::Text("Screen: %.0f x %.0f", g_ScreenWidth, g_ScreenHeight);
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ImGui::Text("Touch Pos: %.1f, %.1f", g_TouchState.x, g_TouchState.y);
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ImGui::Text("Status: %s", g_TouchState.down ? "DOWN" : "UP");
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ImGui::Separator();
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static float speed = 5.0f;
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ImGui::SliderFloat("Speed", &speed, 1.0f, 10.0f);
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if (ImGui::Button("Close Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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// --- 初始化线程 ---
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void* init_thread(void*) {
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LOGI("Plugin thread started. Waiting for libs...");
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// 1. Hook SwapBuffers (渲染)
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// 2. Hook AInputQueue_getEvent (libandroid.so)
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// 这是 Android NativeActivity 处理输入的最底层入口,无视 Unity 符号混淆
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
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if (getEvent) {
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DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
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LOGI("AInputQueue_getEvent Hooked at %p", getEvent);
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} else {
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LOGE("Failed to find AInputQueue_getEvent");
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}
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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