rubbededo 286331c0d1 Backends: WebGPU: use integer framebuffer size for viewport
wgpuRenderPassEncoderSetViewport was passed FramebufferScale * DisplaySize in float, which can round one ULP above the render target size during resizing and trigger a wgpu validation error. Cast to int so the viewport stays inside the target.

Fixes #8628.
2026-08-16 01:50:21 +00:00
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2026-07-31 16:14:42 +02:00
2026-07-31 16:14:42 +02:00
2026-07-29 15:51:15 +02:00
2026-01-20 18:25:18 +01:00