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bindings/go/: - imgui_bridge.h/.cpp: Thin C API bridge (extern C) wrapping C++ ImGui - imgui.go: Go cgo package (CreateContext, NewFrame, Begin, Button, SliderFloat, SliderInt, Checkbox, ColorEdit3, Text, Combo, etc.) - go.mod: Module definition - README.md: Full docs with usage, building, and API reference examples/example_golang/: - main.go: Null-mode example showing ImGui from Go - go.mod: Module with replace directive for local bindings - Makefile: Build/run/clean targets Go 1.26.5 verified working on this host. CGO_ENABLED=1 required (plus a C++ compiler like g++ for the bridge compilation).
New to Dear ImGui? - Check out the Getting Started guide: https://github.com/ocornut/imgui/wiki/Getting-Started - About Backends: docs/BACKENDS.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md - About Examples: docs/EXAMPLES.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app). Examples = Standalone applications showcasing integration with platforms/graphics api. A few Examples have extra README files in their respective directory, please check them too! Once Dear ImGui is running (in either examples or your own application/game/engine), run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.