imgui-mirror/main.cpp
2026-04-06 09:02:44 +08:00

146 lines
5.0 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <android/input.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
static bool g_ShowMenu = true;
// 记录全局触摸,如果自动处理失败,我们将手动强制注入
struct {
float x;
float y;
bool down;
int count;
} g_ManualTouch = {0, 0, false, 0};
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
// --- 针对王者荣耀 Unity 深度定制的输入拦截 ---
typedef int32_t (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** outEvent);
static p_AInputQueue_getEvent old_getEvent = nullptr;
typedef void (*p_AInputQueue_finishEvent)(AInputQueue* queue, AInputEvent* event, int handled);
static p_AInputQueue_finishEvent old_finishEvent = nullptr;
// 核心:拦截事件分发
int32_t hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) {
int32_t res = old_getEvent(queue, outEvent);
if (res >= 0 && outEvent && *outEvent) {
AInputEvent* event = *outEvent;
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
g_ManualTouch.count++;
// 尝试获取坐标
g_ManualTouch.x = AMotionEvent_getX(event, 0);
g_ManualTouch.y = AMotionEvent_getY(event, 0);
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
g_ManualTouch.down = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
g_ManualTouch.down = false;
}
// 如果菜单显示,尝试交给 ImGui 处理
if (g_ShowMenu && g_Initialized) {
// 调用 ImGui 后端自带的处理器
ImGui_ImplAndroid_HandleInputEvent(event, 1.0f, 1.0f);
}
}
}
return res;
}
// 渲染钩子
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
EGLint width, height;
eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)width, (float)height);
// 缩放适配
float scale = (float)width / 1920.0f;
ImGui::GetStyle().ScaleAllSizes(scale > 1.2f ? scale : 1.2f);
ImGui_ImplOpenGL3_Init("#version 300 es");
g_Initialized = true;
LOGI("ImGui Context Created: %d x %d", width, height);
}
if (g_ShowMenu) {
ImGuiIO& io = ImGui::GetIO();
// 【双重保险】如果后端处理没生效,手动覆盖状态
io.MousePos = ImVec2(g_ManualTouch.x, g_ManualTouch.y);
io.MouseDown[0] = g_ManualTouch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty SGame Ultimate", &g_ShowMenu)) {
ImGui::TextColored(ImVec4(0,1,0,1), "Event Count: %d", g_ManualTouch.count);
ImGui::Text("Last Pos: %.1f, %.1f", g_ManualTouch.x, g_ManualTouch.y);
ImGui::Text("Status: %s", g_ManualTouch.down ? "HOLDING" : "IDLE");
ImGui::Separator();
if (ImGui::Button("Reset Counter")) g_ManualTouch.count = 0;
static bool esp = true;
ImGui::Checkbox("Draw ESP", &esp);
}
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
// 针对王者荣耀,我们等待更久,等 libunity.so 完全展开
sleep(12);
// 1. Hook 渲染
void* swap_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (swap_addr) DobbyHook(swap_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
// 2. 尝试从 libandroid.so 强制获取符号
void* h_android = dlopen("libandroid.so", RTLD_NOW);
if (h_android) {
void* getEvent_addr = dlsym(h_android, "AInputQueue_getEvent");
if (getEvent_addr) {
LOGI("AInputQueue_getEvent found in libandroid.so, Hooking...");
DobbyHook(getEvent_addr, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
}
}
LOGI("Ultimate Input Strategy Loaded.");
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}