mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
145 lines
4.7 KiB
C++
145 lines
4.7 KiB
C++
#include <pthread.h>
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#include <unistd.h>
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <dlfcn.h>
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#include <android/input.h>
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#include "dobby.h"
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#define TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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static bool g_Initialized = false;
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// --- 触摸数据结构 ---
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struct {
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float x, y;
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bool down;
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// 使用 Frida 测出的分屏比例 (1426 / 2802)
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float scaleX = 0.5089f;
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float scaleY = 0.5089f;
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} g_Touch = {0, 0, false};
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 触摸事件处理逻辑 ---
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void handle_android_event(AInputEvent* event) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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float lx = AMotionEvent_getX(event, 0);
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float ly = AMotionEvent_getY(event, 0);
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// 映射坐标到 ImGui
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g_Touch.x = lx * g_Touch.scaleX;
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g_Touch.y = ly * g_Touch.scaleY;
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if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true;
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else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false;
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}
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}
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// --- InputConsumer Hook ---
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typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
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static p_InputConsumer_consume old_consume = nullptr;
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int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
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int res = old_consume(a, b, c, d, e, f);
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if (res == 0 && f && *f) {
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handle_android_event((AInputEvent*)*f);
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}
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return res;
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}
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// 渲染钩子函数
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (!g_Initialized) {
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LOGI("Successfully Entered Hook! Initializing ImGui...");
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EGLint width, height;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
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LOGI("Detected Display Size: %d x %d", width, height);
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)width, (float)height);
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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g_Initialized = true;
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LOGI("ImGui Initialized Successfully!");
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}
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// 同步触摸状态到 ImGui
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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// 强制显示一个简单的测试窗口
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Menu", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::TextColored(ImVec4(1,1,0,1), "Plugin Status: ACTIVE");
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ImGui::Separator();
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ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y);
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ImGui::Text("Package: com.tencent.jkchess");
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static bool test_check = true;
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ImGui::Checkbox("Test Feature", &test_check);
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ImGui::SliderFloat("ScaleX", &g_Touch.scaleX, 0.4f, 1.2f);
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if (ImGui::Button("Close Menu", ImVec2(-1, 60))) {
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// 逻辑处理
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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// 已根据要求修改为 5 秒
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LOGI("Step 1: Thread Started, sleeping 5s...");
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sleep(5);
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LOGI("Step 2: Searching for symbols...");
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// 1. Hook 渲染
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void* sym_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (sym_addr) {
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LOGI("Step 3: Found eglSwapBuffers at %p, Hooking...", sym_addr);
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DobbyHook(sym_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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}
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// 2. Hook 输入
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const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
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void* consume_addr = DobbySymbolResolver("libinput.so", consume_sym);
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if (consume_addr) {
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LOGI("Step 3.5: Found InputConsumer at %p, Hooking...", consume_addr);
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DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume);
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}
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LOGI("Step 4: All Done!");
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return nullptr;
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}
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__attribute__((constructor)) void init_plugin() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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