#include #include #include #include #include #include #include #include #include #include // 核心库包含 #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include #include #define LOG_TAG "JKMenu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) // --- 原始函数指针存储 --- typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); eglSwapBuffers_t orig_eglSwapBuffers = nullptr; // Vulkan 相关的简单定义 (用于寻找符号) typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo); vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr; // --- 全局状态 --- bool g_Initialized = false; bool g_ShowMenu = true; int g_Width = 0; int g_Height = 0; // 菜单渲染逻辑 void DrawImGuiMenu() { if (!g_ShowMenu) return; ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver); ImGui::Begin("JKMenu - Dual Renderer Support", &g_ShowMenu); ImGui::Text("Device: OnePlus Pad Pro 2"); ImGui::Text("Target: com.tencent.jkchess"); ImGui::Text("Screen: %dx%d", g_Width, g_Height); ImGui::Separator(); static float f = 0.5f; ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f); if (ImGui::Button("Hide Menu")) { g_ShowMenu = false; } ImGui::End(); } // OpenGL 渲染执行器 void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { LOGI("SUCCESS! OpenGL Render function triggered."); eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); if (g_Width <= 0 || g_Height <= 0) return; ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); if (ImGui_ImplOpenGL3_Init("#version 300 es")) { g_Initialized = true; LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height); } } if (g_Initialized) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); DrawImGuiMenu(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } } // Hook 回调: OpenGL EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { PerformRenderGLES(dpy, surface); return orig_eglSwapBuffers(dpy, surface); } // Hook 回调: Vulkan (仅做日志记录,提醒用户切换模式) void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) { static bool logged_vk = false; if (!logged_vk) { LOGI("DETECTED: Game is using Vulkan Renderer! ImGui GLES will NOT show."); LOGI("Please disable 'High Frame Rate' or 'Ultra Graphics' in game settings."); logged_vk = true; } return orig_vkQueuePresentKHR(queue, pPresentInfo); } // 动态搜索并 Hook void* hack_thread(void*) { LOGI("SO Loaded! Waiting 10s for engine..."); sleep(10); // 1. Hook OpenGL (主要渲染器) const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"}; for (const char* sym : gles_syms) { void* target = DobbySymbolResolver("libEGL.so", sym); if (!target) target = dlsym(RTLD_DEFAULT, sym); if (target) { LOGI("Found GLES target: %s at %p", sym, target); DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); } } // 2. Hook Vulkan (用于监测) void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); if (vk_target) { LOGI("Found Vulkan target: vkQueuePresentKHR at %p", vk_target); DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); } if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) { LOGE("CRITICAL: No render symbols found at all."); } return nullptr; } void __attribute__((constructor)) init() { pthread_t t; pthread_create(&t, nullptr, hack_thread, nullptr); }