#include #include #include #include #include #include #include #include #include // 核心库包含 #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include #include #define LOG_TAG "JKMenu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) // --- 原始函数指针存储 --- typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); eglSwapBuffers_t orig_eglSwapBuffers = nullptr; typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo); vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr; // --- 计数器:用于判断哪个渲染器在工作 --- std::atomic g_gles_calls{0}; std::atomic g_vulkan_calls{0}; // --- 全局状态 --- bool g_Initialized = false; bool g_ShowMenu = true; int g_Width = 0; int g_Height = 0; // 菜单渲染逻辑 (GLES) void DrawImGuiMenu() { if (!g_ShowMenu) return; ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver); ImGui::Begin("JKMenu - Renderer Detector", &g_ShowMenu); ImGui::Text("Target: com.tencent.jkchess"); ImGui::Separator(); ImGui::Text("GLES Call Count: %d", g_gles_calls.load()); ImGui::Text("Vulkan Call Count: %d", g_vulkan_calls.load()); ImGui::Separator(); if (g_vulkan_calls > 0 && g_gles_calls == 0) { ImGui::TextColored(ImVec4(1, 0, 0, 1), "STATUS: VULKAN ACTIVE"); ImGui::Text("Menu cannot show in GLES mode."); } else { ImGui::TextColored(ImVec4(0, 1, 0, 1), "STATUS: GLES ACTIVE"); static float f = 0.5f; ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f); } ImGui::End(); } // Hook 回调: OpenGL EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { g_gles_calls++; if (!g_Initialized) { eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); if (g_Width > 0 && g_Height > 0) { ImGui::CreateContext(); if (ImGui_ImplOpenGL3_Init("#version 300 es")) g_Initialized = true; } } if (g_Initialized) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); DrawImGuiMenu(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } return orig_eglSwapBuffers(dpy, surface); } // Hook 回调: Vulkan void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) { g_vulkan_calls++; return orig_vkQueuePresentKHR(queue, pPresentInfo); } // 探测线程 void* detector_thread(void*) { LOGI("Detector started. Analyzing rendering pipeline..."); sleep(10); // 等待游戏进入主画面 // Hook 两个可能的入口点 void* gles_ptr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (gles_ptr) DobbyHook(gles_ptr, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); void* vk_ptr = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); if (vk_ptr) DobbyHook(vk_ptr, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); // 每 3 秒输出一次探测结果 while (true) { int gles = g_gles_calls.exchange(0); int vk = g_vulkan_calls.exchange(0); if (gles > 0) { LOGI("[Detector] Result: OpenGL (GLES) is ACTIVE (%d fps)", gles); } else if (vk > 0) { LOGE("[Detector] Result: VULKAN is ACTIVE (%d fps). GLES Hook will not work!", vk); } else { LOGI("[Detector] Result: No rendering detected yet..."); } sleep(3); } return nullptr; } void __attribute__((constructor)) init() { pthread_t t; pthread_create(&t, nullptr, detector_thread, nullptr); }