#include #include #include #include #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #include #include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) // --- 全局状态 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; struct { float x, y; bool down; } g_Touch = {0, 0, false}; // --- 原函数指针 --- typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index); static p_getPointerId old_getPointerId = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --- 【核心】极简拦截器 --- // 参考主流做法:Hook getPointerId 是获取 InputEvent 最稳妥的时机 int32_t hook_getPointerId(const AInputEvent* event, size_t index) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 记录坐标和状态 g_Touch.x = AMotionEvent_getX(event, 0); g_Touch.y = AMotionEvent_getY(event, 0); if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; } return old_getPointerId(event, index); } // --- 渲染逻辑 --- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (g_Width <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); g_Width = (float)w; g_Height = (float)h; } if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配高分屏 g_Initialized = true; } ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Width, g_Height); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui::SetNextWindowSize(ImVec2(550, 400), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Lite", &g_ShowMenu)) { ImGui::Text("Simple Input Mode Active"); ImGui::Separator(); ImGui::Text("Touch: %.1f, %.1f (%s)", g_Touch.x, g_Touch.y, g_Touch.down ? "DOWN" : "UP"); static float f = 0.5f; ImGui::SliderFloat("Value Test", &f, 0.0f, 1.0f); if (ImGui::Button("Hide Menu")) g_ShowMenu = false; } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { // 渲染 Hook void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); // 输入 Hook: 锁定 libandroid.so 或直接从 RTLD_DEFAULT 找 // 绝大多数 Mod 使用 AMotionEvent_getPointerId 作为切入点 void* getPointerId = dlsym(RTLD_DEFAULT, "AMotionEvent_getPointerId"); if (getPointerId) { DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId); LOGI("Simple Hook Applied: getPointerId"); } return nullptr; } __attribute__((constructor)) void entry() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }