#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "JKMenu_SGame" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) static bool g_Initialized = false; static int g_Width = 0; static int g_Height = 0; typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay, EGLSurface); static eglSwapBuffers_t old_eglSwapBuffers = nullptr; // 绘制菜单 void DrawJKMenu() { if (!ImGui::GetCurrentContext()) return; // 设置默认位置和大小(仅第一次) ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver); ImGui::Begin("JKMenu for SGame", nullptr, ImGuiWindowFlags_None); ImGui::Text("Build Date: 2026-04-06"); ImGui::Text("Viewport: %dx%d", g_Width, g_Height); ImGui::Separator(); static bool hack_enabled = false; if (ImGui::Button("功能开关示例")) { hack_enabled = !hack_enabled; } ImGui::Text("状态: %s", hack_enabled ? "已开启" : "已关闭"); if (ImGui::Button("卸载插件")) { // 可以在这里写卸载逻辑 } ImGui::End(); } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) { // 获取屏幕分辨率 eglQuerySurface(dpy, surf, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surf, EGL_HEIGHT, &g_Height); if (!g_Initialized) { if (g_Width > 0 && g_Height > 0) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); // 字体缩放自适应手机高分屏 io.FontGlobalScale = 2.0f; // 初始化渲染后端 // 注意:在 Hook 环境下不需要调用 ImGui_ImplAndroid_Init // 因为我们没有 NativeWindow,通常只用 OpenGL3 后端 ImGui_ImplOpenGL3_Init("#version 300 es"); g_Initialized = true; LOGI("ImGui Initialized! Screen: %dx%d", g_Width, g_Height); } } if (g_Initialized) { ImGui_ImplOpenGL3_NewFrame(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); io.DeltaTime = 1.0f / 60.0f; ImGui::NewFrame(); DrawJKMenu(); ImGui::Render(); // 渲染 ImGui ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } return old_eglSwapBuffers(dpy, surf); } void* init_thread(void*) { LOGI("Thread started, waiting for game load..."); // 增加延迟确保 libEGL.so 已经完全加载到内存 sleep(15); // 尝试寻找 eglSwapBuffers 地址 void* egl_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (!egl_addr) { egl_addr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); } if (egl_addr) { LOGI("Found eglSwapBuffers at %p, hooking...", egl_addr); DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); if (old_eglSwapBuffers) { LOGI("Hook eglSwapBuffers Success!"); } else { LOGE("DobbyHook failed to return original function."); } } else { LOGE("Failed to find eglSwapBuffers!"); } return nullptr; } // 当 SO 被 dlopen 加载时自动调用 __attribute__((constructor)) void _init() { pthread_t tid; pthread_create(&tid, nullptr, init_thread, nullptr); } // 也可以保留 JNI_OnLoad 作为双重保险 JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) { return JNI_VERSION_1_6; }