#include #include #include #include #include #include #include #include #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #define LOG_TAG "JK_DEBUG" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; static int g_Width = 0, g_Height = 0; typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); static eglSwapBuffers_t orig_eglSwapBuffers = nullptr; // --- 字体加载函数 --- void LoadChineseFont() { ImGuiIO& io = ImGui::GetIO(); static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin 0x2000, 0x206F, // General Punctuation 0x3000, 0x30FF, // CJK Symbols 0x4E00, 0x9FAF, // CJK Unified Ideographs 0xFF00, 0xFFEF, // Halfwidth/Fullwidth 0, }; ImFontConfig config; config.SizePixels = 40.0f; config.OversampleH = 2; config.OversampleV = 2; const char* fontPath = "/system/fonts/NotoSansCJK-Regular.ttc"; if (access(fontPath, R_OK) == 0) { // 尝试加载索引 2 (通常是简体中文) if (!io.Fonts->AddFontFromFileTTF(fontPath, 40.0f, &config, ranges)) { LOGI("JKMenu: 索引 2 加载失败,回退到默认索引"); io.Fonts->AddFontFromFileTTF(fontPath, 40.0f, &config, ranges); } LOGI("JKMenu: 字体加载路径: %s", fontPath); } else { LOGI("JKMenu: 无法访问系统字体,使用默认字体"); io.Fonts->AddFontDefault(); } } // --- 输入拦截 --- bool HandleInput(AInputEvent* event) { if (!g_Initialized || !g_ShowMenu) return false; ImGuiIO& io = ImGui::GetIO(); int32_t type = AInputEvent_getType(event); if (type == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); io.MousePos = ImVec2(x, y); if (action == AMOTION_EVENT_ACTION_DOWN) io.MouseDown[0] = true; else if (action == AMOTION_EVENT_ACTION_UP) io.MouseDown[0] = false; // 如果点击在菜单窗口上,拦截掉,不传递给游戏 if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) || ImGui::IsAnyItemActive()) { return true; } } return false; } EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); if (g_Width > 0 && g_Height > 0) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); // 修复点:在这里获取 io 引用 // 样式调整 ImGuiStyle& style = ImGui::GetStyle(); style.WindowRounding = 10.0f; style.FrameRounding = 6.0f; style.ScaleAllSizes(2.0f); // 针对高分辨率屏幕整体放大 UI LoadChineseFont(); ImGui_ImplOpenGL3_Init("#version 300 es"); io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); g_Initialized = true; } } if (g_Initialized && g_ShowMenu) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver); if (ImGui::Begin("JKMenu 控制面板", &g_ShowMenu)) { ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: 运行中 (绘制正常)"); ImGui::Separator(); static bool esp = false; ImGui::Checkbox("玩家透视", &esp); static float radius = 150.0f; ImGui::SliderFloat("自瞄范围", &radius, 50.0f, 500.0f); if (ImGui::Button("退出菜单", ImVec2(-1, 60))) { g_ShowMenu = false; } } ImGui::End(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } return orig_eglSwapBuffers(dpy, surface); } void* main_thread(void*) { sleep(5); void* swap_ptr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (swap_ptr) { DobbyHook(swap_ptr, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); } return nullptr; } void __attribute__((constructor)) init() { pthread_t t; pthread_create(&t, nullptr, main_thread, nullptr); }