#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; /** * 分屏坐标对齐逻辑: * 物理分辨率 (wm size): 2400 x 3392 * 渲染分辨率 (EGL Query): 1426 x 1008 * 比例计算: * X = 1426 / 2400 = 0.594166667 * Y = 1008 / 3392 = 0.297169811 */ struct { float x, y; bool down; // 采用物理分辨率对齐后的精确比例 float scaleX = 0.594166667f; float scaleY = 0.297169811f; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // 触摸事件分发处理 void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 拿取系统原始物理坐标 float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); // 像素级映射转换 g_Touch.x = lx * g_Touch.scaleX; g_Touch.y = ly * g_Touch.scaleY; if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } // Hook InputConsumer::consume (解决分屏触摸的关键) typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f); } return res; } // 渲染钩子 EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint width, height; eglQuerySurface(dpy, surface, EGL_WIDTH, &width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); if (width <= 0 || height <= 0) return old_eglSwapBuffers(dpy, surface); if (!g_Initialized) { LOGI("Initializing ImGui... Render: %d x %d", width, height); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); // 针对 2400x3392 高分屏调整 UI 大小 ImGui::GetStyle().ScaleAllSizes(4.0f); io.FontGlobalScale = 4.0f; ImGui_ImplOpenGL3_Init("#version 300 es"); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)width, (float)height); // 将转换后的坐标传递给 ImGui io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 绘制一个同步圆点:如果这个圆点不在你指尖,说明 wm size 有误或系统有额外偏移 if (g_Touch.down) { ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); } ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(800, 500), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Precision", nullptr, ImGuiWindowFlags_NoCollapse)) { ImGui::Text("Physical: 2400x3392"); ImGui::Text("Render: %d x %d", width, height); ImGui::Text("Input: %.1f, %.1f", g_Touch.x, g_Touch.y); ImGui::Separator(); static bool test_check = true; ImGui::Checkbox("Precision Mode", &test_check); if (ImGui::Button("Reset Menu Pos", ImVec2(-1, 80))) { ImGui::SetWindowPos(ImVec2(100, 100)); } ImGui::End(); } ImGui::Render(); // 渲染保护 GLint last_depth; glGetIntegerv(GL_DEPTH_TEST, &last_depth); glDisable(GL_DEPTH_TEST); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); if (last_depth) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { // 注入后等待 5 秒,确保游戏渲染已稳定 LOGI("Plugin thread started. Sleeping 5s..."); sleep(5); // 1. Hook 渲染 void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_egl) { DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); } // 2. Hook 输入 const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume_addr = DobbySymbolResolver("libinput.so", consume_sym); if (consume_addr) { DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); LOGI("InputConsumer Hooked Successfully!"); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }