#include #include #include #include #include #include #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #include #define LOG_TAG "AndKitty_Final" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) // --- 状态存储 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; struct { float x, y; bool down; } g_TouchData = {0, 0, false}; // --- 原函数指针 --- // 对应日志中的符号: android::InputConsumer::consume(...) typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, nsecs_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --- 核心底层 Hook --- int hook_InputConsumer_consume(void* instance, void* factory, bool consumeBatches, nsecs_t frameTime, uint32_t* outSeq, void** outEvent) { // 先执行原函数,获取事件 int result = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); // result == 0 说明成功消耗了一个事件 (OK) if (result == 0 && outEvent && *outEvent) { void* event = *outEvent; // 这里的 event 实际上是 android::MotionEvent* // 我们通过导入 libandroid.so 的函数来解析这个对象,这是最稳妥的,不需要管偏移 typedef int (*p_getType)(void*); typedef int (*p_getAction)(void*); typedef float (*p_getX)(void*, size_t); typedef float (*p_getY)(void*, size_t); static p_getType _getType = (p_getType)dlsym(RTLD_DEFAULT, "AInputEvent_getType"); static p_getAction _getAction = (p_getAction)dlsym(RTLD_DEFAULT, "AMotionEvent_getAction"); static p_getX _getX = (p_getX)dlsym(RTLD_DEFAULT, "AMotionEvent_getX"); static p_getY _getY = (p_getY)dlsym(RTLD_DEFAULT, "AMotionEvent_getY"); if (_getType && _getType(event) == 1) { // AINPUT_EVENT_TYPE_MOTION int action = _getAction(event) & 0xFF; // AMOTION_EVENT_ACTION_MASK float x = _getX(event, 0); float y = _getY(event, 0); if (x >= 0 && y >= 0) { g_TouchData.x = x; g_TouchData.y = y; if (action == 0) g_TouchData.down = true; // ACTION_DOWN else if (action == 1) g_TouchData.down = false; // ACTION_UP else if (action == 3) g_TouchData.down = false; // ACTION_CANCEL } } } return result; } // --- 渲染逻辑 --- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (g_Width <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); g_Width = (float)w; g_Height = (float)h; } if (!g_Initialized) { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Width, g_Height); io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::StyleColorsDark(); g_Initialized = true; } // 强制同步底层拦截到的坐标 ImGuiIO& io = ImGui::GetIO(); io.MousePos = ImVec2(g_TouchData.x, g_TouchData.y); io.MouseDown[0] = g_TouchData.down; io.DeltaTime = 1.0f / 60.0f; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) { ImGui::Text("Touch Pos: %.1f, %.1f", g_TouchData.x, g_TouchData.y); ImGui::Text("Status: %s", g_TouchData.down ? "DOWN" : "UP"); static float val = 0.5f; ImGui::SliderFloat("Slider", &val, 0.0f, 1.0f); } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(5); // 1. Hook 渲染 void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); // 2. Hook 底层输入 (使用日志中发现的符号) // 注意:libinput.so 在不同系统可能路径不同,直接从内存搜索符号最稳 void* consume_addr = dlsym(RTLD_DEFAULT, "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (consume_addr) { DobbyHook(consume_addr, (void*)hook_InputConsumer_consume, (void**)&old_consume); LOGI("Successfully Hooked InputConsumer::consume"); } else { LOGI("Failed to find consume symbol via RTLD_DEFAULT"); } return nullptr; } __attribute__((constructor)) void entry() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }