# imgui_xl **Dear ImGui XL** — An enhanced community fork of [Dear ImGui](https://github.com/ocornut/imgui), focused on backend improvements, CI/CD fixes, and extended tooling. [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![Upstream](https://img.shields.io/badge/upstream-ocornut%2Fimgui-blue)](https://github.com/ocornut/imgui) [![Live Demo](https://img.shields.io/badge/demo-GitHub%20Pages-green)](https://turtle-pb.github.io/imgui_xl/) [![PRs Merged](https://img.shields.io/badge/upstream%20PRs%20merged-3-brightgreen)](https://github.com/ocornut/imgui/pulls?q=is%3Apr+author%3ATurtle-PB) > Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer-agnostic, and self-contained (no external dependencies). ## Live Demos | Demo | Description | Link | |------|-------------|------| | **Live ImGui (WASM)** | Actual Dear ImGui compiled to WebAssembly via Emscripten | [wasm/index.html](https://turtle-pb.github.io/imgui_xl/wasm/index.html) | | **Showcase** | Landing page with all demos + PR list | [turtle-pb.github.io/imgui_xl](https://turtle-pb.github.io/imgui_xl/) | | **Echonation Visual** | 5-mode audio-reactive canvas demo | [echonation.html](https://turtle-pb.github.io/imgui_xl/echonation.html) | | **Widget Playground** | Visual GUI Builder — drag & drop widget designer (Visual Basic/Delphi style) | [widgets_playground.html](https://turtle-pb.github.io/imgui_xl/widgets_playground.html) | | **Pixel OS Model** | Interactive Pixel 8 Pro phone simulator with working browser | [pixel_os_demo.html](https://turtle-pb.github.io/imgui_xl/pixel_os_demo.html) | ## Widget Playground (Visual GUI Builder) A **drag-and-drop GUI designer** for Dear ImGui, inspired by Visual Basic and Delphi form builders: - **Toolbox** with 12 widget types: Button, Text, InputText, Checkbox, RadioButton, Slider, ProgressBar, ColorEdit, Combo, Separator, Group, SameLine - **Drag & drop** widgets from toolbox to canvas - **Move & resize** widgets directly on canvas - **Properties panel** — edit position, size, text, color, visibility, enabled state - **Widget list** — hierarchical view of all placed widgets - **Export** — generate ImGui C++ code or JSON layout to clipboard - **Console** — command interface with `help`, `clear`, `count`, `list`, `delete`, `export` ### Sample Layouts Five ready-made layouts via the **Samples** menu: Audio Mixer, Settings Panel, Media Player, Color Picker, Debug Console — plus a full **Pioneer DJ-S11 Mixer** (2 decks, 3-band EQ, crossfader, jog wheels, FX). ### Perform Mode & Web MIDI - **Perform Mode** (`P` key or ▶ Perform): all placed widgets become live controls — draggable sliders, toggleable buttons, rotatable jog wheels, animated VU meters - **Web MIDI** (Chrome/Edge/Opera): connect any MIDI controller, **MIDI Learn** (`L` key) to map hardware CC/notes/pitch-bend to on-screen widgets, MIDI OUT feedback for LED rings and motor faders - **Probe MIDI**: hardware diagnostics with input/output enumeration + live message monitor - **Numark Mixstream Pro preset** included as a starter mapping (requires Computer/MIDI mode on the unit) ### Built-in Audio Engine (DJ-S11) The DJ-S11 sample includes a **fully functional audio engine** via Web Audio API: - **2 royalty-free procedural tracks**, synthesized in-browser (no samples, no licensing, works offline): House 128 BPM on Deck A, Breakbeat 140 BPM on Deck B - **PLAY / CUE / SYNC** — working sequencer per deck with beatmatching - **3-band EQ** (HI/MID/LOW) per channel via BiquadFilters - **Channel faders + equal-power crossfader** - **Pitch control** ±8% per deck - **Master volume + real RMS VU meters** (AnalyserNode) - **Jog wheels** nudge playback phase - **FX**: ECHO on master (delay + feedback) - Live playhead progress bars and time counters on each deck ## Upstream Contributions This fork tracks upstream and contributes back via PRs: | PR | Issue | Description | Status | |----|-------|-------------|--------| | [#9467](https://github.com/ocornut/imgui/pull/9467) | [#8878](https://github.com/ocornut/imgui/issues/8878) | Android CI: Pin Gradle 9.4.1 via setup-gradle action | **MERGED** ✅ | | [#9473](https://github.com/ocornut/imgui/pull/9473) | [#8802](https://github.com/ocornut/imgui/issues/8802) | OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture() | **MERGED** ✅ | | [#9474](https://github.com/ocornut/imgui/pull/9474) | [#6627](https://github.com/ocornut/imgui/issues/6627) | Android: Clear mouse pos on touch release + SDL2: Restore StartTextInput | **MERGED** ✅ | | [#9481](https://github.com/ocornut/imgui/pull/9481) | [#8597](https://github.com/ocornut/imgui/issues/8597) | DX9/Allegro5/SDLRenderer2/SDLRenderer3: Defer texture destruction until UnusedFrames > 0 | Open | | [#9468](https://github.com/ocornut/imgui/pull/9468) | [#9390](https://github.com/ocornut/imgui/issues/9390) | Vulkan: Fixed use-after-free in multi-viewport dynamic rendering | Closed | | [#9469](https://github.com/ocornut/imgui/pull/9469) | [#3446](https://github.com/ocornut/imgui/issues/3446) | Android: Move JNI keyboard/clipboard into backend, add display metrics | Open (under review) | ### Bug Fixes Summary **Merged upstream (3 PRs):** - **Android CI** — Pinned Gradle 9.4.1 via `setup-gradle` action, no binaries (#9467) - **OpenGL GL_UNPACK state** — Backup/restore `GL_UNPACK_ROW_LENGTH` and `GL_UNPACK_ALIGNMENT` in UpdateTexture() to prevent caller state corruption (#9473) - **Android touch release** — Clear mouse position on `AMOTION_EVENT_ACTION_UP` so buttons don't stay hovered (#6627) - **SDL2 soft keyboard** — Restored `SDL_StartTextInput()`/`SDL_StopTextInput()` under `#ifdef __ANDROID__` for on-screen keyboard (#7636) **Open PRs (2):** - **Texture destroy deferral** — Defer destruction until `UnusedFrames > 0` in DX9, Allegro5, SDLRenderer2, SDLRenderer3, matching all other backends. Addresses multi-threaded rendering safety concerns raised in #8597. (#9481) - **Android backend cleanup** — Move JNI keyboard/clipboard into backend, add display metrics, breaking change to Init() signature (#9469, under review by Omar) ## Go Bindings This fork includes Go (cgo) bindings for Dear ImGui: ``` bindings/go/ imgui_bridge.h/.cpp — Thin C API bridge (extern "C") imgui.go — Go cgo wrapper package README.md — Full documentation examples/example_golang/ main.go — Null-mode example Makefile — Build targets ``` ## Sync Status | Branch | Tracks | Status | |--------|--------|--------| | `master` | `upstream/master` | Synced | | `docking` | `upstream/docking` | Synced | ## Quick Start ```bash # Clone git clone https://github.com/Turtle-PB/imgui_xl.git cd imgui_xl # Build example_null (no backend dependencies needed) # Windows (MinGW) mingw32-make -C examples/example_null # Windows (MSVC) cd examples\example_null .\build_win32.bat # Linux/macOS cd examples/example_null make ``` ## Contributing See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines on submitting issues, PRs, and syncing with upstream. ## License MIT License — see [LICENSE.txt](LICENSE.txt) for details. ## Credits Dear ImGui is developed by [Omar Cornut](https://github.com/ocornut) and every direct or indirect [contributor](https://github.com/ocornut/imgui/graphs/contributors) to the GitHub repository. Echonation visuals inspired by [@Echonation](https://youtube.com/@echonationmusic). Fork by [Paul Adcock](https://github.com/Turtle-PB) (Turtle-PB).