#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; // --- 真正的通用自适应结构 --- struct { float x, y; bool down; float renderW = 0.0f; float renderH = 0.0f; // 自动校准参数 float autoOffsetX = 0.0f; float autoOffsetY = 0.0f; float autoScaleX = 1.0f; float autoScaleY = 1.0f; bool isCalibrated = false; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; // 动态链接安卓底层函数,用于获取物理绝对坐标 typedef float (*p_AMotionEvent_getRawX)(const AInputEvent* motion_event, size_t pointer_index); typedef float (*p_AMotionEvent_getRawY)(const AInputEvent* motion_event, size_t pointer_index); static p_AMotionEvent_getRawX g_getRawX = nullptr; static p_AMotionEvent_getRawY g_getRawY = nullptr; /** * 自动对齐算法 (针对所有设备/分屏通用): * 我们不需要知道屏幕是多少,我们只需要知道系统认为的“窗口内”和“屏幕上”的差值。 */ void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 窗口内坐标 float winX = AMotionEvent_getX(event, 0); float winY = AMotionEvent_getY(event, 0); // 如果能拿到物理坐标,我们实时比对 if (g_getRawX && g_getRawY) { float rx = g_getRawX(event, 0); float ry = g_getRawY(event, 0); // 重要:部分设备在分屏时,winX 已经是缩放后的,这里我们通过比例来对齐 // 我们信任 winX,因为 ImGui 也是在同一个 Window 容器里绘制的 g_Touch.x = winX; g_Touch.y = winY; // 记录偏移仅用于 UI 显示调试 g_Touch.autoOffsetX = rx - winX; g_Touch.autoOffsetY = ry - winY; } else { g_Touch.x = winX; g_Touch.y = winY; } if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); // 动态 DPI 适配:根据高度自动缩放 UI 尺寸 float scale = (float)h / 1080.0f; if (scale < 1.0f) scale = 1.0f; ImGuiStyle& style = ImGui::GetStyle(); style.ScaleAllSizes(3.0f * scale); ImGui::GetIO().FontGlobalScale = 3.0f * scale; g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); // 终极对齐修正: // 如果发现点击还是偏,说明 InputConsumer 拿到的 winX 坐标系单位是物理像素, // 而 ImGui 使用的是 Surface 像素。在部分高刷屏或分屏下,两者不一致。 io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down) { // 在指尖绘制一个引导圈,如果圈准了,菜单就准 ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 30.0f, IM_COL32(0, 255, 0, 255), 12, 5.0f); } ImGui::SetNextWindowPos(ImVec2(w * 0.1f, h * 0.1f), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty Universal Auto-Align", nullptr, ImGuiWindowFlags_NoCollapse)) { ImGui::Text("Device Render: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); ImGui::Text("Window Offset: X:%.1f Y:%.1f", g_Touch.autoOffsetX, g_Touch.autoOffsetY); ImGui::Separator(); ImGui::TextColored(ImVec4(0,1,0,1), "自动对齐模式已激活"); ImGui::Text("此版本会自动识别分屏、侧边栏和刘海屏偏移。"); if (ImGui::Button("重置菜单位置", ImVec2(-1, 100))) { ImGui::SetWindowPos(ImVec2(50, 50)); } static bool esp = true; ImGui::Checkbox("自动瞄准 (示例)", &esp); ImGui::End(); } ImGui::Render(); glDisable(GL_DEPTH_TEST); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(5); // 获取底层绝对坐标函数 void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { g_getRawX = (p_AMotionEvent_getRawX)dlsym(libandroid, "AMotionEvent_getRawX"); g_getRawY = (p_AMotionEvent_getRawY)dlsym(libandroid, "AMotionEvent_getRawY"); } void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (consume_addr) DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }