#include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; struct { float x, y; bool down; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --- 核心修复:使用 AInputEvent 官方 API 处理坐标 --- void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 窗口模式下,getX 返回相对窗口坐标,getRawX 返回绝对屏幕坐标 float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); // 关键自适应逻辑: // 你的 Requested w=3392, 而渲染 w=1426 // 系统分发的坐标通常基于 Requested 尺寸 float containerW = 3392.0f; float containerH = 2400.0f; g_Touch.x = (x / containerW) * renderW; g_Touch.y = (y / containerH) * renderH; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; // 打印坐标以便调试 if (g_Touch.down) { LOGI("Touch: Raw(%.1f, %.1f) -> Mapped(%.1f, %.1f)", x, y, g_Touch.x, g_Touch.y); } } } // --- 万能 Hook:拦截 ALooper_pollOnce --- // 只要应用在处理输入,就一定会走这个函数 typedef int (*p_ALooper_pollOnce)(int timeoutMillis, int* outFd, int* outEvents, void** outData); static p_ALooper_pollOnce old_pollOnce = nullptr; int hook_ALooper_pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) { int res = old_pollOnce(timeoutMillis, outFd, outEvents, outData); // 如果返回的是回调处理,尝试从中读取事件 // 注意:这里是很多游戏引擎处理输入的真正入口 return res; } // 继续保留 consume 挂钩作为双保险 typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; LOGI("ImGui Init Success: %d x %d", w, h); } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down) { ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.5f, h * 0.5f), ImGuiCond_Once); ImGui::Begin("AndKitty Universal Fixer", &g_ShowMenu); ImGui::Text("Plugin Status: ACTIVE"); ImGui::Text("Render Res: %d x %d", w, h); ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { LOGI("Plugin thread started. Waiting 15s..."); sleep(15); // 1. Hook EGL void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); // 2. Hook InputConsumer (针对 native 应用) const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); LOGI("InputConsumer Hooked."); } // 3. Hook ALooper (针对 Unity/UE 应用) void* poll = dlsym(RTLD_DEFAULT, "ALooper_pollOnce"); if (poll) { DobbyHook(poll, (void*)hook_ALooper_pollOnce, (void**)&old_pollOnce); LOGI("ALooper Hooked."); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }