#include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; struct { float x, y; bool down; float scaleX = 1.0f; float scaleY = 1.0f; float offsetX = 0.0f; float offsetY = 0.0f; bool calibrated = false; float lastLocalX, lastLocalY; float maxSeenX = 0.0f; // 用于动态探测屏幕逻辑宽度 } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; // 核心修复:动态探测逻辑宽度 // 如果红点往右偏,通常是因为 scaleX 太大。 // 我们通过追踪用户点击的最大 X 坐标,来推断系统的 Requested Width if (action == AMOTION_EVENT_ACTION_MOVE || action == AMOTION_EVENT_ACTION_DOWN) { if (lx > g_Touch.maxSeenX) g_Touch.maxSeenX = lx; } if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { // 初始猜测:如果是超大坐标系 if (lx > renderW && lx > 2000.0f) { g_Touch.scaleX = renderW / 3392.0f; g_Touch.scaleY = renderH / 2400.0f; } else { g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; } // 注意:这里先不设 calibrated = true,允许动态调整 } // 计算最终坐标 g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX; g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down) { // 绘制十字准星辅助对齐 ImGui::GetBackgroundDrawList()->AddLine(ImVec2(0, g_Touch.y), ImVec2(io.DisplaySize.x, g_Touch.y), IM_COL32(255, 0, 0, 150)); ImGui::GetBackgroundDrawList()->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, io.DisplaySize.y), IM_COL32(255, 0, 0, 150)); ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.85f, 0), ImGuiCond_Once); ImGui::Begin("AndKitty Precision Fix", &g_ShowMenu); ImGui::Text("Render Res: %d x %d", w, h); ImGui::Text("Max Input X Detected: %.1f", g_Touch.maxSeenX); ImGui::Text("Current ScaleX: %.4f", g_Touch.scaleX); ImGui::Separator(); ImGui::Text("If red dot is too far RIGHT, decrease Scale X"); if (ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.1f, 1.2f, "%.4f")) g_Touch.calibrated = true; if (ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -300.0f, 300.0f, "%.0f")) g_Touch.calibrated = true; ImGui::Spacing(); // 针对红点往右偏的快速修复方案 if (ImGui::Button("Fix: Red Dot Too Far Right", ImVec2(-1, 100))) { // 如果 maxSeenX 存在,我们尝试用它作为分母 if (g_Touch.maxSeenX > w) { g_Touch.scaleX = (float)w / g_Touch.maxSeenX; g_Touch.scaleY = (float)h / (g_Touch.maxSeenX * (2400.0f/3392.0f)); } else { g_Touch.scaleX *= 0.9f; // 每次缩小 10% } g_Touch.calibrated = true; } if (ImGui::Button("Reset Calibration", ImVec2(-1, 80))) { g_Touch.calibrated = false; g_Touch.maxSeenX = 0; g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; g_Touch.offsetX = 0; g_Touch.offsetY = 0; } if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); LOGI("Input System Active."); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }