#include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; // 存储自动校准后的比例和状态 struct { float x, y; bool down; float scaleX = 1.0f; // 默认缩放 float scaleY = 1.0f; bool calibrated = false; // 是否已完成首次校准 } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // 核心自适应处理:自动校准逻辑 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 获取逻辑坐标 (系统分发的,可能基于 3392x2400) float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); // 如果还没有校准,我们通过 AInputEvent 的内部属性动态计算 // 逻辑:如果逻辑坐标 x 远大于渲染宽度 renderW,说明需要缩放 if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { // 假设系统最大逻辑坐标是容器宽度,我们通过它和当前渲染宽度的比例来对齐 // 常见的 Android 逻辑单位基准是 3392.0f, 这里我们做动态探测 if (x > renderW || y > renderH) { g_Touch.scaleX = renderW / 3392.0f; // 你的 Requested w 默认值 g_Touch.scaleY = renderH / 2400.0f; // 你的 Requested h 默认值 } else { g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; } g_Touch.calibrated = true; LOGI("Auto Calibrated: ScaleX=%.3f, ScaleY=%.3f", g_Touch.scaleX, g_Touch.scaleY); } // 应用缩放系数,将坐标映射回 ImGui 渲染区域 g_Touch.x = x * g_Touch.scaleX; g_Touch.y = y * g_Touch.scaleY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; if (g_Touch.down) { LOGI("Touch Event: Logic(%.1f, %.1f) -> Mapped(%.1f, %.1f)", x, y, g_Touch.x, g_Touch.y); } } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); // 针对高分屏放大 UI g_Initialized = true; LOGI("ImGui Init: %d x %d", w, h); } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 在触碰点画一个红色指示圆圈,用于验证是否完全对齐 if (g_Touch.down) { ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); } if (g_ShowMenu) { ImGui::Begin("AndKitty Auto-Adaptive", &g_ShowMenu); ImGui::Text("Render Res: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y); ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); ImGui::Separator(); if (ImGui::SliderFloat("Manual Scale X", &g_Touch.scaleX, 0.1f, 2.0f)) g_Touch.calibrated = true; if (ImGui::SliderFloat("Manual Scale Y", &g_Touch.scaleY, 0.1f, 2.0f)) g_Touch.calibrated = true; if (ImGui::Button("Reset Calibration", ImVec2(-1, 80))) { g_Touch.calibrated = false; } if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); LOGI("InputConsumer Hooked."); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }