#include #include #include #include #include #include #include #include #include #include // 核心库包含 #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include #include #define LOG_TAG "JKMenu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) // --- 原始函数指针存储 --- typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); eglSwapBuffers_t orig_eglSwapBuffers = nullptr; typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo); vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr; // --- 全局状态 --- bool g_Initialized = false; bool g_ShowMenu = true; int g_Width = 0; int g_Height = 0; bool g_IsVulkanMode = false; // 菜单渲染逻辑 (仅限 GLES 环境) void DrawImGuiMenu() { if (!g_ShowMenu) return; ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver); ImGui::Begin("JKMenu - Renderer Check", &g_ShowMenu); ImGui::Text("Device: OnePlus Pad Pro 2"); ImGui::Text("Target: com.tencent.jkchess"); ImGui::Text("Mode: %s", g_IsVulkanMode ? "Vulkan (Unsupported)" : "GLES3 (Active)"); ImGui::Text("Screen: %dx%d", g_Width, g_Height); ImGui::Separator(); if (g_IsVulkanMode) { ImGui::TextColored(ImVec4(1, 0, 0, 1), "ERROR: Cannot draw in Vulkan mode!"); ImGui::Text("Please disable High Quality in settings."); } else { static float f = 0.5f; ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f); } if (ImGui::Button("Hide Menu")) { g_ShowMenu = false; } ImGui::End(); } // OpenGL 渲染执行器 void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { LOGI("SUCCESS! OpenGL (GLES) Render triggered."); eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); if (g_Width <= 0 || g_Height <= 0) return; ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); if (ImGui_ImplOpenGL3_Init("#version 300 es")) { g_Initialized = true; LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height); } } if (g_Initialized) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); DrawImGuiMenu(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } } // Hook 回调: OpenGL EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { g_IsVulkanMode = false; PerformRenderGLES(dpy, surface); return orig_eglSwapBuffers(dpy, surface); } // Hook 回调: Vulkan void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) { static int vk_warn_count = 0; g_IsVulkanMode = true; if (vk_warn_count % 300 == 0) { LOGE("Vulkan Present triggered! Please switch game to GLES mode to see menu."); } vk_warn_count++; return orig_vkQueuePresentKHR(queue, pPresentInfo); } // 动态搜索并 Hook void* hack_thread(void*) { LOGI("SO Loaded! Starting Multi-Renderer Scanner..."); sleep(10); // 1. 尝试 Hook OpenGL (GLES) const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"}; for (const char* sym : gles_syms) { void* target = DobbySymbolResolver("libEGL.so", sym); if (!target) target = dlsym(RTLD_DEFAULT, sym); if (target) { LOGI("Found GLES Hook Point: %s at %p", sym, target); DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); } } // 2. 尝试 Hook Vulkan (仅用于识别状态) void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); if (vk_target) { LOGI("Found Vulkan Hook Point: vkQueuePresentKHR at %p", vk_target); DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); } if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) { LOGE("Could not find any render functions!"); } return nullptr; } void __attribute__((constructor)) init() { pthread_t t; pthread_create(&t, nullptr, hack_thread, nullptr); }