#include #include #include #include #include #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #include #include #include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) // --- 全局状态 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; // 用于诊断的数据 struct { float rawX, rawY; bool isDown; int eventCount; } g_Diag = {0, 0, false, 0}; // --- 原函数指针 --- typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event); static p_AInputQueue_getEvent old_getEvent = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --- 获取精确时间 --- double get_tick_count() { struct timespec res; clock_gettime(CLOCK_MONOTONIC, &res); return (double)res.tv_sec + (double)res.tv_nsec / 1e9; } // --- 核心:强制输入修正 --- int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) { int res = old_getEvent(queue, out_event); if (res >= 0 && g_ShowMenu && out_event && *out_event && g_Initialized) { AInputEvent* event = *out_event; ImGuiIO& io = ImGui::GetIO(); if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 1. 记录原始坐标用于 UI 显示诊断 g_Diag.rawX = AMotionEvent_getX(event, 0); g_Diag.rawY = AMotionEvent_getY(event, 0); g_Diag.eventCount++; // 2. 强制覆盖 ImGui 的坐标系统 (核心修复) io.MousePos = ImVec2(g_Diag.rawX, g_Diag.rawY); if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { g_Diag.isDown = true; io.MouseDown[0] = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Diag.isDown = false; io.MouseDown[0] = false; } // 3. 调用官方处理函数 (主要为了处理键盘或其他状态,但坐标已被我们抢占) ImGui_ImplAndroid_HandleInputEvent(event); // 再次强制覆盖,防止 HandleInputEvent 把坐标改回负数 io.MousePos = ImVec2(g_Diag.rawX, g_Diag.rawY); } } return res; } // --- 渲染逻辑 --- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { static double last_time = 0; double current_time = get_tick_count(); if (g_Width <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); g_Width = (float)w; g_Height = (float)h; } if (!g_Initialized) { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Width, g_Height); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui_ImplAndroid_Init(nullptr); // 不传入 window,手动接管 ImGui::StyleColorsDark(); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; last_time = current_time; LOGI("Diagnostic ImGui Init: %.fx%.f", g_Width, g_Height); } // 修复 DeltaTime 确保拖拽逻辑生效 ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = (float)(current_time - last_time); if (io.DeltaTime <= 0) io.DeltaTime = 1.0f/60.0f; last_time = current_time; ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplAndroid_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(700, 500), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty Input Debugger", &g_ShowMenu)) { ImGui::TextColored(ImVec4(1, 1, 0, 1), "Diagnosis Info:"); ImGui::BulletText("Screen Size: %.0f x %.0f", g_Width, g_Height); ImGui::BulletText("Raw NDK Pos: %.1f, %.1f", g_Diag.rawX, g_Diag.rawY); ImGui::BulletText("ImGui IO Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y); ImGui::BulletText("Touch State: %s", g_Diag.isDown ? "DOWN" : "UP"); ImGui::BulletText("Events Captured: %d", g_Diag.eventCount); ImGui::Separator(); if (ImGui::Button("Reset Event Count")) g_Diag.eventCount = 0; ImGui::Separator(); static float test_slider = 0.5f; ImGui::SliderFloat("Test Drag", &test_slider, 0.0f, 1.0f); ImGui::TextColored(ImVec4(0, 1, 0, 1), "If 'ImGui IO Pos' is same as 'Raw NDK Pos',\ndragging should work now."); if (ImGui::Button("Close Menu")) g_ShowMenu = false; } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(5); // 等待游戏环境稳定 void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { void* getEvent = dlsym(libandroid, "AInputQueue_getEvent"); if (getEvent) { DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent); LOGI("Debugger Hook Ready."); } } return nullptr; } __attribute__((constructor)) void entry() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }