#include #include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "ZeroConfig_Drive" static bool g_Initialized = false; struct { float x = 0.0f; float y = 0.0f; bool down = false; float renderW = 0.0f; float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; bool isSizeAutoDetected = false; } g_Touch; // 高度缩放基准 static float g_DynamicScale = 1.0f; static float g_BaseWindowHeight = 0.0f; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; void AutoFetchDeviceResolution() { FILE* pipe = popen("wm size", "r"); if (!pipe) return; char buffer[128]; while (fgets(buffer, sizeof(buffer), pipe) != NULL) { int w = 0, h = 0; if (sscanf(buffer, "Physical size: %dx%d", &w, &h) == 2 || sscanf(buffer, "Override size: %dx%d", &w, &h) == 2) { g_Touch.physW = (float)std::max(w, h); g_Touch.physH = (float)std::min(w, h); g_Touch.isSizeAutoDetected = true; } } pclose(pipe); } void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float rawX = AMotionEvent_getX(event, 0); float rawY = AMotionEvent_getY(event, 0); float autoScaleX = g_Touch.renderW / g_Touch.physW; float autoScaleY = g_Touch.renderH / g_Touch.physH; g_Touch.x = rawX * autoScaleX; g_Touch.y = rawY * autoScaleY; if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } // ================================================================= // 核心照抄区 1:完美触摸不穿透 // ================================================================= int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { // 1. 先让系统原函数去读取事件 int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); if (res == 0 && outEvent && *outEvent) { // 2. 我们先拿到事件并转换坐标给 ImGui AInputEvent* event = (AInputEvent*)(*outEvent); handle_android_event(event); // 3. 【防穿透绝杀】判断当前手指是否点在菜单上 if (g_Initialized && ImGui::GetCurrentContext() != nullptr) { ImGuiIO& io = ImGui::GetIO(); if (io.WantCaptureMouse) { // 如果点在菜单上,直接把底层传给游戏引擎的事件指针“没收” *outEvent = nullptr; // 返回 -EWOULDBLOCK (-11),欺骗安卓系统,让它以为当前队列为空! return -11; } } } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; float deviceScale = (float)h / 1000.0f; if (deviceScale < 1.0f) deviceScale = 1.0f; float finalScale = deviceScale * g_DynamicScale; static ImGuiStyle default_style; static bool style_backed_up = false; if (!style_backed_up) { default_style = ImGui::GetStyle(); style_backed_up = true; } ImGuiStyle& style = ImGui::GetStyle(); style = default_style; style.ScaleAllSizes(3.0f * finalScale); style.WindowRounding = 12.0f; style.WindowMinSize = ImVec2(100.0f, 100.0f); io.FontGlobalScale = 3.0f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down) { ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); } if (g_BaseWindowHeight == 0.0f) { g_BaseWindowHeight = h * 0.45f; } ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.7f, g_BaseWindowHeight), ImGuiCond_FirstUseEver); if (ImGui::Begin("Zero-Config Engine")) { float currentHeight = ImGui::GetWindowHeight(); g_DynamicScale = currentHeight / g_BaseWindowHeight; if (g_DynamicScale < 0.4f) g_DynamicScale = 0.4f; if (g_DynamicScale > 3.0f) g_DynamicScale = 3.0f; ImGui::TextColored(ImVec4(0, 1, 1, 1), "[*] Magic Resize Active"); ImGui::Separator(); ImGui::Text("Render Surface: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); if (g_Touch.isSizeAutoDetected) { ImGui::TextColored(ImVec4(0, 1, 0, 1), "Physical Screen: %.0f x %.0f (Auto)", g_Touch.physW, g_Touch.physH); } else { ImGui::TextColored(ImVec4(1, 1, 0, 1), "Physical Screen: %.0f x %.0f (Fallback)", g_Touch.physW, g_Touch.physH); } ImGui::Separator(); ImGui::TextColored(ImVec4(1, 1, 0, 1), "-> Drag RIGHT edge to show more text."); ImGui::TextColored(ImVec4(1, 1, 0, 1), "-> Drag BOTTOM edge to ZOOM IN/OUT."); ImGui::Separator(); static bool esp_enabled = true; ImGui::Checkbox("Enable ESP (Demo)", &esp_enabled); static float test_slider = 50.0f; ImGui::SliderFloat("FOV Size", &test_slider, 0.0f, 100.0f); } ImGui::End(); ImGui::Render(); // ================================================================= // 核心照抄区 2:Viewport 渲染防污染机制 // ================================================================= // 备份游戏本身的 Viewport 和 深度测试状态 GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); GLint last_depth; glGetIntegerv(GL_DEPTH_TEST, &last_depth); // 关闭深度测试,防止 UI 被游戏的 3D 模型遮挡 glDisable(GL_DEPTH_TEST); // 强制把渲染视口设置到与我们的 DisplaySize 一致 // 这行就是 2.txt 里的:glViewport(0, 0, g_gl_width, g_gl_height); glViewport(0, 0, w, h); // 绘制 ImGui 数据 ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); // 完美复原游戏环境,游戏引擎就不会崩溃或画面扭曲 glViewport(last_viewport[0], last_viewport[1], last_viewport[2], last_viewport[3]); if (last_depth) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { AutoFetchDeviceResolution(); sleep(6); void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (consume_addr) DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }