#include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; struct { float x, y; bool down; float scaleX = 0.5089f; // 基于之前 Frida 测得的 1426/2802 float scaleY = 0.5089f; float offsetX = 0.0f; float offsetY = 0.0f; float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX; g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); if (!g_Initialized) { LOGI("Initializing ImGui for Surface: %dx%d", w, h); ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配高分屏 // 设置字体大小 ImGuiIO& io = ImGui::GetIO(); io.FontGlobalScale = 3.5f; g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplAndroid_NewFrame(); // 确保 Android 后端也更新 ImGui::NewFrame(); // 绘制常驻指示器 (如果菜单不出来,至少能看到左上角这个方块) ImGui::GetForegroundDrawList()->AddRectFilled(ImVec2(10, 10), ImVec2(60, 60), IM_COL32(0, 255, 0, 200)); if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_Once); ImGui::Begin("AndKitty Menu (SGame Fixed)", &g_ShowMenu, ImGuiWindowFlags_NoCollapse); ImGui::Text("Render Res: %d x %d", w, h); ImGui::Text("Input Logic: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); ImGui::Separator(); ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.3f, 1.0f, "%.4f"); ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -100.0f, 100.0f, "%.1f"); if (ImGui::Button("Reset Menu Position", ImVec2(-1, 80))) { ImGui::SetWindowPos(ImVec2(50, 50)); } if (ImGui::Button("Hide Menu (Click Green Box to show)", ImVec2(-1, 80))) { g_ShowMenu = false; } ImGui::End(); } else { // 如果菜单隐藏了,点击左上角绿方块恢复 if (g_Touch.down && g_Touch.x < 100 && g_Touch.y < 100) { g_ShowMenu = true; } } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { // 王者荣耀建议延迟 20-25 秒,避开启动时的环境检测和黑屏阶段 LOGI("Thread started, waiting 20s for injection..."); sleep(20); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) { DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); LOGI("Hooked eglSwapBuffers at %p", egl); } const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); LOGI("Hooked InputConsumer::consume"); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }