#include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // 渲染钩子函数 EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { LOGI("Successfully Entered Hook! Initializing ImGui..."); // 获取真实的屏幕分辨率 EGLint width, height; eglQuerySurface(dpy, surface, EGL_WIDTH, &width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); LOGI("Detected Display Size: %d x %d", width, height); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)width, (float)height); // 设置基本样式,让菜单大一点 ImGui::GetStyle().ScaleAllSizes(3.0f); ImGui_ImplOpenGL3_Init("#version 300 es"); g_Initialized = true; LOGI("ImGui Initialized Successfully!"); } ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 强制显示一个简单的测试窗口 ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty Menu", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::TextColored(ImVec4(1,1,0,1), "Plugin Status: ACTIVE"); ImGui::Separator(); ImGui::Text("Package: com.tencent.jkchess"); static bool test_check = true; ImGui::Checkbox("Test Feature", &test_check); if (ImGui::Button("Close Menu")) { // 逻辑处理 } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { LOGI("Step 1: Thread Started, sleeping 10s..."); sleep(10); LOGI("Step 2: Searching for eglSwapBuffers..."); // 使用 dlsym 确保获取的是 libEGL.so 里的导出符号地址 void* sym_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_addr) { LOGI("Step 3: Found addr at %p, Hooking...", sym_addr); DobbyHook(sym_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); LOGI("Step 4: All Done!"); } else { LOGI("Step 3: Failed to find symbol!"); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }