#include #include #include #include #include "imgui.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #include #include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) // --- 全局状态 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; struct TouchState { float x, y; bool down; int frameCounter; } g_Touch = {0, 0, false, 0}; // --- 原函数指针 --- typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index); static p_getPointerId old_getPointerId = nullptr; typedef float (*p_getRawX)(const AInputEvent* motion_event, size_t pointer_index); static p_getRawX old_getRawX = nullptr; typedef float (*p_getRawY)(const AInputEvent* motion_event, size_t pointer_index); static p_getRawY old_getRawY = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --------------------------------------------------------------------- // 实时更新坐标和触摸状态 // --------------------------------------------------------------------- static void UpdateTouchFromEvent(const AInputEvent* event, size_t pointer_index) { if (!event || AInputEvent_getType(event) != AINPUT_EVENT_TYPE_MOTION) return; int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 只跟踪第一个手指(通常菜单只需单点) if (pointer_index == 0) { if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } float hook_getRawX(const AInputEvent* event, size_t index) { if (event && old_getRawX) { float x = old_getRawX(event, index); g_Touch.x = x; UpdateTouchFromEvent(event, index); return x; } return 0.0f; } float hook_getRawY(const AInputEvent* event, size_t index) { if (event && old_getRawY) { float y = old_getRawY(event, index); g_Touch.y = y; UpdateTouchFromEvent(event, index); return y; } return 0.0f; } int32_t hook_getPointerId(const AInputEvent* event, size_t index) { return old_getPointerId ? old_getPointerId(event, index) : 0; } // --------------------------------------------------------------------- // 渲染 Hook // --------------------------------------------------------------------- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (g_Width <= 0 || g_Height <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); g_Width = (float)w; g_Height = (float)h; LOGI("Screen size: %.0f x %.0f", g_Width, g_Height); } if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); // 移除不兼容的样式设置(TouchPadding 和 ScaleAllSizes) g_Initialized = true; LOGI("ImGui initialized"); } ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Width, g_Height); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; if (g_Touch.frameCounter++ % 120 == 0) { LOGI("Touch: (%.1f, %.1f) down=%d", g_Touch.x, g_Touch.y, g_Touch.down); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) { ImGui::Text("Status: Input Hooked (RawX/Y)"); ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); ImGui::Text("Touch State: %s", g_Touch.down ? "DOWN" : "UP"); ImGui::Separator(); static bool testFlag = false; ImGui::Checkbox("Function Test", &testFlag); if (ImGui::Button("Hide Menu")) { g_ShowMenu = false; LOGI("Menu hidden by button"); } } ImGui::End(); } else { // 小窗口用于重新显示菜单 ImGui::SetNextWindowSize(ImVec2(100, 50), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_Always); if (ImGui::Begin("Menu Controller", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { if (ImGui::Button("Show Menu")) { g_ShowMenu = true; LOGI("Menu shown by button"); } } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } // --------------------------------------------------------------------- // 初始化线程 // --------------------------------------------------------------------- void* init_thread(void*) { LOGI("Init thread started"); void* eglFunc = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (eglFunc) { DobbyHook(eglFunc, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); LOGI("Hooked eglSwapBuffers at %p", eglFunc); } else { LOGE("Failed to find eglSwapBuffers"); } void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId"); void* getRawX = dlsym(libandroid, "AMotionEvent_getRawX"); void* getRawY = dlsym(libandroid, "AMotionEvent_getRawY"); if (!getRawX) getRawX = dlsym(libandroid, "AMotionEvent_getX"); if (!getRawY) getRawY = dlsym(libandroid, "AMotionEvent_getY"); if (getRawX) { DobbyHook(getRawX, (void*)hook_getRawX, (void**)&old_getRawX); LOGI("Hooked getRawX at %p", getRawX); } else { LOGE("Cannot find getX/getRawX"); } if (getRawY) { DobbyHook(getRawY, (void*)hook_getRawY, (void**)&old_getRawY); LOGI("Hooked getRawY at %p", getRawY); } else { LOGE("Cannot find getY/getRawY"); } if (getPointerId) { DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId); LOGI("Hooked getPointerId at %p", getPointerId); } // 注意:不要 dlclose(libandroid),避免地址失效 } else { LOGE("Failed to load libandroid.so"); } LOGI("Init thread finished"); return nullptr; } __attribute__((constructor)) void entry() { pthread_t thread; pthread_create(&thread, nullptr, init_thread, nullptr); pthread_detach(thread); }