#include #include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "ZeroConfig_Drive" static bool g_Initialized = false; // --- 零配置全自动核心结构 --- struct { float x = 0.0f; float y = 0.0f; bool down = false; float renderW = 0.0f; float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; bool isSizeAutoDetected = false; } g_Touch; // --- 右下角无极缩放状态 --- static float g_DynamicScale = 1.0f; static float g_BaseWindowWidth = 0.0f; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; void AutoFetchDeviceResolution() { FILE* pipe = popen("wm size", "r"); if (!pipe) return; char buffer[128]; while (fgets(buffer, sizeof(buffer), pipe) != NULL) { int w = 0, h = 0; if (sscanf(buffer, "Physical size: %dx%d", &w, &h) == 2 || sscanf(buffer, "Override size: %dx%d", &w, &h) == 2) { g_Touch.physW = (float)std::max(w, h); g_Touch.physH = (float)std::min(w, h); g_Touch.isSizeAutoDetected = true; } } pclose(pipe); } void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float rawX = AMotionEvent_getX(event, 0); float rawY = AMotionEvent_getY(event, 0); float autoScaleX = g_Touch.renderW / g_Touch.physW; float autoScaleY = g_Touch.renderH / g_Touch.physH; g_Touch.x = rawX * autoScaleX; g_Touch.y = rawY * autoScaleY; if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; // --- 核心:将窗口宽度转换为全局 UI 缩放倍率 --- float deviceScale = (float)h / 1000.0f; if (deviceScale < 1.0f) deviceScale = 1.0f; float finalScale = deviceScale * g_DynamicScale; // 基础设备倍率 × 玩家拖拽倍率 // 备份默认样式以供每一帧缩放克隆 static ImGuiStyle default_style; static bool style_backed_up = false; if (!style_backed_up) { default_style = ImGui::GetStyle(); style_backed_up = true; } // 每一帧应用等比缩放 ImGuiStyle& style = ImGui::GetStyle(); style = default_style; style.ScaleAllSizes(3.0f * finalScale); style.WindowRounding = 12.0f; style.WindowMinSize = ImVec2(100.0f, 100.0f); // 保证缩放后依然能缩小回来 io.FontGlobalScale = 3.0f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down) { ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); } // 初始化基准窗口宽度 (屏幕宽度的 40%) if (g_BaseWindowWidth == 0.0f) { g_BaseWindowWidth = w * 0.4f; } ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(g_BaseWindowWidth, h * 0.5f), ImGuiCond_FirstUseEver); // 原生窗口(允许折叠,允许拖拽拉伸) if (ImGui::Begin("Zero-Config Engine")) { // 【关键黑科技】:实时读取当前窗口的物理宽度,计算出缩放比例! float currentWidth = ImGui::GetWindowWidth(); g_DynamicScale = currentWidth / g_BaseWindowWidth; // 限制缩放极值,防止拉得太大卡死或者太小看不见 if (g_DynamicScale < 0.4f) g_DynamicScale = 0.4f; if (g_DynamicScale > 3.0f) g_DynamicScale = 3.0f; ImGui::TextColored(ImVec4(0, 1, 1, 1), "[*] Magic Resize Active"); ImGui::Separator(); ImGui::Text("Render Surface: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); if (g_Touch.isSizeAutoDetected) { ImGui::TextColored(ImVec4(0, 1, 0, 1), "Physical Screen: %.0f x %.0f (Auto)", g_Touch.physW, g_Touch.physH); } else { ImGui::TextColored(ImVec4(1, 1, 0, 1), "Physical Screen: %.0f x %.0f (Fallback)", g_Touch.physW, g_Touch.physH); } ImGui::Separator(); ImGui::TextColored(ImVec4(1, 1, 0, 1), "-> Drag bottom-right corner to Zoom UI!"); ImGui::TextColored(ImVec4(1, 1, 0, 1), "-> Double-click title bar to collapse."); ImGui::Separator(); static bool esp_enabled = true; ImGui::Checkbox("Enable ESP (Demo)", &esp_enabled); static float test_slider = 50.0f; ImGui::SliderFloat("FOV Size", &test_slider, 0.0f, 100.0f); } // 将 End 放在 if 外面,彻底修复折叠报错问题 ImGui::End(); ImGui::Render(); GLint last_depth; glGetIntegerv(GL_DEPTH_TEST, &last_depth); glDisable(GL_DEPTH_TEST); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); if (last_depth) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { AutoFetchDeviceResolution(); sleep(6); void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (consume_addr) DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }