#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "IL2CPP_Drive" #define GAME_MODULE "libil2cpp.so" // --- 实时日志系统 --- std::atomic g_InitCallCount{0}; std::vector g_AppLogs; std::mutex g_LogMutex; void AddLog(const char* fmt, ...) { char buf[1024]; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); std::lock_guard lock(g_LogMutex); if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin()); g_AppLogs.push_back(buf); } #undef LOGI #undef LOGE #define LOGI(...) AddLog(__VA_ARGS__) #define LOGE(...) AddLog("[ERROR] " __VA_ARGS__) static bool g_Initialized = false; static bool g_FontLoaded = false; static bool g_IsHookInstalled = false; struct { float x = 0.0f; float y = 0.0f; std::atomic down{false}; float renderW = 0.0f; float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch; static float g_UserUIScale = 1.0f; static uintptr_t g_GameBase = 0; static uintptr_t g_HookAddr_InitActor = 0; static std::atomic g_CapturedX0{0}; static std::atomic g_CapturedX1{0}; static std::atomic g_CapturedX2{0}; static int g_MemFd = -1; // 辅助:读取内存转为 Hex 字符串 std::string ReadMemoryHex(uintptr_t address, size_t size) { if (address == 0) return "null"; unsigned char buffer[32] = {0}; if (g_MemFd == -1) g_MemFd = open("/proc/self/mem", O_RDONLY); if (g_MemFd >= 0) { ssize_t bytes_read = pread(g_MemFd, buffer, std::min(size, sizeof(buffer)), address); if (bytes_read > 0) { std::stringstream ss; for (ssize_t i = 0; i < bytes_read; ++i) { ss << std::hex << std::setw(2) << std::setfill('0') << (int)buffer[i] << " "; } return ss.str(); } } return "read_failed"; } // ========================================== // 【核心修复】使用底层 Linker 迭代器获取真实基址 (Frida 同款原理) // ========================================== struct ModuleInfo { const char* name; uintptr_t base; }; static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) { ModuleInfo* modInfo = (ModuleInfo*)data; if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { modInfo->base = info->dlpi_addr; return 1; // 找到真实基址,停止遍历 } return 0; } uintptr_t GetRealModuleBase(const char* module_name) { ModuleInfo info = {module_name, 0}; dl_iterate_phdr(dl_iterate_callback, &info); // 如果系统 linker 找不到,再作为备选去查 maps (防极端情况) if (info.base == 0) { FILE* f = fopen("/proc/self/maps", "r"); if (f) { char line[512]; while (fgets(line, sizeof(line), f)) { if (strstr(line, module_name)) { uintptr_t start; if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } } } fclose(f); } } return info.base; } // ========================================== // Hook 目标:InitActor // ========================================== typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); t_InitActorParams old_InitActorParams = nullptr; void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { g_InitCallCount++; if (x0 != nullptr) g_CapturedX0.store((uintptr_t)x0); if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1); if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2); if (g_InitCallCount.load() % 5 == 1) { // 降低打印频率防卡死 LOGI("[+] 拦截到实体生成! 当前捕获 x0: 0x%lx", (uintptr_t)x0); } if (old_InitActorParams) { old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7); } } // ========================================== // 手动强力安装 Hook // ========================================== void InstallCoreHook() { if (g_IsHookInstalled) return; uintptr_t base = GetRealModuleBase(GAME_MODULE); if (!base) { LOGE("[-] 未找到 libil2cpp.so,游戏可能未加载完全!"); return; } g_GameBase = base; g_HookAddr_InitActor = base + 0x73507bc; LOGI("[*] 真实基址: 0x%lx", base); LOGI("[*] 目标地址: 0x%lx", g_HookAddr_InitActor); // 1. 挂钩前读取原始机器码 std::string bytesBefore = ReadMemoryHex(g_HookAddr_InitActor, 8); LOGI("[*] 挂钩前内存: %s", bytesBefore.c_str()); // 2. 强制解锁内存页权限 (防止 Dobby 内部 mprotect 被拦截导致挂钩失败) void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC); // 3. 执行 Dobby Hook int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); // 4. 清理 CPU 指令缓存,强制生效 __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); // 5. 挂钩后重新读取机器码,验证是否真的写进去了 std::string bytesAfter = ReadMemoryHex(g_HookAddr_InitActor, 8); LOGI("[*] 挂钩后内存: %s", bytesAfter.c_str()); if (ret == 0) { if (bytesBefore == bytesAfter) { LOGE("[-] 致命错误:Dobby 返回成功,但内存完全没变!说明 Hook 未生效(被壳拦截)。"); } else { g_IsHookInstalled = true; LOGI("[+] 手动安装 Hook 成功!请开始对局。"); } } else { LOGE("[-] 挂钩失败,Dobby 错误码: %d", ret); } } // 触摸事件拦截 void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float autoScaleX = g_Touch.renderW / g_Touch.physW; float autoScaleY = g_Touch.renderH / g_Touch.physH; g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX; g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true); else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false); } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); return res; } // eglSwapBuffers 渲染 Hook typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" }; for (int i = 0; i < 4; i++) { if (access(systemFonts[i], R_OK) == 0) { io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); g_FontLoaded = true; break; } } g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down.load(); ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_FirstUseEver); if (ImGui::Begin("单钩子纯净测试版")) { ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.15f, 1.0f)); ImGui::BeginChild("HookController", ImVec2(0, 70), true); if (!g_IsHookInstalled) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.2f, 0.2f, 1.0f)); if (ImGui::Button("🔴 在大厅界面点击此按钮注入", ImVec2(-1, 40))) { InstallCoreHook(); } ImGui::PopStyleColor(); } else { ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ Hook 注入完成!快去进对局测试。"); } ImGui::EndChild(); ImGui::PopStyleColor(); ImGui::Separator(); ImGui::TextColored(ImVec4(1, 1, 0, 1), "捕获到的最新指针:"); ImGui::Text("x0: 0x%lx", g_CapturedX0.load()); ImGui::Text("x1: 0x%lx", g_CapturedX1.load()); ImGui::Text("x2: 0x%lx", g_CapturedX2.load()); ImGui::Separator(); ImGui::TextColored(ImVec4(0, 1, 1, 1), "[库] libil2cpp.so 基址: 0x%lx", g_GameBase); ImGui::TextColored(ImVec4(0, 1, 1, 1), "[钩] InitActor 绝对地址: 0x%lx", g_HookAddr_InitActor); ImGui::Separator(); ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 0, 0, 1), "> 当前成功拦截次数: %d", g_InitCallCount.load()); ImGui::BeginChild("LogRegion", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); std::lock_guard lock(g_LogMutex); for (const auto& log : g_AppLogs) { ImGui::TextUnformatted(log.c_str()); } if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f); ImGui::EndChild(); } ImGui::End(); ImGui::Render(); GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); glDisable(GL_DEPTH_TEST); glViewport(0, 0, w, h); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glViewport(v[0], v[1], v[2], v[3]); if (d) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* DelayedHookThread(void*) { void* egl = nullptr; while (!egl) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) sleep(1); } DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* ins = nullptr; while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); } DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, DelayedHookThread, nullptr); }