#include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; // 增强型自适应状态存储 struct { float x, y; // 映射后的坐标 bool down; float scaleX = 1.0f; float scaleY = 1.0f; float offsetX = 0.0f; // 窗口偏移修正 float offsetY = 0.0f; bool calibrated = false; // 探测到的原始数据(用于 UI 显示辅助调试) float lastRawX, lastRawY; float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // 核心自适应处理:双坐标对齐逻辑 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 1. 获取相对窗口的逻辑坐标 float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); // 2. 获取屏幕绝对坐标(用于分析偏移) static auto _getRawX = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawX"); static auto _getRawY = (float (*)(const AInputEvent*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getRawY"); float rx = _getRawX ? _getRawX(event, 0) : lx; float ry = _getRawY ? _getRawY(event, 0) : ly; g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; g_Touch.lastRawX = rx; g_Touch.lastRawY = ry; // 3. 首次点击自动校准逻辑 if (!g_Touch.calibrated && action == AMOTION_EVENT_ACTION_DOWN) { // 针对王者荣耀分屏模式的经验公式 // 如果逻辑坐标很大(如 > 3000),说明它基于 RequestedSize 3392 if (lx > renderW || ly > renderH || lx > 2000) { g_Touch.scaleX = renderW / 3392.0f; g_Touch.scaleY = renderH / 2400.0f; } else { g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; } g_Touch.calibrated = true; LOGI("Auto Calibrate: Scale(%.3f, %.3f)", g_Touch.scaleX, g_Touch.scaleY); } // 4. 计算最终坐标:(原始坐标 + 偏移量) * 缩放 g_Touch.x = (lx + g_Touch.offsetX) * g_Touch.scaleX; g_Touch.y = (ly + g_Touch.offsetY) * g_Touch.scaleY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false; } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y); } return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 辅助圆圈:红点 if (g_Touch.down) { ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 25.0f, IM_COL32(255, 0, 0, 255)); ImGui::GetBackgroundDrawList()->AddCircle(io.MousePos, 40.0f, IM_COL32(255, 255, 255, 255), 12, 2.0f); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once); ImGui::Begin("AndKitty Final Fixer", &g_ShowMenu); ImGui::Text("Render: %.0f x %.0f", io.DisplaySize.x, io.DisplaySize.y); ImGui::Text("Local Input: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); ImGui::Text("Mapped ImGui: %.1f, %.1f", g_Touch.x, g_Touch.y); ImGui::Separator(); ImGui::Text("Calibration (If red dot is not under finger):"); ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.1f, 1.5f, "%.4f"); ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.1f, 1.5f, "%.4f"); ImGui::SliderFloat("Offset X (Horizontal)", &g_Touch.offsetX, -500.0f, 500.0f, "%.0f"); ImGui::SliderFloat("Offset Y (Vertical)", &g_Touch.offsetY, -500.0f, 500.0f, "%.0f"); if (ImGui::Button("Quick Sync (3392 Mode)", ImVec2(w*0.4f, 80))) { g_Touch.scaleX = w / 3392.0f; g_Touch.scaleY = h / 2400.0f; g_Touch.calibrated = true; } ImGui::SameLine(); if (ImGui::Button("Reset All", ImVec2(w*0.4f, 80))) { g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; g_Touch.offsetX = 0.0f; g_Touch.offsetY = 0.0f; g_Touch.calibrated = false; } if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); LOGI("Input System Hooked."); } return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }