#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // 引入 errno 以捕获 SELinux 拦截原因 #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "IL2CPP_Drive" #define GAME_MODULE "libil2cpp.so" // --- 实时日志系统 --- std::atomic g_InitCallCount{0}; std::vector g_AppLogs; std::mutex g_LogMutex; void AddLog(const char* fmt, ...) { char buf[1024]; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); std::lock_guard lock(g_LogMutex); if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin()); g_AppLogs.push_back(buf); } #undef LOGI #undef LOGE #define LOGI(...) AddLog(__VA_ARGS__) #define LOGE(...) AddLog("[ERROR] " __VA_ARGS__) static bool g_Initialized = false; static bool g_FontLoaded = false; static bool g_IsHookInstalled = false; static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)"; static bool g_IsCompatibilityMode = true; struct { float x = 0.0f; float y = 0.0f; std::atomic down{false}; float renderW = 0.0f; float renderH = 0.0f; float physW = 3392.0f; float physH = 2400.0f; float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch; static float g_DynamicScale = 1.0f; static float g_UserUIScale = 1.0f; static uintptr_t g_GameBase = 0; static uintptr_t g_HookAddr_InitActor = 0; static std::atomic g_CapturedX0{0}; static std::atomic g_CapturedX1{0}; static std::atomic g_CapturedX2{0}; static std::vector g_ExploreHistory; static uintptr_t g_CurrentExploreAddr = 0; static uintptr_t g_LastRootBase = 0; static bool g_ForceDirectRead = false; struct DynamicOffsets { uint32_t x0_to_addr1 = 0x20; uint32_t addr1_to_addr2 = 0x10; uint32_t item_to_addr3 = 0x18; uint32_t addr3_to_addr4 = 0x30; uint32_t addr3_to_addr5 = 0x100; uint32_t addr3_to_addr6 = 0x70; uint32_t prop_gold = 0x20; uint32_t prop_hp = 0x30; uint32_t prop_maxhp = 0x32; uint32_t prop_level = 0x50; uint32_t prop_mana = 0x28; }; DynamicOffsets g_Offsets; std::mutex g_OffsetMutex; // ========================================== // 内存校验终极方案:mincore (无视 SELinux 限制) // ========================================== template T SafeRead(uintptr_t address) { T value{}; if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value; // 使用 mincore 验证内存页是否被映射,无需任何文件系统权限,纯内存校验! unsigned char vec[1]; uintptr_t pageStart = address & ~0xFFF; // 4K 内存页对齐 if (mincore(reinterpret_cast(pageStart), 4096, vec) != 0) { return value; // 内存未映射 (ENOMEM) 或拒绝访问,直接返回空,绝不闪退 } // 确定内存安全后,直接极速解引用 return *(volatile T*)address; } struct PlayerData { int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0; float worldX = 0, worldY = 0, worldZ = 0; float mapX = 0, mapY = 0; }; struct DebugChain { uintptr_t baseX0 = 0, addr1 = 0, addr2 = 0; struct Item { uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; } items[15]; }; struct GameSnapshot { bool inMatch = false; DynamicOffsets offsets; DebugChain debug; std::vector players; }; std::mutex g_SnapshotMutex; GameSnapshot g_CurrentSnapshot; std::atomic g_ActorManager{0}; void DataWorkerThread() { while (true) { GameSnapshot newSnap; DynamicOffsets currOff; { std::lock_guard lock(g_OffsetMutex); currOff = g_Offsets; } newSnap.offsets = currOff; uintptr_t baseX0 = g_ActorManager.load(); if (baseX0 != 0) { newSnap.inMatch = true; newSnap.debug.baseX0 = baseX0; uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); newSnap.debug.addr1 = addr1; if (addr1) { uintptr_t addr2 = SafeRead(addr1 + currOff.addr1_to_addr2); newSnap.debug.addr2 = addr2; if (addr2) { for (int i = 0; i < 15; ++i) { uintptr_t item = SafeRead(addr2 + 0x20 + (i * 0x8)); newSnap.debug.items[i].base = item; if (!item) continue; uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); newSnap.debug.items[i].addr3 = addr3; if (!addr3) continue; PlayerData p; uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); newSnap.debug.items[i].addr4 = addr4; if (addr4) { p.gold = SafeRead(addr4 + currOff.prop_gold); p.hp = SafeRead(addr4 + currOff.prop_hp); p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); p.level = SafeRead(addr4 + currOff.prop_level); } uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); newSnap.debug.items[i].addr5 = addr5; if (addr5) { p.worldX = SafeRead(addr5 + 0x0); p.worldZ = SafeRead(addr5 + 0x4); p.worldY = SafeRead(addr5 + 0x8); p.mana = SafeRead(addr5 + currOff.prop_mana); } uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); newSnap.debug.items[i].addr6 = addr6; if (addr6) { p.mapX = SafeRead(addr6 + 0x50); p.mapY = SafeRead(addr6 + 0x54); } if (p.maxHp > 0 && p.maxHp < 50000) newSnap.players.push_back(p); } } } } { std::lock_guard lock(g_SnapshotMutex); g_CurrentSnapshot = newSnap; } std::this_thread::sleep_for(std::chrono::milliseconds(16)); } } struct ModuleInfo { const char* name; uintptr_t base; }; static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) { ModuleInfo* modInfo = (ModuleInfo*)data; if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { modInfo->base = info->dlpi_addr; return 1; } return 0; } uintptr_t GetRealModuleBase(const char* module_name) { ModuleInfo info = {module_name, 0}; dl_iterate_phdr(dl_iterate_callback, &info); if (info.base == 0) { FILE* f = fopen("/proc/self/maps", "r"); if (f) { char line[512]; while (fgets(line, sizeof(line), f)) { if (strstr(line, module_name)) { uintptr_t start; if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } } } fclose(f); } } return info.base; } typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); t_InitActorParams old_InitActorParams = nullptr; void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { g_InitCallCount++; if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) { g_ActorManager.store((uintptr_t)x0); } if (old_InitActorParams) { old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7); } } void InstallCoreHook() { if (g_IsHookInstalled) return; uintptr_t base = GetRealModuleBase(GAME_MODULE); if (!base) { g_HookStatusMsg = "ERR: 未找到 libil2cpp.so 游戏未启动完全"; return; } g_GameBase = base; g_HookAddr_InitActor = base + 0x73507bc; void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); if (mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC) != 0) { LOGE("mprotect 授权失败! (可能是 SELinux 拦截)。错误码: %d", errno); } int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); if (ret == 0) { g_IsHookInstalled = true; g_HookStatusMsg = "✅ 核心态链路挂载成功!"; } else { g_HookStatusMsg = "❌ 挂载被拒绝(SELinux限制): " + std::to_string(ret); } } // ============================================================================ // 科技风着色器 // ============================================================================ void ApplyCyberpunkTechStyle(ImGuiStyle& style) { ImVec4* colors = style.Colors; colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f); colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f); colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f); colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f); colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f); style.WindowBorderSize = 1.0f; style.FrameBorderSize = 1.0f; style.WindowRounding = 0.0f; style.ChildRounding = 0.0f; style.FrameRounding = 0.0f; style.PopupRounding = 0.0f; style.ScrollbarRounding = 0.0f; style.GrabRounding = 0.0f; } void DrawPointerDebugger(const GameSnapshot& snap) { if (ImGui::Begin("内存探针 [已开启自动兼容]", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::Checkbox("开启暴力裸读 (防止反作弊异常)", &g_ForceDirectRead); ImGui::Separator(); uintptr_t rootBase = g_ActorManager.load(); ImGui::TextColored(ImVec4(1, 0.5, 0, 1), "当前捕获基址(x0): 0x%lx", rootBase); ImGui::Separator(); std::lock_guard lock(g_OffsetMutex); ImGui::Text("偏移量调整矩阵:"); if (ImGui::Button("-4##x0")) { g_Offsets.x0_to_addr1 -= 4; } ImGui::SameLine(); if (ImGui::Button("+4##x0")) { g_Offsets.x0_to_addr1 += 4; } ImGui::SameLine(); ImGui::Text("x0_to_addr1: 0x%X", g_Offsets.x0_to_addr1); ImGui::Separator(); ImGui::TextColored(ImVec4(0,1,0,1), "实体层级1: 0x%lx", snap.debug.addr1); ImGui::TextColored(ImVec4(0,1,0,1), "实体层级2: 0x%lx", snap.debug.addr2); } ImGui::End(); } void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float autoScaleX = g_Touch.renderW / g_Touch.physW; float autoScaleY = g_Touch.renderH / g_Touch.physH; g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX; g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY; if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true); else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false); } } typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); return res; } typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; GameSnapshot snapshot; { std::lock_guard lock(g_SnapshotMutex); snapshot = g_CurrentSnapshot; } if (!g_Initialized) { LOGI("检测到首次渲染,正在初始化终端..."); ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = nullptr; ApplyCyberpunkTechStyle(ImGui::GetStyle()); io.Fonts->AddFontDefault(); ImFontConfig config; config.MergeMode = true; const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/DroidSansFallback.ttf" }; for (int i = 0; i < 3; i++) { if (access(systemFonts[i], R_OK) == 0) { io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); break; } } g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down.load(); float deviceScale = (float)h / 1000.0f; if (deviceScale < 1.0f) deviceScale = 1.0f; float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; static ImGuiStyle default_style = ImGui::GetStyle(); ImGuiStyle& style = ImGui::GetStyle(); style = default_style; style.ScaleAllSizes(1.2f * finalScale); io.FontGlobalScale = 1.2f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down.load()) { ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 200, 255, 120)); ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 200, 255, 200), 0, 2.0f); } static bool show_pointer_debugger = false; static bool show_radar = true; ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { if (g_IsCompatibilityMode) { ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "⚠ [系统警告] SELinux=Enforcing 状态检测!"); ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "如果 Hook 失败,请使用 APatch 的 ZygiskNext 模块或设置 Permissive。"); ImGui::Separator(); } if (!g_IsHookInstalled) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f)); if (ImGui::Button("🔴 建立挂载 (Kernel Hook)", ImVec2(280 * finalScale, 45 * finalScale))) InstallCoreHook(); ImGui::PopStyleColor(); } else { ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ [ ONLINE ] 核心链路稳定连接中"); } ImGui::Text("终端日志: %s", g_HookStatusMsg.c_str()); ImGui::Separator(); ImGui::PushItemWidth(200.0f * finalScale); ImGui::SliderFloat("UI ZOOM (终端缩放)", &g_UserUIScale, 0.5f, 2.5f); ImGui::PopItemWidth(); ImGui::Separator(); ImGui::Checkbox("启动全息雷达 (HUD Radar)", &show_radar); ImGui::Checkbox("启动内存探针 (Debugger)", &show_pointer_debugger); ImGui::Separator(); ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实体数据流"); if (!snapshot.inMatch) { ImGui::TextColored(ImVec4(1, 0.5f, 0, 1), "等待有效战场数据载入..."); } else { for (const auto& p : snapshot.players) { ImGui::Text("Lv.%-2d | HP: %d/%d | MP: %-4d | Gold: %-4d | 坐标: %.0f, %.0f", p.level, p.hp, p.maxHp, p.mana, p.gold, p.mapX, p.mapY); } } } ImGui::End(); if (show_pointer_debugger) DrawPointerDebugger(snapshot); if (show_radar && snapshot.inMatch) { ImGui::SetNextWindowPos(ImVec2(w - 350, 50), ImGuiCond_FirstUseEver); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f)); if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::Dummy(ImVec2(260 * finalScale, 260 * finalScale)); ImVec2 p0 = ImGui::GetItemRectMin(); ImVec2 size = ImGui::GetItemRectSize(); ImDrawList* dl = ImGui::GetWindowDrawList(); ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f); dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f); dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80)); dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80)); dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f); for (const auto& p : snapshot.players) { float nX = p.mapX / 10000.0f; float nY = p.mapY / 10000.0f; float rX = p0.x + (nX * size.x); float rY = p0.y + size.y - (nY * size.y); if (nX > 0 && nX < 1 && nY > 0 && nY < 1) { dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 50, 50, 150)); } } } ImGui::End(); ImGui::PopStyleColor(); } ImGui::Render(); GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); glDisable(GL_DEPTH_TEST); glViewport(0, 0, w, h); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glViewport(v[0], v[1], v[2], v[3]); if (d) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* DelayedHookThread(void*) { sleep(2); LOGI("底层初始化:挂载 EGL SwapBuffers..."); void* egl = nullptr; int retry = 0; while (!egl && retry < 10) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) { sleep(1); retry++; } } if(egl) { int ret = DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); if (ret != 0) LOGE("EGL Hook 失败!错误码: %d. SELinux 强制模式可能拦截了 libEGL 的修改(execmod)。", ret); } LOGI("底层初始化:挂载 InputConsumer..."); void* ins = nullptr; retry = 0; while (!ins && retry < 10) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) { sleep(1); retry++; } } if(ins) DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); std::thread(DataWorkerThread).detach(); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, DelayedHookThread, nullptr); }