@REM Build for Visual Studio compiler. First run vcvars32.bat (x86) or vcvars64.bat (x64). @REM Detect target architecture (VS 2015 uses Platform, unset for native x86; VS 2017+ uses VSCMD_ARG_TGT_ARCH). @set TARGET_ARCH=%VSCMD_ARG_TGT_ARCH% @if not defined TARGET_ARCH if "%VisualStudioVersion%"=="14.0" (set TARGET_ARCH=x86& if defined Platform set TARGET_ARCH=%Platform%) @if /I "%TARGET_ARCH%"=="x86" goto arch_ok @if /I "%TARGET_ARCH%"=="x64" goto arch_ok @if /I "%TARGET_ARCH%"=="arm64" goto arch_ok @echo Unsupported or uninitialized compiler environment. First run vcvars32.bat (x86) or vcvars64.bat (x64). @exit /b 1 :arch_ok @set OUT_EXE=example_sdl3_sdlrenderer3 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL3_DIR%\include @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_sdlrenderer3.cpp ..\..\imgui*.cpp @set LIBS=SDL3.lib @if /I "%TARGET_ARCH%"=="x86" set LIBS=%LIBS% /LIBPATH:%SDL3_DIR%\lib\x86 @if /I "%TARGET_ARCH%"=="x64" set LIBS=%LIBS% /LIBPATH:%SDL3_DIR%\lib\x64 @if /I "%TARGET_ARCH%"=="arm64" set LIBS=%LIBS% /LIBPATH:%SDL3_DIR%\lib\arm64 @set OUT_DIR=Debug mkdir %OUT_DIR% cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console