Paul
365a08c0a3
Apply audited current-vitasdk compilation compatibility
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Publish the recorded dependency compatibility delta and required
prerequisites without adding unrelated behavior changes.
Source-Revision: 4806a1924ff6181180bf5e4b8b79ab4394118875
2026-09-30 22:52:44 +02:00
ocornut
aa97252f60
Merge branch 'master' into docking
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# Conflicts:
# imgui_internal.h
2025-03-13 21:01:21 +01:00
ocornut
51e4cba909
Backends: Fixed zealous warnings.
2025-03-11 12:05:23 +01:00
ocornut
6972b6c380
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
2025-03-10 20:02:36 +01:00
ocornut
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
2025-03-10 18:01:29 +01:00
ocornut
3fb14b50f8
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2025-02-26 21:08:45 +01:00
ocornut
aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. ( #6410 , #3650 )
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To mitigate issues with e.g. Linux debuggers not claiming capture back.
2025-02-26 15:34:31 +01:00
ocornut
2db3e9d439
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. ( #8415 , #3457 )
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Analoguous to aa8e09d7f1 for GLFW.
2025-02-25 17:11:56 +01:00
ocornut
9ab0b66f50
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. ( #7853 )
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Amend 2d99052
2025-02-25 15:55:54 +01:00
TheMode
dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. ( #8425 , #8407 )
2025-02-24 12:26:48 +01:00
ocornut
773060155f
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2025-02-21 19:56:20 +01:00
ocornut
1a7b5945c7
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. ( #8415 )
2025-02-21 19:23:39 +01:00
ocornut
eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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Amend 8a35386
2025-02-18 18:52:08 +01:00
ocornut
8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
2025-02-18 18:40:47 +01:00
ocornut
afd659bb92
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_vulkan.cpp
2025-02-17 11:46:16 +01:00
ocornut
b78cc37891
Backends: SDL2: Fixed build for versions older than 2.0.14. ( #7660 )
2025-02-12 19:27:43 +01:00
ocornut
71d39a4634
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
2025-02-12 19:17:48 +01:00
ocornut
a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. ( #7660 )
2025-02-10 12:09:44 +01:00
ocornut
6e94f6cefb
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
2025-01-20 18:04:31 +01:00
ocornut
4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. ( #8329 )
2025-01-20 15:24:46 +01:00
ocornut
c0ae3258f9
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-01-14 13:46:39 +01:00
ocornut
6fb7d44255
Backends: SDL2/SDL3: Comments. ( #7672 , #7670 )
2025-01-13 17:40:38 +01:00
ocornut
960a6f14bf
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_metal.mm
# imgui.cpp
2025-01-08 14:36:14 +01:00
ocornut
a9cd0f5e42
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
2024-12-11 12:27:25 +01:00
ocornut
43fbd7ce84
Backends: standardized top of file comments.
2024-12-05 12:43:04 +01:00
ocornut
566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. ( #6313 , #7071 , #4537 )
2024-12-05 12:25:02 +01:00
ocornut
83660e37e3
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glut.cpp
# backends/imgui_impl_glut.h
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_demo.cpp
2024-11-06 17:58:35 +01:00
ocornut
6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. ( #4921 )
2024-11-06 17:54:59 +01:00
ocornut
942b64abfc
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
2024-10-24 18:15:51 +02:00
ocornut
a908d73c16
Backends: avoid missing -Wmissing-declaration warning. ( #8087 , #7997 )
2024-10-24 17:24:47 +02:00
Eugene Sandulenko
a855bd8df3
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. ( #8095 , #7967 , #3190 )
2024-10-24 14:52:25 +02:00
ocornut
06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. ( #4019 , #6096 , #1463 )
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Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
2024-10-24 14:47:23 +02:00
ocornut
514a97a9b7
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2024-10-14 19:23:23 +02:00
ocornut
d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. ( #2517 , #2009 )
2024-10-14 15:29:24 +02:00
ocornut
22503bfe75
Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. ( #5371 )
2024-10-08 20:47:24 +02:00
ocornut
d7cedd648b
Backends: SDL2, SDL3: Fixed building for UWP platforms. ( #8008 )
2024-09-23 14:03:36 +02:00
ocornut
bc77cccd31
Merge branch 'master' into docking
2024-09-19 14:52:43 +02:00
ocornut
42272505c9
Backends: ensure that ImGuiPlatformMonitor list is available after backend Init call. ( #7995 )
2024-09-19 14:25:01 +02:00
ocornut
cfae5ac71b
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. ( #7997 )
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Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
2024-09-19 14:10:00 +02:00
ocornut
68aa9a86ec
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
2024-09-10 16:29:14 +02:00
scribam
4236bc088f
Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. ( #7967 , #3190 )
2024-09-09 17:33:28 +02:00
ocornut
fed4841bd4
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-08-22 20:26:59 +02:00
ocornut
214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
2024-08-22 20:12:23 +02:00
ocornut
9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. ( #7660 )
2024-08-22 20:11:55 +02:00
ocornut
ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. ( #7660 )
2024-08-22 20:11:36 +02:00
ocornut
ea01c63e36
Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. ( #7853 )
2024-08-19 14:46:53 +02:00
ocornut
24b077c7f8
Merge branch 'master' into docking (multi-viewport broken until next commit)
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
2024-08-19 14:44:35 +02:00
ocornut
2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. ( #7853 )
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This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. ( #7853 )
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+ Misc typo fix.
2024-08-19 14:43:40 +02:00
Anonymous Maarten
591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. ( #7853 )
2024-08-19 13:54:39 +02:00