This does not fix any screen visible issue, and should not be noticeable if correct.
(context: investigated this while looking at #4678, but not actually directly related)
The "does stroke cover the whole shape" used to be overly pessimistic to stroking artifacts. This was due to the fringe, where the geometry would mess up before visually closing the shape.
Fixed the issue by adding max inner offest for the AddPolyline(), which limits the inner offset and also adjusts the texture coords.
Second part of the fix was to calculate the pass the max inner offset from the common shapes (circle, ngon, ellipse, rect).
While this does not fix all the ellipse rendering issues, it limits the issue a lot.
e.g. AddRect() w/ size=5, thickness=2 used to trigger AddRectFilled() fallback because threshold was pessimistic to prevent the AddPolyline() issues.
ImDrawFlags_AAEnds and ImDrawFlags_StrokeLegacy ok. (the most important ones).
ImDrawFlags_UseTexForRoundCorners ok.
ImDrawFlags_AAFill, ImDrawFlags_AAStrokes: for primitives: only for selected ones taking flags params. Haven't added the flag to all functions because it feels like a fringe use case.
ImDrawFlags_TextNoPixelSnap supported in RenderText(), per-prim (9417)
- fixed how super sampled line textures are generated (and documented wrong assumption)
- switched to more samples and smaller thickness range
- tweaked super sampled texture selection to hide the texture changed better
- added animated thickness to demo to make it easier to evaluate thickness visual progression
- added super sampled textures in thickness range [1..3] to avoid visual pop
- fixed bug where fringe size was not properly applied in _AddRectTinyRounding
- optimized _AddRectTinyRounding to use less vertices
- changed _AddRectTinyRounding to use similar texturing logic as lines
- remove unused fractional line width texture
- added generic stroke position to all path rendering
- removed stroke folding in favor of limiting the miter width (simplifies the geometry cases)
- removed fractional stroke rendering in favor of using the integer sized rendering for everything
- the rationale is that the in-between sizes are a bit blurry anyways, and the error we get from scaling is visually acceptable
- added stroke position option for the demo
- updated the degenerate shape handling
- remove AddLine() stroke pos handling
- removed up commented out code.
- Added square cap rendering to the DrawPolyline, which can be turned on by ImDrawFlags_SquareCap
- Added draw flags to AddBezierCubic() and AddBezierQuadratic()