As 1) user is unlikely to store that on their end. 2) nowadays with lambdas isn't an easy user-side conversion.
Then we limit explosion of an already messy API.
Didn't convert Combo() "const char* items_separated_by_zeros" as this doesn't translate well when used via a ImStrv constructor, may actually aim to obsolete.
Fixed for shadowing local variable warning on 2025/06/25.
It's widely incomplete and slow, requires a printf function taking non-zero-terminated format string to work.
Might do it eventually but it's much less a problem than labels. Format string are more frequently inlined in code and tend to be small, so existing solutions at call site can work better for now.
Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02)
ImStrv: many fixes (see details), added imconfig class extension example, added natvis description.
ImStrv: rework toward ensuring End is always set to constant can be compile time calculated
ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators.
ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
The "does stroke cover the whole shape" used to be overly pessimistic to stroking artifacts. This was due to the fringe, where the geometry would mess up before visually closing the shape.
Fixed the issue by adding max inner offest for the AddPolyline(), which limits the inner offset and also adjusts the texture coords.
Second part of the fix was to calculate the pass the max inner offset from the common shapes (circle, ngon, ellipse, rect).
While this does not fix all the ellipse rendering issues, it limits the issue a lot.
e.g. AddRect() w/ size=5, thickness=2 used to trigger AddRectFilled() fallback because threshold was pessimistic to prevent the AddPolyline() issues.
ImDrawFlags_AAEnds and ImDrawFlags_StrokeLegacy ok. (the most important ones).
ImDrawFlags_UseTexForRoundCorners ok.
ImDrawFlags_AAFill, ImDrawFlags_AAStrokes: for primitives: only for selected ones taking flags params. Haven't added the flag to all functions because it feels like a fringe use case.
ImDrawFlags_TextNoPixelSnap supported in RenderText(), per-prim (9417)
- fixed how super sampled line textures are generated (and documented wrong assumption)
- switched to more samples and smaller thickness range
- tweaked super sampled texture selection to hide the texture changed better