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Backends: DirectX11: removed obsolete comment that got left in this backend only.
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@ -574,7 +574,6 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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}
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// Create texture sampler
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// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
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{
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D3D11_SAMPLER_DESC desc;
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ZeroMemory(&desc, sizeof(desc));
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