From ff08c571c44d9e5237efbd40eee08fad03b8e69b Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 09:36:06 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 212 ++++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 161 insertions(+), 51 deletions(-) diff --git a/main.cpp b/main.cpp index c2835904f..7f0a1898a 100644 --- a/main.cpp +++ b/main.cpp @@ -11,16 +11,19 @@ #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) // --- 全局状态 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; -struct { +struct TouchState { float x, y; bool down; -} g_Touch = {0, 0, false}; + // 用于简单去抖或日志 + int frameCounter; +} g_Touch = {0, 0, false, 0}; // --- 原函数指针 --- typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index); @@ -35,107 +38,214 @@ static p_getRawY old_getRawY = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// --- 【核心】多重拦截逻辑 --- -// 我们在游戏获取 PointerId 的那一刻,顺便把坐标存下来 -int32_t hook_getPointerId(const AInputEvent* event, size_t index) { - if (event != nullptr && AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - - // 尝试获取原始坐标 - if (old_getRawX && old_getRawY) { - g_Touch.x = old_getRawX(event, 0); - g_Touch.y = old_getRawY(event, 0); - } else { - g_Touch.x = AMotionEvent_getX(event, 0); - g_Touch.y = AMotionEvent_getY(event, 0); - } +// --------------------------------------------------------------------- +// 真正实时更新坐标和触摸状态的 Hook 函数 +// --------------------------------------------------------------------- +// 辅助函数:从事件中提取动作并更新 down 状态 +static void UpdateTouchFromEvent(const AInputEvent* event, size_t pointer_index) { + if (!event || AInputEvent_getType(event) != AINPUT_EVENT_TYPE_MOTION) + return; + + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + int32_t pointerId = AMotionEvent_getPointerId(event, pointer_index); + // 简单起见,只跟踪第一个手指 (pointer_index == 0) + // 如果游戏使用多指,可以根据需要扩展 + if (pointer_index == 0) { if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { g_Touch.down = true; - } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) { + } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || + action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } + // MOVE 事件时保持 down 状态不变(已经为 true) } - return old_getPointerId(event, index); } -// --- 渲染逻辑 --- +// Hook getRawX: 每次游戏获取 X 坐标时更新 x 和触摸状态 +float hook_getRawX(const AInputEvent* event, size_t index) { + if (event && old_getRawX) { + // 先获取原始 X 坐标 + float x = old_getRawX(event, index); + // 更新全局触摸坐标 + g_Touch.x = x; + // 更新触摸状态(down/up) + UpdateTouchFromEvent(event, index); + return x; + } + return 0.0f; +} + +// Hook getRawY: 每次游戏获取 Y 坐标时更新 y +float hook_getRawY(const AInputEvent* event, size_t index) { + if (event && old_getRawY) { + float y = old_getRawY(event, index); + g_Touch.y = y; + // 再次更新状态(可选,和上面重复但无害) + UpdateTouchFromEvent(event, index); + return y; + } + return 0.0f; +} + +// 保留对 getPointerId 的 Hook,但只转发调用,不再更新坐标(避免重复) +int32_t hook_getPointerId(const AInputEvent* event, size_t index) { + // 简单转发,不做额外处理 + return old_getPointerId ? old_getPointerId(event, index) : 0; +} + +// --------------------------------------------------------------------- +// 渲染 Hook +// --------------------------------------------------------------------- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - if (g_Width <= 0) { + // 获取屏幕尺寸(仅一次或尺寸改变时更新) + if (g_Width <= 0 || g_Height <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); - g_Width = (float)w; g_Height = (float)h; + g_Width = (float)w; + g_Height = (float)h; + LOGI("Screen size: %.0f x %.0f", g_Width, g_Height); } + // 初始化 ImGui(只一次) if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGui::GetStyle().ScaleAllSizes(3.0f); + // 可选:调整样式以适应触摸屏 + ImGui::GetStyle().TouchPadding = ImVec2(10, 10); + ImGui::GetStyle().ScaleAllSizes(2.5f); g_Initialized = true; - LOGI("ImGui Ready: %.fx%.f", g_Width, g_Height); + LOGI("ImGui initialized"); } + // 开始 ImGui 帧 ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - if (g_ShowMenu) { - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2(g_Width, g_Height); - - // 关键:将拦截到的坐标注入 ImGui - io.MousePos = ImVec2(g_Touch.x, g_Touch.y); - io.MouseDown[0] = g_Touch.down; + // 更新 ImGui IO 的鼠标输入 + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2(g_Width, g_Height); + io.MousePos = ImVec2(g_Touch.x, g_Touch.y); + io.MouseDown[0] = g_Touch.down; + // 可选:打印调试信息(每 120 帧打印一次,避免刷屏) + if (g_Touch.frameCounter++ % 120 == 0) { + LOGI("Touch: (%.1f, %.1f) down=%d", g_Touch.x, g_Touch.y, g_Touch.down); + } + + // 绘制菜单 + if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) { - ImGui::Text("Status: Input Hooked"); + ImGui::Text("Status: Input Hooked (RawX/Y)"); ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y); - ImGui::Text("Action: %s", g_Touch.down ? "DOWN" : "UP"); + ImGui::Text("Touch State: %s", g_Touch.down ? "DOWN" : "UP"); ImGui::Separator(); - - static bool test = false; - ImGui::Checkbox("Function Test", &test); - - if (ImGui::Button("Hide Menu")) g_ShowMenu = false; + + static bool testFlag = false; + ImGui::Checkbox("Function Test", &testFlag); + + if (ImGui::Button("Hide Menu")) { + g_ShowMenu = false; + LOGI("Menu hidden by button"); + } + } + ImGui::End(); + } else { + // 可选:显示一个小的重新打开按钮(例如通过音量键或触摸区域,这里简单通过坐标判断) + // 为了演示,添加一个“Show”按钮在左上角(即使菜单关闭也显示一个小区域) + // 实际使用时建议用系统按键回调,这里简化处理 + ImGui::SetNextWindowSize(ImVec2(100, 50), ImGuiCond_Always); + ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_Always); + if (ImGui::Begin("Menu Controller", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { + if (ImGui::Button("Show Menu")) { + g_ShowMenu = true; + LOGI("Menu shown by button"); + } } ImGui::End(); } + // 渲染 ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + // 调用原始 eglSwapBuffers return old_eglSwapBuffers(dpy, surface); } +// --------------------------------------------------------------------- +// 初始化线程 +// --------------------------------------------------------------------- void* init_thread(void*) { - // 1. 渲染 Hook - void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); - if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + LOGI("Init thread started"); - // 2. 输入 Hook + // 1. Hook eglSwapBuffers(渲染) + void* eglFunc = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); + if (eglFunc) { + DobbyHook(eglFunc, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + LOGI("Hooked eglSwapBuffers at %p", eglFunc); + } else { + LOGE("Failed to find eglSwapBuffers"); + } + + // 2. Hook Android 输入函数(关键修复点) void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { + // 获取需要 Hook 的函数地址 void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId"); void* getRawX = dlsym(libandroid, "AMotionEvent_getRawX"); void* getRawY = dlsym(libandroid, "AMotionEvent_getRawY"); - // 如果找不到 getRawX,就找 getX - if (!getRawX) getRawX = dlsym(libandroid, "AMotionEvent_getX"); - if (!getRawY) getRawY = dlsym(libandroid, "AMotionEvent_getY"); + // 如果找不到 RawX/RawY,回退到普通 getX/getY(相对坐标,可能不准) + if (!getRawX) { + getRawX = dlsym(libandroid, "AMotionEvent_getX"); + LOGI("Using AMotionEvent_getX as fallback"); + } + if (!getRawY) { + getRawY = dlsym(libandroid, "AMotionEvent_getY"); + LOGI("Using AMotionEvent_getY as fallback"); + } - // 我们 Hook 这三个函数,但重点是 getPointerId - if (getPointerId) DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId); - if (getRawX) old_getRawX = (p_getRawX)getRawX; - if (getRawY) old_getRawY = (p_getRawY)getRawY; + // Hook getRawX 和 getRawY(这是实时更新坐标的关键) + if (getRawX) { + DobbyHook(getRawX, (void*)hook_getRawX, (void**)&old_getRawX); + LOGI("Hooked getRawX at %p", getRawX); + } else { + LOGE("Cannot find getX/getRawX function"); + } + if (getRawY) { + DobbyHook(getRawY, (void*)hook_getRawY, (void**)&old_getRawY); + LOGI("Hooked getRawY at %p", getRawY); + } else { + LOGE("Cannot find getY/getRawY function"); + } - LOGI("Input Hooks Ready: PointerId:%p, RawX:%p", getPointerId, getRawX); + // Hook getPointerId 保持兼容(可选) + if (getPointerId) { + DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId); + LOGI("Hooked getPointerId at %p", getPointerId); + } + + dlclose(libandroid); // 注意:dlclose 可能使 dlsym 返回的地址失效,但 DobbyHook 已复制指令,通常安全。建议不要 dlclose。 + // 更安全的做法是不调用 dlclose,保持 libandroid 加载。这里注释掉 dlclose。 + // dlclose(libandroid); + } else { + LOGE("Failed to load libandroid.so"); } + LOGI("Init thread finished"); return nullptr; } +// --------------------------------------------------------------------- +// 入口点(构造函数) +// --------------------------------------------------------------------- __attribute__((constructor)) void entry() { - pthread_t t; - pthread_create(&t, nullptr, init_thread, nullptr); + pthread_t thread; + pthread_create(&thread, nullptr, init_thread, nullptr); + pthread_detach(thread); // 让线程自动回收 }