From f98e31e1bc3654e6885d147b63fa782652714295 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 10:00:22 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 107 ++++++++++++++++++++++++++----------------------------- 1 file changed, 50 insertions(+), 57 deletions(-) diff --git a/main.cpp b/main.cpp index 47c5fdbd7..892f1ef2f 100644 --- a/main.cpp +++ b/main.cpp @@ -8,6 +8,7 @@ #include "dobby.h" #include #include +#include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) @@ -17,46 +18,32 @@ static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; -// 存储触摸数据 -struct { - float x, y; - bool down; -} g_Touch = {0, 0, false}; - // --- 原函数指针 --- -typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index); -static p_getPointerId old_getPointerId = nullptr; +typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event); +static p_AInputQueue_getEvent old_getEvent = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// --- 【GitHub 常用方案】直接从 PointerId 入手 --- -int32_t hook_getPointerId(const AInputEvent* event, size_t index) { - if (g_ShowMenu && event != nullptr) { - int type = AInputEvent_getType(event); - if (type == AINPUT_EVENT_TYPE_MOTION) { - int action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - - // 获取手指 0 的位置 - float rawX = AMotionEvent_getX(event, 0); - float rawY = AMotionEvent_getY(event, 0); - - // 只有当坐标有效时才更新,防止跳动 - if (rawX >= 0 && rawY >= 0) { - g_Touch.x = rawX; - g_Touch.y = rawY; - - if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { - g_Touch.down = true; - } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) { - g_Touch.down = false; - } - } - - // 如果菜单显示,且触摸在菜单范围内,你可以选择性拦截 (此处暂不拦截以保证游戏操作) +// --- 【核心】GitHub 常用:ImGui 官方 Android 事件处理逻辑 --- +// 这种方式不需要手动写坐标,直接把 Android 原生事件丢给 ImGui +int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) { + int res = old_getEvent(queue, out_event); + if (res >= 0 && g_ShowMenu && out_event && *out_event) { + // 调用 ImGui 内部的 Android 处理函数 (需要保证 ImGui 已初始化) + if (g_Initialized) { + ImGui_ImplAndroid_HandleInputEvent(*out_event); } + + // 可选:如果触摸在菜单内,返回 1 消耗掉事件,让游戏收不到点击 + /* + ImGuiIO& io = ImGui::GetIO(); + if (io.WantCaptureMouse) { + // 注意:某些游戏拦截事件会导致摇杆卡死,初次建议不拦截 + } + */ } - return old_getPointerId(event, index); + return res; } // --- 渲染逻辑 --- @@ -70,39 +57,44 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + + // 关键:告诉 ImGui 屏幕尺寸 + io.DisplaySize = ImVec2(g_Width, g_Height); + ImGui_ImplOpenGL3_Init("#version 300 es"); - // 样式适配 + // 设置样式 ImGui::StyleColorsDark(); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; - LOGI("ImGui Context Ready. Resolution: %.fx%.f", g_Width, g_Height); + LOGI("ImGui Full Init Success: %.fx%.f", g_Width, g_Height); } ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2(g_Width, g_Height); - - // 【核心】将 Hook 到的坐标精准同步给 ImGui - io.MousePos = ImVec2(g_Touch.x, g_Touch.y); - io.MouseDown[0] = g_Touch.down; + // 设置窗口位置和大小 + ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_FirstUseEver); - if (ImGui::Begin("AndKitty SGame Stable", &g_ShowMenu)) { - ImGui::Text("Github Strategy: PointerId Monitoring"); + if (ImGui::Begin("AndKitty SGame Ultimate", &g_ShowMenu)) { + ImGui::TextColored(ImVec4(0, 1, 1, 1), "Input: AInputQueue + HandleEvent"); ImGui::Separator(); - ImGui::Text("MousePos: %.1f, %.1f", io.MousePos.x, io.MousePos.y); - ImGui::Text("IsDown: %s", io.MouseDown[0] ? "True" : "False"); - + ImGuiIO& io = ImGui::GetIO(); + ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y); + ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO"); + ImGui::Separator(); - static float menu_alpha = 0.8f; - ImGui::SliderFloat("Menu Alpha", &menu_alpha, 0.1f, 1.0f); + static bool esp = false; + ImGui::Checkbox("Enable ESP", &esp); + static int radius = 50; + ImGui::SliderInt("Range", &radius, 10, 200); + if (ImGui::Button("Close Menu")) g_ShowMenu = false; } ImGui::End(); @@ -114,19 +106,20 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } void* init_thread(void*) { - LOGI("Applying Stable Input Hooks..."); - - // 渲染 + LOGI("Applying Source-Level Input Strategy..."); + + // 1. Hook SwapBuffers void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - // 输入: 参考 GitHub 方案,锁定 libandroid.so 中的 AMotionEvent_getPointerId + // 2. Hook AInputQueue_getEvent + // 这是 Android 系统的“咽喉”,所有事件都会流经这里 void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { - void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId"); - if (getPointerId) { - DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId); - LOGI("Input Monitoring Active via PointerId"); + void* getEvent = dlsym(libandroid, "AInputQueue_getEvent"); + if (getEvent) { + DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent); + LOGI("AInputQueue Hooked Successfully."); } }