diff --git a/main.cpp b/main.cpp index 99568d18d..eb4e7ffe5 100644 --- a/main.cpp +++ b/main.cpp @@ -20,7 +20,6 @@ #include "imgui_impl_opengl3.h" #define TAG "ZeroConfig_Drive" -// 修改为目标模块 libil2cpp.so #define GAME_MODULE "libil2cpp.so" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) @@ -53,12 +52,12 @@ static uintptr_t g_HookAddr_InitActor = 0; static uintptr_t g_HookAddr_ClearActor = 0; struct DynamicOffsets { - uint32_t x0_to_addr1 = 32; - uint32_t addr1_to_addr2 = 16; - uint32_t item_to_addr3 = 24; - uint32_t addr3_to_addr4 = 48; - uint32_t addr3_to_addr5 = 256; - uint32_t addr3_to_addr6 = 112; + uint32_t x0_to_addr1 = 32; // 0x20 + uint32_t addr1_to_addr2 = 16; // 0x10 + uint32_t item_to_addr3 = 24; // 0x18 + uint32_t addr3_to_addr4 = 48; // 0x30 + uint32_t addr3_to_addr5 = 256; // 0x100 + uint32_t addr3_to_addr6 = 112; // 0x70 uint32_t prop_gold = 32; uint32_t prop_hp = 48; @@ -180,14 +179,14 @@ uintptr_t GetModuleBase(const char* module_name) { void (*old_InitActorParams)(void* x0, void* x1, void* x2, void* x3); void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3) { g_InitActorTriggerCount++; - LOGI("[TRIGGER] InitActorParams 被调用 (libil2cpp)! x0 = %p", x0); + LOGI("[TRIGGER] InitActorParams (libil2cpp) Called! x0 = %p", x0); g_ActorManager.store((uintptr_t)x0); old_InitActorParams(x0, x1, x2, x3); } void (*old_ClearActor)(void* x0); void hook_ClearActor(void* x0) { - LOGI("[TRIGGER] ClearActor 被调用! 对局结束重置。"); + LOGI("[TRIGGER] ClearActor (libil2cpp) Called!"); g_ActorManager.store(0); old_ClearActor(x0); } @@ -195,19 +194,18 @@ void hook_ClearActor(void* x0) { void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.55f, h * 0.8f), ImGuiCond_FirstUseEver); - if (ImGui::Begin("对局指针诊断 (IL2CPP Debugger)")) { + if (ImGui::Begin("指针断点排错器 (Pointer Debugger)")) { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "函数触发次数: %d", g_InitActorTriggerCount.load()); - if (g_InitActorTriggerCount == 0) { - ImGui::TextColored(ImVec4(1, 0.2f, 0.2f, 1), "状态: 等待进入对局 (尚未触发 Hook)"); - } + ImGui::TextColored(ImVec4(1, 1, 0, 1), "对局初始化 Hook 触发次数: %d", g_InitActorTriggerCount.load()); ImGui::Separator(); - if (ImGui::CollapsingHeader("偏移量微调面板", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) { std::lock_guard lock(g_OffsetMutex); auto drawOffsetBtn = [](const char* label, uint32_t& val) { ImGui::PushID(&val); ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "%s -> 当前: %d (0x%X)", label, val, val); + if (ImGui::Button("-8")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine(); + if (ImGui::Button("-4")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine(); if (ImGui::Button("-1")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine(); if (ImGui::Button("+1")) val += 1; ImGui::SameLine(); if (ImGui::Button("+4")) val += 4; ImGui::SameLine(); @@ -215,27 +213,35 @@ void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { ImGui::Separator(); ImGui::PopID(); }; - drawOffsetBtn("基址偏移 (x0 + ?)", g_Offsets.x0_to_addr1); - drawOffsetBtn("数组偏移 (addr1 + ?)", g_Offsets.addr1_to_addr2); + drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1); + drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2); drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3); + drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4); + drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5); + drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6); } ImGui::Separator(); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[库基址] 0x%lx (libil2cpp)", g_GameBase); - ImGui::TextColored(ImVec4(0, 1, 1, 1), "[Hook点] 0x%lx", g_HookAddr_InitActor); + ImGui::TextColored(ImVec4(0, 1, 1, 1), "[IL2CPP] 基址: 0x%lx", g_GameBase); + ImGui::TextColored(ImVec4(0, 1, 1, 1), "[Hook] InitActor (RVA 0x73507bc) -> 实际地址: 0x%lx", g_HookAddr_InitActor); ImGui::Separator(); const auto& d = snap.debug; const auto& off = snap.offsets; - ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[X0] 基准地址: 0x%lx", d.baseX0); + ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] InitActor x0: 0x%lx", d.baseX0); ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 层级 1: 0x%lx", off.x0_to_addr1, d.addr1); ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数组: 0x%lx", off.addr1_to_addr2, d.addr2); if (d.addr2 != 0) { for (int i = 0; i < 15; i++) { if (d.items[i].base == 0) continue; - char nodeName[64]; snprintf(nodeName, sizeof(nodeName), "玩家 [%d] - 0x%lx", i, d.items[i].base); + char nodeName[64]; snprintf(nodeName, sizeof(nodeName), "英雄序号 [%d] - 内存: 0x%lx", i, d.items[i].base); if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) { ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 详细数据: 0x%lx", off.item_to_addr3, d.items[i].addr3); + if (d.items[i].addr3) { + ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4); + ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5); + ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 雷达区: 0x%lx", off.addr3_to_addr6, d.items[i].addr6); + } ImGui::TreePop(); } } @@ -247,6 +253,40 @@ void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) { typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; +typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); +static p_InputConsumer_consume old_consume = nullptr; + +void AutoFetchDeviceResolution() { + FILE* pipe = popen("wm size", "r"); + if (!pipe) return; + char buffer[128]; + while (fgets(buffer, sizeof(buffer), pipe) != NULL) { + int w = 0, h = 0; + if (sscanf(buffer, "Physical size: %dx%d", &w, &h) == 2 || sscanf(buffer, "Override size: %dx%d", &w, &h) == 2) { + g_Touch.physW = (float)std::max(w, h); g_Touch.physH = (float)std::min(w, h); g_Touch.isSizeAutoDetected = true; + } + } + pclose(pipe); +} + +void handle_android_event(AInputEvent* event) { + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + float autoScaleX = g_Touch.renderW / g_Touch.physW; + float autoScaleY = g_Touch.renderH / g_Touch.physH; + g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX; + g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY; + if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true); + else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false); + } +} + +int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { + int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); + if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); + return res; +} + EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); @@ -260,17 +300,19 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_Init("#version 300 es"); ImGuiIO& io = ImGui::GetIO(); - // 自动检测系统中的中文字体 (优先寻找 OPPO SysSans) + // 自动适配你的 OPPO 手机中文字体 const char* systemFonts[] = { - "/system/fonts/SysSans-Hans-Regular.ttf", - "/system/fonts/NotoSansCJKjp-Regular.otc", + "/system/fonts/SysSans-Hans-Regular.ttf", // 你的日志中的 OPPO Sans + "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" }; for (int i = 0; i < 4; i++) { if (access(systemFonts[i], R_OK) == 0) { io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); - g_FontLoaded = true; break; + g_FontLoaded = true; + LOGI("[*] 成功加载系统字体: %s", systemFonts[i]); + break; } } g_Initialized = true; @@ -285,9 +327,11 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { if (deviceScale < 1.0f) deviceScale = 1.0f; float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; - ImGuiStyle& style = ImGui::GetStyle(); - style.ScaleAllSizes(1.1f * finalScale); - io.FontGlobalScale = 1.1f * finalScale; + static ImGuiStyle default_style = ImGui::GetStyle(); + ImGuiStyle& style = ImGui::GetStyle(); style = default_style; + style.ScaleAllSizes(1.2f * finalScale); + style.WindowRounding = 12.0f; style.WindowMinSize = ImVec2(100.0f, 100.0f); + io.FontGlobalScale = 1.2f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_Touch.down.load()) ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200)); @@ -298,13 +342,37 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { static bool show_pointer_debugger = true; - if (ImGui::Begin("Unity/IL2CPP 数据诊断控制台")) { - if (!g_FontLoaded) ImGui::TextColored(ImVec4(1,0,0,1), "警告: 无法加载手机字库,请检查权限!"); - ImGui::SliderFloat("菜单缩放", &g_UserUIScale, 0.5f, 2.0f); - ImGui::Checkbox("指针断点调试窗", &show_pointer_debugger); + if (ImGui::Begin("全自动对局数据控制台 (Unity/IL2CPP版)")) { + if (!g_FontLoaded) ImGui::TextColored(ImVec4(1,0,0,1), "警告: 无法读取字库,请检查 /system/fonts/ 权限!"); + + if (ImGui::CollapsingHeader("基础设置 (校准与缩放)")) { + ImGui::SliderFloat("菜单缩放", &g_UserUIScale, 0.5f, 2.0f); + ImGui::Text("准星偏移 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY); + if (ImGui::Button("-10##x")) g_Touch.offsetX -= 10; ImGui::SameLine(); + if (ImGui::Button("+10##x")) g_Touch.offsetX += 10; ImGui::SameLine(); + if (ImGui::Button("-10##y")) g_Touch.offsetY -= 10; ImGui::SameLine(); + if (ImGui::Button("+10##y")) g_Touch.offsetY += 10; + } + ImGui::Separator(); - ImGui::TextColored(ImVec4(0, 1, 0, 1), "对局状态: %s", snapshot.inMatch ? "活跃对局中" : "大厅空闲"); - ImGui::Text("英雄单位数量: %d", (int)snapshot.players.size()); + ImGui::Checkbox("显示断点排错窗 (Pointer Debugger)", &show_pointer_debugger); + ImGui::Separator(); + ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: %s", snapshot.inMatch ? "活跃对局中" : "大厅空闲"); + + if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) { + ImGui::TableSetupColumn("等级"); ImGui::TableSetupColumn("血量"); + ImGui::TableSetupColumn("蓝量"); ImGui::TableSetupColumn("金币"); + ImGui::TableSetupColumn("雷达"); ImGui::TableHeadersRow(); + for (const auto& p : snapshot.players) { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("Lv.%d", p.level); + ImGui::TableNextColumn(); ImGui::Text("%d/%d", p.hp, p.maxHp); + ImGui::TableNextColumn(); ImGui::Text("%d", p.mana); + ImGui::TableNextColumn(); ImGui::Text("%d", p.gold); + ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY); + } + ImGui::EndTable(); + } } ImGui::End(); @@ -319,26 +387,28 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } void* DelayedHookThread(void*) { - // 渲染和输入立即挂钩,确保菜单秒弹 + // 1. 无延迟 Hook:渲染和输入必须秒挂,让菜单瞬间弹出 void* egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + void* ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); + if (ins) DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); + // 2. 启动数据更新死循环线程 std::thread(DataWorkerThread).detach(); - // 在后台轮询等待 libil2cpp.so 加载 + // 3. 后台轮询:不卡主流程,慢慢等 libil2cpp.so 加载 while (true) { uintptr_t base = GetModuleBase(GAME_MODULE); if (base) { g_GameBase = base; g_HookAddr_InitActor = base + 0x73507bc; - // 挂钩对局初始化函数 + g_HookAddr_ClearActor = base + 0x734bc10; DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); - // 挂钩对局清理函数 - DobbyHook((void*)(base + 0x734bc10), (void*)hook_ClearActor, (void**)&old_ClearActor); - LOGI("[*] libil2cpp.so 挂钩任务已完成!"); + DobbyHook((void*)g_HookAddr_ClearActor, (void*)hook_ClearActor, (void**)&old_ClearActor); + LOGI("[*] libil2cpp.so 核心 Hook 已全部就绪!"); break; } - sleep(1); + std::this_thread::sleep_for(std::chrono::seconds(1)); } return nullptr; }