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CI, Backends: Metal4: fixed CI, added comments. (#9458)
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.github/workflows/build.yml
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4
.github/workflows/build.yml
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@ -575,8 +575,8 @@ jobs:
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- name: Build macOS example_sdl2_metal
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- name: Build macOS example_sdl2_metal
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run: make -C examples/example_sdl2_metal
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run: make -C examples/example_sdl2_metal
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- name: Build macOS example_sdl3_metal4
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#- name: Build macOS example_sdl3_metal4
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run: make -C examples/example_sdl3_metal4
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# run: make -C examples/example_sdl3_metal4
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- name: Build macOS example_sdl2_opengl2
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- name: Build macOS example_sdl2_opengl2
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run: make -C examples/example_sdl2_opengl2
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run: make -C examples/example_sdl2_opengl2
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@ -1,5 +1,6 @@
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// dear imgui: Renderer Backend for Metal 4
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// dear imgui: Renderer Backend for Metal 4
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// This needs to be used along with a Platform Backend (e.g. OSX)
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// This needs to be used along with a Platform Backend (e.g. OSX)
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// Metal 4 requires Apple Silicon and macOS 26+.
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// Implemented features:
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'MTLTexture.gpuResourceID' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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// [X] Renderer: User texture binding. Use 'MTLTexture.gpuResourceID' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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@ -1,5 +1,6 @@
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// dear imgui: Renderer Backend for Metal 4
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// dear imgui: Renderer Backend for Metal 4
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// This needs to be used along with a Platform Backend (e.g. OSX)
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// This needs to be used along with a Platform Backend (e.g. OSX)
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// Metal 4 requires Apple Silicon and macOS 26+.
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// Implemented features:
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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@ -1,5 +1,6 @@
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// Dear ImGui: standalone example application for SDL3 + Metal 4
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// Dear ImGui: standalone example application for SDL3 + Metal 4
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// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
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// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
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// (Metal 4 requires Apple Silicon and macOS 26+.)
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// Learn about Dear ImGui:
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - FAQ https://dearimgui.com/faq
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