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Textures: amend to please static analyzer.
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@ -16134,7 +16134,7 @@ static const char* FormatTextureRefForDebugDisplay(char* buf, int buf_size, ImTe
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char* buf_end = buf + buf_size;
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if (tex_ref._TexData != NULL)
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buf_p += ImFormatString(buf_p, buf_end - buf_p, "#%03d: ", tex_ref._TexData->UniqueID);
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buf_p += ImFormatString(buf_p, buf_end - buf_p, "0x%X", ImGui::DebugTextureIDToU64(tex_ref.GetTexID()));
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ImFormatString(buf_p, buf_end - buf_p, "0x%X", ImGui::DebugTextureIDToU64(tex_ref.GetTexID()));
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return buf;
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}
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