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Update main.cpp
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397476079e
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87
main.cpp
87
main.cpp
@ -26,45 +26,52 @@ struct {
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// 对应日志中的底层符号: android::InputConsumer::consume(...)
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typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
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static p_InputConsumer_consume old_consume = nullptr;
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// --- 底层输入钩子 ---
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// --- 核心修复:直接读取 MotionEvent 内存 ---
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// Android MotionEvent 结构体在不同版本略有差异,但 getX(0) 通常位于固定偏移
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void handle_motion_event(void* event) {
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if (!event) return;
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static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
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static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
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static auto _getPointerCount = (size_t (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getPointerCount");
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static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
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static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
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if (_getType && _getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int action = _getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 获取第一根手指的坐标
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float x = _getX(event, 0);
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float y = _getY(event, 0);
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if (x >= 0 && y >= 0) {
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g_TouchData.x = x;
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g_TouchData.y = y;
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if (action == AMOTION_EVENT_ACTION_DOWN) {
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g_TouchData.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_TouchData.down = false;
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}
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// LOGI("Touch Catch: %.f, %.f, state: %d", x, y, g_TouchData.down);
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}
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}
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}
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// 输入钩子
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int hook_InputConsumer_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) {
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int result = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent);
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// 如果成功获取到事件包
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if (result == 0 && outEvent && *outEvent) {
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void* event = *outEvent;
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// 动态获取解析函数,防止库加载顺序问题
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static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
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static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
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static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
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static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
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if (_getType && _getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int action = _getAction(event) & AMOTION_EVENT_ACTION_MASK;
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float x = _getX(event, 0);
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float y = _getY(event, 0);
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// 存入全局变量供 ImGui 使用
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if (x >= 0 && y >= 0) {
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g_TouchData.x = x;
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g_TouchData.y = y;
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if (action == AMOTION_EVENT_ACTION_DOWN) g_TouchData.down = true;
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else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_TouchData.down = false;
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}
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}
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handle_motion_event(*outEvent);
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}
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return result;
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}
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// --- 渲染钩子函数 ---
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// 渲染钩子
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (!g_Initialized) {
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LOGI("Initializing ImGui...");
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EGLint width, height;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
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@ -72,18 +79,19 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)width, (float)height);
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; // 开启触摸标志
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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g_Initialized = true;
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LOGI("ImGui Full Init Success: %d x %d", width, height);
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}
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// --- 关键:将底层捕获的输入喂给 ImGui ---
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ImGuiIO& io = ImGui::GetIO();
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// 关键修复:同步坐标到 ImGui
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io.MousePos = ImVec2(g_TouchData.x, g_TouchData.y);
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io.MouseDown[0] = g_TouchData.down;
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io.DeltaTime = 1.0f / 60.0f; // 维持恒定帧时,防止拖拽失效
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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@ -93,15 +101,15 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Menu", &g_ShowMenu)) {
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ImGui::TextColored(ImVec4(1,1,0,1), "Plugin Status: ACTIVE");
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ImGui::Text("Input: %.0f, %.0f (%s)", g_TouchData.x, g_TouchData.y, g_TouchData.down ? "DOWN" : "UP");
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ImGui::TextColored(ImVec4(0, 1, 0, 1), "Plugin Status: ACTIVE");
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ImGui::Text("Input: %.1f, %.1f (%s)", g_TouchData.x, g_TouchData.y, g_TouchData.down ? "DOWN" : "UP");
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ImGui::Separator();
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static bool test_check = true;
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ImGui::Checkbox("Test Feature", &test_check);
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if (ImGui::Button("Close Menu")) {
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g_ShowMenu = false;
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// g_ShowMenu = false;
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}
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}
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ImGui::End();
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@ -114,26 +122,25 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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}
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void* init_thread(void*) {
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LOGI("Step 1: Thread Started, sleeping 10s...");
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LOGI("Plugin thread started. Waiting for libs...");
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sleep(10);
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// 1. Hook 渲染 (eglSwapBuffers)
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// 1. Hook eglSwapBuffers
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void* egl_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl_addr) {
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DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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LOGI("Hooked eglSwapBuffers");
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LOGI("eglSwapBuffers Hooked.");
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}
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// 2. Hook 底层输入 (InputConsumer::consume)
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// 使用你 Frida 跑出来的那个精准符号
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// 2. Hook InputConsumer::consume (符号来自你的日志)
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const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
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void* consume_addr = dlsym(RTLD_DEFAULT, consume_sym);
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if (consume_addr) {
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DobbyHook(consume_addr, (void*)hook_InputConsumer_consume, (void**)&old_consume);
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LOGI("Hooked InputConsumer::consume Successfully!");
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LOGI("AInputQueue_getEvent Hooked at %p", consume_addr);
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} else {
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LOGI("Failed to find InputConsumer::consume symbol!");
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LOGI("Failed to find Input symbol!");
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}
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return nullptr;
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