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Update main.cpp
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main.cpp
107
main.cpp
@ -15,63 +15,65 @@
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static bool g_Initialized = false;
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// --- 动态自适应结构 (不写死偏移) ---
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// --- 真正的通用自适应结构 ---
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struct {
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float x, y;
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bool down;
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// 渲染区域的大小 (ImGui 绘制区域)
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float renderW = 0.0f;
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float renderH = 0.0f;
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// 自动探测的参数
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float autoScaleX = 1.0f;
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float autoScaleY = 1.0f;
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// 自动校准参数
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float autoOffsetX = 0.0f;
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float autoOffsetY = 0.0f;
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float autoScaleX = 1.0f;
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float autoScaleY = 1.0f;
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bool isCalibrated = false;
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} g_Touch = {0, 0, false};
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// 原始函数指针定义 (修复编译报错的关键)
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
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static p_InputConsumer_consume old_consume = nullptr;
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// 声明我们要用到的底层函数指针 (从 libandroid.so 或动态获取)
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// 动态链接安卓底层函数,用于获取物理绝对坐标
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typedef float (*p_AMotionEvent_getRawX)(const AInputEvent* motion_event, size_t pointer_index);
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typedef float (*p_AMotionEvent_getRawY)(const AInputEvent* motion_event, size_t pointer_index);
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static p_AMotionEvent_getRawX g_getRawX = nullptr;
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static p_AMotionEvent_getRawY g_getRawY = nullptr;
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/**
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* 终极自适应算法:
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* getRawX() 返回手指在物理屏幕上的绝对位置 (0-2400)。
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* getX() 返回手指在当前 Activity 窗口内的相对位置。
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* 两者的差值就是侧边栏/状态栏导致的偏移量。
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* 自动对齐算法 (针对所有设备/分屏通用):
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* 我们不需要知道屏幕是多少,我们只需要知道系统认为的“窗口内”和“屏幕上”的差值。
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*/
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void handle_android_event(AInputEvent* event) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 1. 获取窗口内坐标 (如果是分屏,这里通常是相对于游戏窗口左上角的)
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// 窗口内坐标
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float winX = AMotionEvent_getX(event, 0);
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float winY = AMotionEvent_getY(event, 0);
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// 2. 尝试获取物理绝对坐标进行比对
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// 如果能拿到物理坐标,我们实时比对
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if (g_getRawX && g_getRawY) {
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float rawX = g_getRawX(event, 0);
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float rawY = g_getRawY(event, 0);
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float rx = g_getRawX(event, 0);
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float ry = g_getRawY(event, 0);
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// 记录偏移:物理位置 - 窗口位置
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g_Touch.autoOffsetX = rawX - winX;
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g_Touch.autoOffsetY = rawY - winY;
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// 重要:部分设备在分屏时,winX 已经是缩放后的,这里我们通过比例来对齐
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// 我们信任 winX,因为 ImGui 也是在同一个 Window 容器里绘制的
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g_Touch.x = winX;
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g_Touch.y = winY;
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// 记录偏移仅用于 UI 显示调试
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g_Touch.autoOffsetX = rx - winX;
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g_Touch.autoOffsetY = ry - winY;
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} else {
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g_Touch.x = winX;
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g_Touch.y = winY;
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}
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// 直接使用 winX/winY,因为在分屏模式下系统已经帮我们做好了初步的窗口映射
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g_Touch.x = winX;
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g_Touch.y = winY;
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if (action == AMOTION_EVENT_ACTION_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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@ -80,7 +82,6 @@ void handle_android_event(AInputEvent* event) {
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}
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}
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// Hook InputConsumer::consume
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int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
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int res = old_consume(a, b, c, d, e, f);
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if (res == 0 && f && *f) {
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@ -103,54 +104,58 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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// 根据高度动态适配 UI 大小
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float fontScale = (float)h / 1000.0f;
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if (fontScale < 1.0f) fontScale = 1.0f;
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ImGui::GetStyle().ScaleAllSizes(3.5f * fontScale);
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ImGui::GetIO().FontGlobalScale = 3.5f * fontScale;
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// 动态 DPI 适配:根据高度自动缩放 UI 尺寸
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float scale = (float)h / 1080.0f;
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if (scale < 1.0f) scale = 1.0f;
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(3.0f * scale);
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ImGui::GetIO().FontGlobalScale = 3.0f * scale;
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g_Initialized = true;
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}
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH);
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// 终极对齐修正:
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// 如果发现点击还是偏,说明 InputConsumer 拿到的 winX 坐标系单位是物理像素,
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// 而 ImGui 使用的是 Surface 像素。在部分高刷屏或分屏下,两者不一致。
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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// 指点探测 (绿色代表自动模式)
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if (g_Touch.down) {
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ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 15.0f, IM_COL32(0, 255, 0, 255));
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// 在指尖绘制一个引导圈,如果圈准了,菜单就准
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ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 30.0f, IM_COL32(0, 255, 0, 255), 12, 5.0f);
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}
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ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(w * 0.7f, h * 0.6f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(w * 0.1f, h * 0.1f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Dynamic Adaptive", nullptr, ImGuiWindowFlags_NoCollapse)) {
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ImGui::Text("Detected Offset: X=%.1f, Y=%.1f", g_Touch.autoOffsetX, g_Touch.autoOffsetY);
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ImGui::Text("Render Area: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH);
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if (ImGui::Begin("AndKitty Universal Auto-Align", nullptr, ImGuiWindowFlags_NoCollapse)) {
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ImGui::Text("Device Render: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH);
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ImGui::Text("Window Offset: X:%.1f Y:%.1f", g_Touch.autoOffsetX, g_Touch.autoOffsetY);
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ImGui::Separator();
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if (ImGui::Button("Reset Menu Position", ImVec2(-1, 80))) {
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ImGui::SetWindowPos(ImVec2(100, 100));
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}
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ImGui::TextColored(ImVec4(0,1,0,1), "自动对齐模式已激活");
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ImGui::Text("此版本会自动识别分屏、侧边栏和刘海屏偏移。");
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static bool feature_esp = true;
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ImGui::Checkbox("ESP Player", &feature_esp);
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if (ImGui::Button("重置菜单位置", ImVec2(-1, 100))) {
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ImGui::SetWindowPos(ImVec2(50, 50));
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}
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static bool esp = true;
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ImGui::Checkbox("自动瞄准 (示例)", &esp);
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ImGui::End();
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}
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ImGui::Render();
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// 渲染保护
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GLint last_depth;
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glGetIntegerv(GL_DEPTH_TEST, &last_depth);
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glDisable(GL_DEPTH_TEST);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (last_depth) glEnable(GL_DEPTH_TEST);
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return old_eglSwapBuffers(dpy, surface);
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}
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@ -158,24 +163,18 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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void* init_thread(void*) {
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sleep(5);
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// 获取关键的 Raw 坐标函数
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// 获取底层绝对坐标函数
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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g_getRawX = (p_AMotionEvent_getRawX)dlsym(libandroid, "AMotionEvent_getRawX");
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g_getRawY = (p_AMotionEvent_getRawY)dlsym(libandroid, "AMotionEvent_getRawY");
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}
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// Hook 渲染 (修复了 old_eglSwapBuffers 未定义的错误)
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void* sym_egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (sym_egl) {
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DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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}
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if (sym_egl) DobbyHook(sym_egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// Hook 输入 (libinput.so)
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void* consume_addr = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE");
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if (consume_addr) {
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DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume);
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}
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if (consume_addr) DobbyHook(consume_addr, (void*)hook_consume, (void**)&old_consume);
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return nullptr;
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}
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