Update main.cpp

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gggaa2152 2026-04-06 07:58:46 +08:00 committed by GitHub
parent 769dfb66f0
commit 7aef9fc73c
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103
main.cpp
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@ -5,45 +5,41 @@
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h> // 修复:必须包含此头文件以使用 dlopen 和 dlsym
#include <dlfcn.h>
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include "dobby.h"
// 日志配置
#define LOG_TAG "AndKitty"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define KITTY_LOGI(...) __android_log_print(ANDROID_LOG_INFO, "AndKitty", __VA_ARGS__)
// --- 全局状态 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
static bool g_Initialized = false;
static bool g_ShowMenu = true;
static int g_Width = 0;
static int g_Height = 0;
// --- Hook 目标定义 ---
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surf);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
static eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// --- 渲染 UI 逻辑 ---
// 渲染主函数
void DrawImGuiMenu() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
if (g_ShowMenu) {
// 设置菜单初始大小
ImGui::SetNextWindowSize(ImVec2(g_Width / 3.5f, g_Height / 2.5f), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(g_Width / 3.0f, g_Height / 2.0f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Mod Menu", &g_ShowMenu)) {
ImGui::Text("分辨率: %d x %d", g_Width, g_Height);
ImGui::Text("Package: com.tencent.tmgp.sgame");
ImGui::Text("Display: %d x %d", g_Width, g_Height);
ImGui::Separator();
static bool aim = false;
ImGui::Checkbox("自动瞄准 (Aimbot)", &aim);
static bool example_feature = false;
ImGui::Checkbox("Feature Test", &example_feature);
if (ImGui::Button("隐藏菜单 (Hide)")) {
if (ImGui::Button("Hide Menu")) {
g_ShowMenu = false;
}
}
@ -54,10 +50,13 @@ void DrawImGuiMenu() {
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
// --- Hook 后的 eglSwapBuffers ---
// 核心 Hook 函数
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
// 状态保护:保存当前 GL 绑定,防止 ImGui 渲染干扰游戏逻辑
GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
GLint last_buffer; glGetIntegerv(GL_ARRAY_BUFFER, &last_buffer);
if (!g_Initialized) {
// 动态获取真实屏幕宽高
eglQuerySurface(dpy, surf, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surf, EGL_HEIGHT, &g_Height);
@ -65,55 +64,65 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
// 将真实分辨率赋给 ImGui
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
// 初始化后端
ImGui_ImplAndroid_Init(nullptr);
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui::StyleColorsDark();
// 调整 UI 缩放以适配高分屏
// 根据高度自动缩放 UI
ImGui::GetStyle().ScaleAllSizes(g_Height / 1080.0f);
g_Initialized = true;
LOGI("ImGui 适配完成: %d x %d", g_Width, g_Height);
KITTY_LOGI("ImGui Initialized: %dx%d", g_Width, g_Height);
}
}
DrawImGuiMenu();
if (g_Initialized && g_ShowMenu) {
DrawImGuiMenu();
}
// 恢复状态
glUseProgram(last_program);
glBindBuffer(GL_ARRAY_BUFFER, last_buffer);
return orig_eglSwapBuffers(dpy, surf);
}
// --- 渲染 Hook 查找 ---
void setup_render_hook() {
// 显式使用动态链接库操作
void* egl_handle = dlopen("libEGL.so", RTLD_LAZY);
if (egl_handle) {
void* target = dlsym(egl_handle, "eglSwapBuffers");
// 实际的线程函数
void thread_function() {
KITTY_LOGI("Thread started, waiting for EGL...");
// 增加等待时间至 15 秒,确保游戏环境自检完成
sleep(15);
void* handle = dlopen("libEGL.so", RTLD_LAZY);
if (handle) {
void* target = dlsym(handle, "eglSwapBuffers");
if (target) {
DobbyHook(target, (dobby_dummy_func_t)hook_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
LOGI("成功挂载 eglSwapBuffers");
KITTY_LOGI("eglSwapBuffers Hooked Successfully!");
}
dlclose(handle);
}
}
// --- AndKittyInjector 入口 (JNI_OnLoad) ---
extern "C" jint JNIEXPORT JNI_OnLoad(JavaVM* vm, void *key) {
// 校验 AndKittyInjector 的特有 Key (1337)
if (key != (void*)1337) {
// 注入器专用入口
extern "C" jint JNIEXPORT JNI_OnLoad(JavaVM* vm, void *key)
{
// 严格校验注入器 Key
if (key != (void*)1337)
return JNI_VERSION_1_6;
KITTY_LOGI("JNI_OnLoad called by injector.");
JNIEnv *env = nullptr;
if (vm->GetEnv((void**)&env, JNI_VERSION_1_6) == JNI_OK)
{
KITTY_LOGI("JavaEnv acquired: %p.", env);
}
LOGI("AndKittyInjector 授权成功,准备注入...");
std::thread([]() {
// 等待游戏渲染环境完全启动
sleep(5);
setup_render_hook();
}).detach();
// 按照文档推荐方式启动线程
std::thread(thread_function).detach();
return JNI_VERSION_1_6;
}